
主角“真太郎”是很普通的高中生。 他终于和仰慕已久的“铭学姐”开始交往。 但这位学姐,却有不能告诉任何人的秘密……
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.CHARON旗下又一款小有知名度的病娇题材微解密作品,全流程很短,1小时不到,解密难度基本没有,但我还是写了简单的流程指南。 2.游戏有多结局,但结局分支选择仅在最后,可以靠结局后回主菜单点击继续游戏以回到结局前节点。最后有治愈结局! 3.游戏没有支持键盘,角色移动只能靠按住鼠标,比较费手hhh 4.有官中,无集卡无成就。有时候打折到5元内的价格水准,是最好的入手时机。 [spoiler]欢迎扩列[/spoiler]
流程四十分钟上下,解谜难度约等于没有,只要跟着日记的提醒一步步走就行了,很优秀的rm游戏,即使犯了错,只要并非真的错误就有资格被人原谅罪,或者该说他人本来就不该在道德高地轻易的审判他人,因为自己并没有亲身经历。在压力下不堪重负落入地狱的铭学姐,愿意在最后不逃走反而拥抱她的学弟真太郎,真的是很美好的爱情故事,让我联想到隔壁寒蝉鸣泣之时的罪灭篇里魅音同样也原谅了圭一的罪,并在那之前大家也一起理解了蕾娜的罪,至少在关系亲密的人之间罪有可辩解宽容的余地,只要罪本身是无办法才犯下之事。 主要是学姐真的很可爱!经历也很有代入感,这种时候还能站在她父母的角度说话吗?连自己的女儿都永远认为是没用的孩子,即使她已经竭尽全力让自己不管从学习还是社交都很优秀想得到父母的认可但对方也永远无法认同,这样的家本身也就和地狱没两样了。
我来告诉你们怎么解决不能移动的bug, 关闭全屏!关闭全屏!关闭全屏! 不要全屏游玩!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
On May 28th, 2013, Charon would release their first ever game: Mikoto Nikki. Mikoto Nikki, while not anything notable itself, would mark the start of a long line of visual novels going forward - a line that's, impressively, still being pushed out to this day. Almost a decade later, on November 26, 2022, Charon would then decide to release a remaster of their first piece that promised improved graphics, a new UI, and an overall improved experience. Does it live up to those expectations? Absolutely ♥♥♥♥♥♥♥ not. This remaster is ♥♥♥♥♥♥♥ atrocious. Let's just get this review out of the way so we can all just keep our $2 and move on with our lives. First of all, I think it's appropriate if we take a look at the first red flag: the new UI. The problem with it stems not necessarily from the fact itself that it's point-and-click, but rather the fact that the original was made in RPGMaker 2000 and was exclusively keyboard controlled. Now try to imagine if you took the standard RPGMaker game - exclusively make movement a line and have the interact button pop up whenever you needed, make every little movement you make a button on-screen you have to click and hold, and have distance determined solely based on how long you held the button - and that's the UI of Mikoto Nikki. It's ♥♥♥♥♥♥♥ ridiculous when the original was just the standard RPGMaker 2000 UI and works a billion times superior. Matarou wasn't exactly as quick as a rabbit in the original, but at the bloody bare minimum it didn't feel like I was wrestling with the game just to get him to move. Did I forget to mention that the "map" is practically a png of the original game's layout? You don't even have to play it to know it; just look at the store page screenshots and then back at the original game on YouTube or something. That surely that screams effort, doesn't it? Still not convinced to not blow your money on this piece of ♥♥♥♥? Silly me, I forgot to mention that there's another issue that's completely fixable by just experiencing the original. If you exit the game at any point - at ANY point - your progress is completely erased. There's no option to manually save, and the only compensation you get is an autosave feature that doesn't even ♥♥♥♥♥♥♥ work. Believe me, I tried it multiple times. It just locks you onto what might as well be a PNG of the living room with your own character Matarou to be nowhere in sight. Interesting how they could have avoided needing to poorly code into Unity by just importing what they already had into a newer version of RPGMaker, huh? Or maybe they could've avoided my hatred towards the Mikoto Nikki remaster if they had JUST FREAKING CODED BETTER. Well, I don't need to rant anymore for you to get a general idea of my thoughts on this really niche remaster of its slightly less niche original from currently 13 years ago. Part of the reason I'm so frustrated with it is because it clearly has artistic effort put in from Charon from 9 years of experience with game-making; it's effort that only shows in the new character models and cutscenes, and nowhere else. If more was put into actually making the game ♥♥♥♥♥♥' playable, maybe I'd even recommend it. You know what I can recommend, though? Playing the original. Unlike this steaming pile of ♥♥♥♥, it's completely free and devoid of problems you'd encounter here. 0/10
人物塑造的刻骨铭心,情节代入感很强,甚至让人分不清是否只是虚空想象,毕竟社会的失踪案例并不少,但每一个失踪都是有理由的,“铭”的情况现象出现在至少9成幼儿园到学业完结的所有“学生”身上,只是有轻有重而已,有的选择听话的把错误转移给自己,有的以坚持沉默、不以回馈来面对,有的反驳他们也有的放弃自己,当然越重的压力也会有越大反馈,总之在那一套幼稚的、不成熟的教导及培育思想后,事实上就是百分之一百没有好结果,接受者只余憎恨、痛苦与绝望,而这样的案例也是最难结案与调查的,最后能结案,现实中除了自首,获捕率意外的低啊,不过即使时至今日这种事依在社会上时常发生,我只能说感同身受,若真的有这样的人出现在我面前,至少我一定能够理解与安慰吧.....
虽然重置确实不如旧版但是立绘好看很多,买一个就当补票了。希望之前的各种作品都能上架或者整合包一起购买
铭学姐,我会永远陪伴在你身边的
这才是真正的happy end(不是真太郎入狱)我是先玩了大王花和骰子的,他们的happy end真的不happy,if end才是真正的happy,而真太郎也在骰子中再次出现
这个公司的精神病患者都能在正常人的世界里面成为非常优秀的存在,也是挺让人羡慕的
第一次就走了he,再见,痛苦始终离我远去XD
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