
A 3D cyber-fantasy ARPG with metroidvania levels & multiple endings. Combat rewards aggression – hesitation means defeat. In a world where the Wheel of Reincarnation, corrupted by tainted energy, became an AI that merged flesh, souls, and machines to create new life, survivors reject this evolution.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Background
The Wheel of Reincarnation in this world has been corrupted by polluted spiritual energy, transforming into an AI entity. Through advanced AI technology, it has broken the boundaries of life's end, merging flesh, soul, and machinery to form a new life system. However, the surviving humans and demonic races do not accept this practice. The protagonist will explore this world where remnants of humanity, mechanical AI, and demons coexist, uncovering the conflicts and entanglements among various factions.
Game Setting
This game is the final installment in the Liuyin trilogy, adopting a Chinese fantasy cyberpunk style to complete the series' overarching世界观 (worldview).
Combat System
The game emphasizes aggressive play and counter-defense mechanics. In addition to standard actions like blocking and dodging, it enhances the series' exploration-based collection system, featuring 2 sets of martial arts and 1 passive skill system.
Equipment System
The game introduces weapons, soul firearms, and cloak equipment. Players can obtain new gear with unique traits by defeating bosses or exploring, significantly improving replayability.
Level Design
Levels are intricately designed with labyrinthine box-style layouts, creating a sense of progression and discovery. There are 8 major zones with distinct themes and numerous smaller areas.
Endings
The game features multiple branching paths and endings, encouraging players to replay for different outcomes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Portugal, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 前言 [/h2] 《琉隐无界》作为《琉隐》系列的续作,是一款由kingnagame制作并发行的赛博玄幻类型的箱庭式关卡多结局类魂动作游戏,本作在多种元素的碰撞下很好的融合了AI、妖族、人族共存的世界观。 [h2] 游玩体验 [/h2] 本作的核心玩法是3D动作,作为类魂游戏,该有的闪避、格挡、破绽、强攻等都有,实际体验下来闪避格挡等判定很松,打击感偏轻,操作简单,上手容易,对于没怎么接触过类魂游戏的人很友好;跑图几乎无限冲刺,本人这种急性子非常满意;地图探索会重复出现“从另一侧才能开启”,探索引导较为明确,可惜对我这种容易迷路的没什么作用,从穹顶中段直接跳到了墨苍寺,打BOSS打的怀疑人生,看了攻略才发现中间还有个幽夜宫作为衔接。 同样本作的缺点也很明显: 1. [b] 各种动作非常僵硬 [/b]。场景交互时尤为明显,进攻和格挡切换也时常卡顿,落地动作和距离还有待改善;一些BOSS的动作硬的像钢板最明显的就是第二章的猿猴。 2. [b] 拉不断的仇恨距离[/b]。小怪会不断地重复刷新,而且仇恨距离非常远,多走俩步就能召开粉丝见面会的程度;击杀小怪不能刷钱没什么正向反馈再加上不断刷新和拉不断的仇恨,探索时有一种很繁琐的游戏感受。 3. [b] 战斗感受较差 [/b]。打击感差,没有那种刀刀到肉的打击感;索敌差。有一部分的战斗难度是索敌机制给的,要么完全不锁打空气,要么打的过程中在群怪之间来回飘;闪避的手感较差,距离和方向在战斗中有些难以控制。 4. [b] 很安静的游玩体验 [/b]。本作的几乎没有配音,且音效粗糙有一种廉价感,电梯启动像换弹匣;打击没有什么音效反馈;战斗音乐旋律单一,实际游玩时经常会不自觉的忽略。 [h2] 各类设计 [/h2] ui设计简洁清晰,地图整体风格很舒适,地图交互少而且大部分场景很宽基础设施排放过于整齐,衬得地图有些许空洞。特效还不错,但战斗时的特效区分度很低,打怨鬼王时常会有看不清的感觉。 [h2] 结语[/h2] 本作体量不大,作为类魂游戏的表现中规中矩,游戏荒时可以作为休闲游戏试试。本人不幸只体验了《琉隐》系列中《无界》这一款游戏,对《琉隐》系列并不太了解,但《无界》作为小厂制作的游戏给我的感觉还算惊喜,也期待kingnagame能为我们带来更多令人惊喜的新作。 [quote]这里是桃之妖妖测评组DA★ZE!! 加入[url=https://steamcommunity.com/groups/beiyingyao]桃之妖妖组 [/url] 喵~ 关注[url=https://store.steampowered.com/curator/45588223/]桃之妖妖鉴赏家 [/url] 谢谢喵~ [/quote]
算上最初的琉璃,这部应该是第四部,除了第一部,后面两部都玩了,可以明显从这部感受到进步,虽然是小厂,可是打击感比很多大厂都要好,对,这里说的就是滚345,而且如果你按照顺序玩下来,你会越来越明显的感受到进步,打击感完全超越了上部,而且是赛博世界加武侠世界,只是在世界的融合上还需要继续打磨,希望下部作品能融合的更好,而且真的佩服作者一直的坚持,一直坚持这条小众赛道,加油!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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