
The world has already been saved. Now it's time to rebuild your town, learn new hobbies, and forge lifelong friendships in this peaceful and relaxing RPG.
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Reviews
Littlewood begins promisingly enough, asking the question of what happens when the big JRPG adventure is over and the time comes to rebuild what was lost along the way. As the amnesiac protagonist of that story, the player is tasked to rebuild the town of Littlewood, or whatever you would want to rename it. You do this through the usual method of solving your problems in cozy life sims, by fishing, chopping down trees and mining to gain resources and restore the town. As you go about this, finding and recruiting villagers as you go along, the game attempts to build up an overarching plotline about the mystery of the protagonist’s memory loss and what it may mean. Unfortunately, it never amounts to anything substantial, fading from prominence beneath a never-ending resource grind. At one point I may have felt inclined to give this game a pass, but since then I have played better games and my standards have improved. I was mostly drawn to the game by the aspect of building up the town, but that’s not nearly as unique a selling point in 2025 as it used to be in 2020. If you love endless grinding and resource gathering for the sake of it, then you may not mind Littlewood. But as far as I’m concerned, this game turned out to be way too much work for too little content. Not Recommended.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple little cozy game, but one that truly delivers on the promise of a chill and relaxing experience. You won't find yourself running around like your pants are on fire trying to get things done before the end of the day, you can take your time and interact with things at your leisure.
It's a great game if you enjoy slow paced games. This is not a game you can rush through. I wish steam allowed neutral reviews, as I'm neither for this game or against it, but leaning more towards against for personal taste reasons. [b]Pros:[/b] - It's a cute little pixel game with a lot to explore - The characters are charming - Pixel art for the characters and the world is fantastic - There is never a shortage of tasks to do each in-game day - The world and characters have been expanded upon since I last played in early access [b]Cons:[/b] - The characters become a bother to interact with every in-game day - Your energy bar is far too limited for the tasks you need to complete - The run speed is far too slow - It's painful to make your town look nice or to structure it how you want while also keeping to what the characters living there want from you with their house placement - It becomes a boring repetitive cycle and gets old real fast - Level 50 in each skill is a GRIND and not enjoyable to reach for the tiny rewards you get for them Unfortunately, I believe this game has received the final updates it will ever get, with only bug management and fixes being sent out. This game SORELY needs a faster run speed and more stamina to make a real dent in tasks after the first in-game week, and it sadly gets put away for good in my library because of that. If you don't mind a very slow paced game, then this would be for you.
If you liked Stardew Valley and/or Animal Crossing you'll like this, because it's basically those games except nothing's really time sensitive and there's no tanuki in a top hat and a monocle breaking down your door with a baseball bat asking where his money is
had a great time grinding for the various quests and whatnot, i even made a spreadsheet of different things i needed to collect, but i cannot in good faith recommend this game if you are interested in plot, or character depth, or anything like that. the characters are mildly interesting whenever you first meet them, but you run through all their cutscenes pretty quick ( i believe all of them take place before level 30 of friendship, there are 99 levels ), and their dialogue becomes repetitive pretty fast, especially as none of the cutscenes change their dialogue upon viewing them, even when you feel they reasonably SHOULD ( looking at you, dark and lilith ). other players have surely mentioned the lack of a satisfying ending, but if for some reason they have not, i will - you grind and grind and grind to combat rng and complete this long quest ( took me almost 2 in-game years all said and done, would have been much shorter if the rng for bugs and fish did not hate me, shout out to the mining guild for finally helping me where the in-game fishing and bug catching spots, as well as dalton's shop selling rare items, would not ) and the ending you receive is definitely not worth the effort you have put in. pros: -i like to collect things and this game is full of that, there's a museum, there's a bunch of recipes, love it. -i married a himbo. he's great, we don't talk much because he doesn't have anything terribly interesting to say anymore, but he's mine and i love him. -it let me buy 5 expensive pets and sometimes they give me things sure, but they always say they love me very much whenever i pet them and that's nice. -had a very good laugh about the kiss sound effect whenever i had my third date with aforementioned himbo. -i decorated my town and some of the villager houses ( you have to complete goals for them to give you gifts, only some of which are actually nice or useful, and after that you can decorate them however you want, i would have done them all if not for the ending taking the wind out of my sails, i imagine i'll go back later on once i'm not so sore about it and finish them out. ) -i mean i did play it for 53 actual real life hours so that's gotta be saying something. cons: -lack of discernible plot or character depth. there's like HINTS of it every now and again, but really it does not amount to much in the grand scheme of things. i spent a long time trying to get arpeggio to move in only to basically lose interest in him immediately because he just wasn't all that interesting. also, the characters' events don't mean anything really, you'll watch like 5 events about lilith making friends only for her to turn around and tell you that no one wants to sit next to her because they all hate her, or whatever. -so many things feel just like, vaguely unfinished? what's up with the exotic pets that just stand in this enclosure after they made me complete some quest ( LIKE MINING 3000 ORES ) to get them? why is mel's shop totally empty and sells literally nothing after like a year, even after i put off buying the things in it for ages because i didn't need 5 different colours of outdoor flower? truly wild. -GOD i hate playing tarott. i hate the name, i hate that you can't earn or unlock more health, i hate that for some reason max has more health than any member of their elite five, also, god only knows why, but you can make it HARDER to play??? why would i want to do that, genuinely -things unlock in an absolutely absurd order sometimes, or you upgrade the different buildings only to receive things that are not worth it, or that would have been more helpful AGES ago. case in point: the level 99 reward for cooking gives you the ability to sell every recipe for 999 dewdrops, but by the time i unlocked level 99 cooking i was so far into the game that i had absolutely no need for the amount of money it was giving me and basically stopped cooking entirely. also, i felt terrible putting off mel's shop until last since she seems so jazzed about it ( until it opens and then she really never brings it up again, that is ) but some expensive statues that don't actually do anything weren't really high on the priority list. -a lot of the furniture and clothing/hair options leave a lot to be desired. you can't really rotate anything other than chairs, everything vaguely clashes with each other, some things that should reasonably have been outdoor furniture ( a little windmill? a big rock? a crossroads sign post?? ) are indoor only for some reason. also, unless you wanna be marge simpson or one of the street fighter characters, you don't really have a whole lot in the way of hair options. and there's a tree limit, for some reason??? fruit trees i get, sure, but why can i only plant 30 regular trees across my whole entire town? if you're looking to kill some time by getting mad that you can't whack a womper and mine in peace until you upgrade some building about 31 times ( real number ), or you like to collect things to get achievements and don't mind that literally no one will ever mention that you completed the museum, not even the girl who runs it, not a letter or a thank you or anything, then by all means, this one's for you.
Littlewood is a nice and cozy game. You start with a small town and overtime you meet more NPCs and you build their houses and some useful buildings. You can fish, farm, mine, chop wood, etc. It has a minigame as well that you unlock later on. You can talk to the villagers and grow levels with them. There's some personal goals to complete, and if you wish you can complete some additional villager's goals as well. Definitely recommended if you're looking for a pretty chill game! If going for 100% Steam achievement completion, this game will take around 40-50 hours to complete, of which the last ~10 ones will be spent mostly on grinding what's left for completion. Completion of the minigame is also required for one of the achievements which requires some thinking, but besides that the game is pretty much turn your brain off, relax and enjoy.
It is a farming/resource gathering/town building game. It is fun but you need to have the patience to play grinding games or you are in for some disappointment (especially for 100%). However if you do its really enjoyable and satisfying.
Pretty cozy game that does many things right. If you're a fan of cozy games like Stardew Valley or Animal Crossing, Littlewood hits that sweet spot for being something in-between. It lacks the complexity of either game but in place of that focuses on the simple stuff that makes things better. For example, Littlewood uses a stamina bar to represent day progress instead of using real time (ala Animal Crossing) or a countdown (ala Stardew). This means if you don't perform actions, the day doesn't progress. This allows you to plan your day more accordingly and reduces any need to rush to places before the store closes (in fact, all the major buildings in this game don't close). Things like farming and chopping wood are greatly simplified. Tools are automatically swapped out to be the correct tool for the job. This means you don't have to waste time switching buttons and such to chop down a tree and then switch to a pickaxe to mine some ore. It's all done automatically and this is a very welcome thing. Inventory management is gone. I always found inventory management in cozy games to be a massive hassle and I'm glad Littlewood agrees. Everything goes into a global inventory bag and each item can hold up to super huge stacks (the highest I've gotten was around 500+). That said, with all the QoL above, a few things offset it. The game can be very grindy at times, especially if you're trying to make progress quickly. Lots of things are also left to the mercy of RNG. Also, it's not unusual to go for long periods of time without making progress on certain aspects of the game like villager home requests due to said RNG. Thankfully, there's a lot of upgrades down the road that mitigate the grind and some of the RNG (but not all). The villagers have cute dialogues and interactions, but unfortunately, you start to see repeated dialogue very soon. Raising their relationship scores are also a slog since you can only compliment/flirt with one villager a day. Thankfully, this doesn't matter too much unless you're aiming to date someone, but it does get annoying when you have multiple favorite villagers (which you will). Not a bad pick if you want something nice and cozy to play with a semi-semblance of grind and RNG.
It's nice if you're in for a cute town decoration experience, but otherwise, it's a wide but not deep game that let me glimpse into Sysiphus' mind.
I bought this is 2020 and didn't pick it up until 2024. It's cute. A bit restrictive, but you can build up to unlocking everything. But what I really like is the day-night cycle. Only when you reach a certain threshold of "experience/energy" does it turn to night. No clocks.
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