
Escape from a laboratory house in this unique puzzling platformer with a twist! All important objects are randomly placed in the world before the start of the game. Each playthrough will take a different path through the house, but can always be completed. A perfect introduction to Randomizers.
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About
Randomice is a Metroid-like… randomized. Usually, important items are always in the same place, and you collect powers in a predetermined order. But here, everything is randomly redistributed throughout the world. As a result, you never know what you're going to find or in what order you're going to explore the rooms of the house.
Since the items are randomly placed, each game creates a different adventure. You have to constantly adapt, improvise, and make the most of what you find. This is what gives the game such high replay value.
This idea is also integrated into the game's lore. Every time you think you've found the exit, you wake up in a laboratory cage. But you're not alone! Kimo, another mouse locked up with you, has managed to find a remote control that allows you to change certain parameters of the experiment in order to find a way out.
However, changing these settings is not without risk. Every day, Kimo will try something new. First, he'll mix up all the rooms in the house, then the next day he'll move where each mouse is, and it can even change what objects they ask for! Each variation of these settings creates a different configuration of the house, for an increasingly challenging game.
But there's no need to worry, Randomice offers a campaign that serves as an introduction to the concept of randomizers. If at some point you don’t know where to go, you can always ask Vyna for a hint.
Make yourself at home! Find the push pins to scale the wooden cabinets, the magnetic grapple to cling to the metal pot, or the rocket to fly across the garage at breakneck speed! Each new piece of equipment will help you access new corners of the house, bringing you a little closer to freedom.
- 10 hours of playtime to complete the campaign
- 14 different upgrades, placed randomly each time
- 14 rooms to explore
- 20 characters with unique quests
- 12 base challenges + 12 monthly challenges planned throughout 2026
- 50 Steam achievements
- A Soundtrack played mostly with real instruments
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all huge thanks to the dev for such a great experience. I enjoyed every minute with the game. This is a completely different take on the Metroidvania genre. The puzzles are always fair and I liked playing a Metroidvania that didn't contain any combat. The art style and humor are great and I can recommend this game so much. It’s a shame it’s flying under the radar even in the MV genre. Also the demo offers a good introduction to the game and you get a very good idea about what to expect in the full game.
你知道的我一直都喜欢银河城,我只是不喜欢战斗然后鼠掉。随机鼠绝对是鼠一鼠二的只保留最本质的部分的银河城,也就是跑图解锁新能力然后去原先去不了的地方。最重要的是在这里你永远不会鼠!……只会一边被弹开一边吱吱叫。
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Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2/5。随机版类银河城,纯粹的拿技能+跳跳乐+解谜,含屎,有较为恶俗的剧情:雌鼠恐高尿裤子;高度疑似出现充气娃娃的元素。
好新奇的类银,十分惬意!
I have never played randomizers before, but I have quite decent experience with metroidvanias and similar genres. This is an insanely cute, well-made, engaging and beautifully styled game, and a well-executed one as well. Perfect to be played with your SO or a child, since everything is neat and so, but it isn't as easy as one can possibly imagine: the last level literally melt my mind, but I had fun. So, this one is an awesome addition to your library. Shame it isn't more popular than it is now.
An adorable little item randomiser with a heck of a lot of charm. If you're new to the concept of randomisers and have wanted to try them, this game serves as a great introduction. The story has you go through levels of increasing randomised complexity - it starts off simple but quickly starts getting tricky! Thankfully there's a very generous hint system if you ever get stuck. There's no combat, but I actually like this design choice as it lets the focus shine on the randomisation itself. Once you've done a few runs you'll realise there's multiple solutions to many of the locations, some of which really surprised me and led to a few "aha" moments. The main items themselves are just plain fun to use, by the end of a run you'll be rocketing across a room at high speed, or jumping out of a grapple to conserve your momentum and zooming whereever you need to go! Some of the other items are less interesting however, there's quite a lot of "fetch-quest" items that you simply bring to an NPC for a check... sometimes 3 or 4 times in a row, and it can get a bit tiring. I had a run where my only option was to turn in about 6 of these kinds of items to NPCs all over the map before the last one finally gave me the next major item, and it felt a bit unnecessary. The music and sound design is truly wonderful, including a lot of acapella vocals in the music, and much of the sound design being done via mouth noises. It gives the game a very silly tone, but in a good way! I never tired of it and found myself humming along with the catchy music, and smiling at the sound effects all throughout the playthrough. Once you're done with the (simple but surprisingly interesting) main story there's plenty of challenges to tackle, so I suspect I'll be playing the game for a while yet! If you're even remotely interested in randomisers, you should definitely give Randomice a shot.
Au départ, j'étais un peu refroidie par l'esthétique du jeu, mais j'aimais beaucoup l'idée du gameplay et le travail sur les musiques, donc j'ai tenté. La campagne est sympa et l'histoire derrière aussi, les dialogues sont drôles (même si on peut vite s'en lasser). Les défis sont absolument géniaux. J'ai adoré le côté randomizer : j'ai tendance à vite lâcher l'affaire sur les défis "contre la montre" parce que marre de faire toujours la même chose, ici, la dimension aléatoire permet d'éviter ça (et c'est vraiment trop cool). Ca permet aussi de jouer moins d'une heure en ne faisant qu'un seul défi par exemple (pas mal si on a pas trop le temps). En bref, super jeu qui ne plaira sans doute pas à tout le monde (pas de combats, le côté puzzle game est assez simpliste). C'est plus une guerre contre son cerveau et sa propre mémoire, dans un décor très chill et des musiques géniales.
Enjoyed the game, I liked the humor and the jokes are down my alley. Only completed the main story so far. I was expecting more different tools, but levels already get complex enough depending on what the "starting" tools are as well as the layout.
Ramdom Randomized Mice Randomizer. 10/10 No notes.
Bravo, bravo, bravo (à répéter à l’infini) Je suis arrivé sur Randomice en tant qu’auditeur de Silence on joue !, dont le développeur est également auditeur. Le jeu y avait été présenté lors d’un hors-série, et il m’a clairement donné envie. Résultat : une expérience aussi bien écrite que techniquement aboutie, où chaque détail compte. Le plus impressionnant ? La construction du jeu, qui évite habilement les blocages grâce à un travail de design hallucinant. Les dialogues, truffés d’humour et de références culturelles (probablement plus savoureuses pour ceux qui ont grandi dans les années 90 dont le dev doit être j’imagine), ajoutent une couche de charme indéniable. Le sound design et la musique sont remarquables. Un tout petit bémol, peut-être : une durée légèrement trop généreuse (une ou deux heures de moins n’auraient pas nui à l’ensemble). Mais c’est un détail face à l’exploit que représente ce jeu, entièrement réalisé par une seule personne. Un solodev qui force l’admiration. Infiniment bravo et merci !
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