
Join Inuko in this card battle rogue-lite RPG as she tries to conquer the mysterious ruins to earn the rank of a full-fledged witch! Collect and combine a wide variety of cards and equipment to build and personalise your battle deck and blast your way through the ruins!
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About

In a pit of despair, The Blue Mage Aios met an Inumaru with an astonishing talent for magic. He took the Inumaru under his wing and named it Inuko, deciding to nurture it as his disciple to continue his legacy.
After several years, Inuko, the Inumaru turned human, is maturing into a fine young mage with a bright future... but now, she's in a pinch! Her master, whom she loves so much, is forcing her to undertake a grueling test from the mage guild to become a full-fledged witch! And to make matters worse, he told her that if she fails, he will drop her as his student!
Determined to not only remain by Aios' side as a student, but to finally make him look her way and accept her love, Inuko has resolved to take up the challenge!
Why did her master go to such lengths to make her participate in the test? What is waiting for her in the ruins? And will she be able to conquer the mysterious dungeon and become a full-fledged witch?
Find out as this exciting journey unfolds!

Play as the apprentice witch Inuko in her test to become a full-fledged witch. Traverse the ruins filled with danger and surprise.
Experience the unique card battle system that will bring you thrill and surprises at every turn! Discover hundreds of cards with various elements which you can combine to make your own personal battle deck. Use a wide variety of classes, equipment, and artifacts to make this dauntingly hard test a teeny bit easier. Collect loot, curate your deck, and traverse the dungeon carefully as you come across all sorts of enemies and traps.
And in this perilous dungeon, defeat is not the end! Every venture forth and game over is just another step forward which will make you stronger and sharper as you strengthen yourself to prepare for the next run!
Victory is always just another turn away! DRAW!




During the test, you may encounter some troublemakers or a person in distress. Deciding between ignoring them, helping them, or punishing them, which will have an impact on the end results of your test. The game has multiple endings and difficulties, but prepare yourself well, as even the easiest difficulty still brings challenges that will keep you on your toes!
Cards are easy to get, but there are several elements and hundreds of cards to choose from, which makes deck management important. Not every card is useful to you, some might even hinder you in battle. Others may combine in novel ways to bring even the toughest enemies to their knees. Discard cards that may hinder you, enhance cards that you find helpful, and create the ultimate deck that can face off against any foe!
Plan your moves carefully, as the enemies have several tricks up their sleeves, and more than a few aces hidden away. You aren't the only one who can make deadly combos. Even the simplest enemy is not to be underestimated, as a few wrong moves are all it takes to lose a battle.
Every defeat and game over is just a step closer to conquering the ruins. Learn from past mistakes, level up your skills, upgrade your stats, and bring all the items you found from your previous runs on your next attempt.
The ruins are filled with various surprises and encounters for you to discover. Some might bring you new equipment, artifacts, and items... And others might try their best to hinder your journey to come, or end it outright if you aren't careful. Choose wisely and be vigilant.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
«Little Witch Inuko» - игра от студии «Flamme Soft», выпущенная в 2023 году. Неплохой карточный рогалик по типу «Slay the Spire» с «малокадрово» анимированным H-контентом и обычной «сингловой» фэнтези историей. [b]Стоит ли покупать/проходить данный H-проект?[/b] [b]Если вы пришли сюда за геймплеем, то получите неплохой карточный рогалик на часов 10-20[/b] Вполне нормальный карточный рогалик по типу «Slay the Spire». Есть несколько «классов», благодаря которым можно собрать билд определенной коллекции. Есть несколько уникальных механик (по типу «неснимаемых» дебафов, которые доставляют вам различные неудобства). Боссы и элитки отличаются между собой не только здоровьем и уроном, но и подходом к ним. Лично мне - понравилось. Бездумно брать карты - путь в могилу на финальных боссах. Билдов можно собрать много (но эффективность у них, конечно, разительно отличается). Местные «возвышения» меняют подход к забегам. Единственное что мне не понравилось - местная система достижений. Дело в том, что в игре есть внутренние достижения, которых 44 штуки и там не написано, что для их получения нужно сделать. В итоге за 20 часов игры и прохождение 12-ти возвышений я сумел выбить только 30 из них… Как выбить остальные - я в душе не знаю. Была бы здесь система достижений как в «Slice & Dice» (в окошке показывало бы условия для получения нескольких следующих достижений), то было бы намного лучше. [b]Если вы пришли сюда за H-контентом, то, наверно, останетесь довольны[/b] H-контент представлен в виде «малокадровой» анимации. То есть на сцену есть несколько CG и в определённые моменты зацикливается смена 2-4 кадров, тем самым создавая анимацию. Рисовка немного необычная, но не сильно, чтобы это выделять в что-то особенное. Есть парочка специфических тегов. [b]Если вы пришли сюда за сюжетом, то получите миленький фэнтези «сингл»[/b] Простенькая милая короткая фэнтези история об ученице мага и её попытках пройти магический экзамен на полноценную ведьму. Честно, сюжету здесь уделено ну очень мало внимания, что я бы его назвал обычным «сюжетом-функцией» для «запуска» событий игры. [b]Итог[/b] Если вы пришли поиграть в неплохой карточный рогалик - покупайте и приступайте к прохождению. Пришли посмотреть на картинки - можно взять, но есть пара специфических тегов. Захотелось прочитать что-то интересное - лучше присмотритесь к другим проектам. [b]P.S.[/b] Качество перевода проекта хромает. За «сюжетную» часть ничего говорить не буду, но перевод карт… Введение нескольких различных терминов для одной механики (в итоге, читая описание карты, ты не понимаешь - она скидывает или удаляет случайную карту…), несоблюдение заданной пунктуации в формулах (из-за этого получается какая-то «лепнина», которую неудобно читать), ну и банальные ошибки в описании карт (яркий пример «Super Inuka». В её описании прописана формула «…(X = Current turn number / 2 + 5)...» из-за чего она, по факту, на первом ходу должна выдавать свой максимальный эффект… Но на деле этой пятёрки там нет и изменяется только максимально возможный бонус…)
I see a cute witch, I click buy. The rpg loop is actually addicting but let's be real, Inuko is carrying the whole game on her back (and other parts). ❤️
[table][td]本评测由[url=https://store.steampowered.com/curator/34464054]★王凌雪和他快乐的小伙伴协会★[/url]提供 欢迎关注[/td][/table] [h1] 简述 [/h1] 《见习魔女犬子酱》,Flamme Soft出品,犬娘历险肉鸽卡牌小黄油,人物画风尚可,事件质量中等。游戏内置难度选项,卡牌设计较为合理,多流派、遗物等十分丰富,游戏体验十分不错。 [h1] 犬娘魔法师也有大梦想!所以,兽娘X到底算不算人兽? [/h1] 被冠绝大陆的苍之魔法师艾欧斯收为弟子的犬娘犬子,在其培养下已然成为前途无良的见习法师,然而,能否成为正式魔女还要看犬子能不能通过眼前的严酷试炼,而支撑她一路向前的,其实是一颗想要推到师傅的心。 基本没什么剧本的设计,开篇交代了个开头后面大部分都是打牌爬塔的各种涩涩,仅小部分有剧情关联,想解锁结局需要多周目重复爬塔。 [h1] 玩法&体验 [/h1] 类尖塔的肉鸽卡牌爬塔设计,除正常爬塔外,二周目可通过事件获取特殊道具解锁隐藏BOSS,其余机制均为经典设计。相比于同类作品,本作的体系、遗物、药品等设计,都是十分不错的水平,卡牌之间的联动和属性设计也还可以,这里推荐属性组合优先冰、火、淫欲三种,冰属性最优,若有肉鸽卡牌基础,基本能够顺利通关。 另外,若感觉有难度也可选择简单模式通关,但简单模式下获取场外强化点数的效率会有所降低,各位见仁见智。总的来说,本虽然比不上正常的肉鸽卡牌,但在同行里比起来还是十分不错的,要说以句话就是……女人是什么?影响我打牌了! [h1] H [/h1] 步兵H事件40+,毕竟是专业兽娘的制作组,人物画风还算不错,事件内也有部分动态表现。但比较可惜的是,H事件的质量相对一般,尤其是丰富性上差了一些,简单来说就是涩涩没有打牌好(笑)。XP方面,兽娘、逆推、壁尻、桌下等,覆盖面相对较窄,若偏好兽娘XP的话,实用性就还算不错。 [h1] 总结 [/h1] 涩涩没有打牌香的卡牌小黄油,混合型的牌佬狂喜,单纯只想涩涩的话可能要受点折磨,毕竟,即使是简单难度下,基础的强度也还是有一点,没办法无脑爽杀。 综上,若偏好肉鸽卡牌玩法以及兽娘XP,不妨入手一试。
[h1]总评[/h1] 本作是一款roguelike卡牌构筑类爬塔RPG黄油,玩家将操作被魔法师艾欧斯收养的天才魔物犬丸,化形成兽耳娘犬子后为了满足师父的期望挑战地下城。然而,渴望和师父更进一步的犬子情欲难耐,在迷宫中催情迷雾的影响下尽情释放欲望……前进时选择路线上有战斗、宝箱、商店、篝火、事件等种种格子,可自由构筑牌组升级删牌,围绕不同元素体系发展,局外永久强化自带遗物装备道具入场,CG丰富强奸凌辱多P多体位无码,游戏性和实用性都不错。 [h1]游戏体验[/h1] 一如既往,本地化翻译肉眼可见神秘长难句,好在道具属性和卡牌、状态关键词没有什么歧义。H文本也受此影响比较出戏,CG还是很实用的。玩家在路线选择上可以故意走H事件,毕竟是黄油,H事件都有还可以的奖励,男性BOSS战也有战败被凌辱和胜利主动侵犯的CG,CG鉴赏中则只要获胜就能同时解锁两种CG。 爬塔过程升级加二维组卡删卡强化获取遗物和道具装备应有尽有,不断挑战可以解锁不同元素职业来优化卡池,选择初始职业则是全元素混池。比如能叠烧伤的火法,靠防御盾反长期运营割肉的冰法,速攻风法,还有一直搞黄色发情解锁的强力加费过牌buff自己的神卡,不过初始卡太多了,删卡地狱。 局外则可以花费资源强化一系列属性,解锁遗物道具装备栏开局带入,遗物局内无上限,装备每种类型只能穿一件,道具上限三件,需要根据想走的流派合理规划。喜欢爬塔的玩家可以入手~ [quote] ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [b][u] 书以一家之言🌸而荐一人之好 [/u][/b] 欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~ 获 取 ↗ [url=https://store.steampowered.com/curator/44900613/]黄油收集师[/url] ↖ 补 丁 ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [/quote]
[h3]魔法犬丸变成人,我的回合—抽卡![/h3] 被世人成为苍之魔术师的“艾欧斯”在雨中遇到了一只瑟瑟发抖的犬丸,却发现它有着惊人的魔法天赋,于是将它捡起带回了家并收它为徒。据说对人类抱有强烈感情的狗有时会变成人类的样子,多年后这只犬丸竟真的变成了人类少女,也成为了前途无量的见习魔法师。艾欧斯却突然一反常态,要求犬子去接受魔术师公会的残酷测试成为正式魔女,为了留在师傅身边,犬子下定决心接受测试。 《见习魔女犬子酱》是一款以回合制肉鸽卡牌爬塔为核心玩法的RPG成人作品,玩起来有点类似于经典游戏《杀戮尖塔》。玩家需要操作女主“犬子”在不同节点组成的地图中规划路径进行挑战,节点包括“三种敌人节点、休息点、流动商人、事件、H事件、宝箱”一共8种节点,其中一些节点可以斜向移动,挑战前可以进入地图确认模式进一步观看后续节点再做抉择。 战斗内采用的是标准的卡牌回合制玩法,玩家可以通过消耗魔力值出牌,当魔力值用尽后就只能结束回合,等待敌人行动。使用过的卡牌会被送入墓地,当手牌数为0时就会重新洗牌、抽牌。因为敌人的行动预测会直接在画面中显示,所以应对起来比较容易,战斗难度也相对轻松。 战斗后可以获得新卡牌、升级等级、获得金币等多种奖励,虽然卡牌比较容易获取,但是有多种属性区分,组成合适的构筑才是正道。如果选到多张无用卡牌反而会污染卡池,在战斗中导致抽不到好牌,最终饮恨倒下,个人比较喜欢冰属性的构筑,强度很高。 H部分游戏内有45组H回想,CG为无码内容,有部分动态演出,角色画风偏可爱,实用性中规中矩。CG大部分为战败CG,所以强制类的XP比较多,需要在官网寻找布丁配合食用。 总体而言,本作类杀戮尖塔的玩法在成人游戏中属于游戏性比较强的类型,玩起来挺有趣的,不能无脑战斗,而是要规划路线、构筑牌组才能无往不利。哪怕不是为了涩涩也值得一玩,女人只会影响我打牌的稳健,窝要验牌! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
woof woof!
Good Game.
Little Witch Inuko is a roguelite card-battling RPG that combines anime-inspired storytelling, dungeon exploration, and strategic deckbuilding into a surprisingly addictive experience. Developed by Flamme Soft and published by Saikey Studios, the game follows a young witch apprentice named Inuko as she faces a dangerous magical examination that will determine her future. Although the colorful fantasy presentation initially gives the impression of a lighthearted anime adventure, the game quickly reveals itself to be a much more demanding and mechanically rich strategy experience built around careful planning, difficult combat encounters, and meaningful progression systems. Beneath its charming art style and fantasy atmosphere lies a genuinely challenging roguelike filled with strong replayability and satisfying tactical depth. The story focuses on Inuko, a girl raised and trained by the Blue Mage Aios after being rescued from a miserable childhood. As she grows older, she dreams of becoming a proper witch and continuing her life alongside her mentor. However, her future becomes uncertain when Aios suddenly orders her to enter a deadly magical trial hidden within ancient ruins. Passing the examination is the only way for her to prove her worth, but failure threatens not only her ambitions but also the fragile life she has built for herself. This setup gives the game a stronger emotional foundation than many roguelike deckbuilders, and the relationship between Inuko and Aios adds emotional tension to the otherwise combat-focused progression structure. The combat system is easily the strongest aspect of the game. Battles revolve around constructing powerful decks using hundreds of cards spread across different magical archetypes and elemental themes. Players can build around aggressive spell damage, defensive counterplay, status effects, combo chaining, summoning strategies, or elemental synergies depending on what cards appear during a run. The flexibility of the deckbuilding systems allows for a huge amount of experimentation, and successful runs often feel dramatically different depending on how players shape their builds. One of the most satisfying elements of Little Witch Inuko is how much importance it places on deck refinement and long-term planning. Winning requires more than simply collecting strong cards. Players must carefully remove weaker cards, improve important abilities, and maintain synergy throughout the deck in order to survive increasingly dangerous encounters. Poorly optimized builds quickly become unreliable during later stages, especially against stronger enemies capable of punishing inefficient strategies. The game consistently rewards thoughtful decision-making and adaptation, making victories feel earned rather than accidental. The difficulty level is noticeably higher than many similar anime-themed roguelikes. Enemy encounters often require careful resource management and strategic thinking rather than simple brute force. Even ordinary fights can become dangerous if players underestimate enemy abilities or mismanage their decks. Boss battles in particular demand strong understanding of card synergies and defensive planning, creating moments where every turn matters. This difficulty gives the progression systems real weight because surviving difficult runs feels genuinely rewarding. The roguelite progression mechanics also help maintain long-term engagement. Failed runs still provide permanent upgrades, stat improvements, unlockable abilities, and progression rewards that gradually improve future attempts. The balance between punishment and progression feels fair because even unsuccessful runs usually contribute something valuable to the player’s overall advancement. Over time, players naturally learn stronger deckbuilding strategies while simultaneously improving Inuko’s long-term power through unlockable systems. The event system scattered throughout the ruins adds another layer of replayability. Players encounter random scenarios, NPC interactions, treasures, moral choices, and branching decisions that affect both gameplay rewards and narrative outcomes. Some decisions influence character relationships and eventually alter the ending players receive after completing the examination. These events help the world feel more dynamic and prevent dungeon progression from becoming repetitive combat after combat. Visually, Little Witch Inuko fully embraces colorful anime fantasy aesthetics. Character portraits are expressive and attractive, magical effects are flashy without becoming overwhelming, and the environments successfully capture the atmosphere of a dangerous but beautiful magical world. Inuko herself is a likable protagonist whose determination and emotional vulnerability help carry the story forward. While the game does not have the production budget of larger RPGs, its strong art direction gives it plenty of personality. The soundtrack supports the fantasy atmosphere effectively with magical themes, emotional melodies, and energetic battle music that keeps combat encounters engaging. Sound effects during combat also help give spells and attacks satisfying impact, which is especially important in a card-based battle system where visual and audio feedback heavily influence how powerful actions feel. One of the game’s most impressive achievements is how smoothly it combines visual novel storytelling with roguelike progression. Story scenes never interrupt the gameplay for too long, and the narrative remains emotionally engaging enough to motivate repeated runs. Many roguelikes struggle to balance storytelling with replayability, but Little Witch Inuko manages to make both aspects feel important without one overshadowing the other. However, the game is not without flaws. Randomness occasionally creates balance issues, particularly when important cards or strong synergies fail to appear during a run. Some builds become significantly stronger than others once players discover optimal combinations, while unlucky card rewards can leave otherwise promising runs struggling to survive. Although adaptation is clearly part of the intended design, luck sometimes influences success more heavily than ideal. The difficulty may also become frustrating for players expecting a more casual anime RPG experience. Later sections can feel punishing without careful deck optimization, and newcomers unfamiliar with roguelike deckbuilders may initially struggle to understand how aggressively they need to refine their builds. The game’s charming presentation somewhat hides how demanding the mechanics actually are. The mature themes and fanservice elements may also divide players. While the anime presentation fits the overall fantasy tone, some scenes and character interactions lean heavily into content designed for a niche audience. Players uninterested in those elements may occasionally find them distracting from the otherwise strong gameplay and storytelling. Technical polish is another somewhat inconsistent area. Although the game generally performs well, certain interface sections become cluttered during more complicated battles where numerous effects and modifiers activate simultaneously. Some players have also reported occasional bugs and minor technical issues during longer sessions. For players who enjoy roguelike deckbuilders, anime-inspired fantasy RPGs, and challenging tactical combat, Little Witch Inuko offers a rewarding and highly replayable experience filled with strategic depth and memorable progression. While its mature themes and steep difficulty curve may not appeal to everyone, fans of card-based roguelikes and character-focused fantasy adventures will likely find a surprisingly engaging and satisfying journey hidden beneath its colorful magical world. Rating: 8/10
[h1]《见习魔女犬子酱》简评[/h1] Flamme Soft(ふらむそふと)社团推出了12款游戏了,在DL上大都是大几千的销量,整体呈上升趋势,算是有些自己的制作心得和风格了。 蓝袍魔法师艾欧斯因感受到了其身上蕴藏的才能而拯救了奄奄一息的犬子酱并悉心照料。犬子酱跟随在艾欧斯身边,顺带学习魔法、语言等技能,只为了能够回报恩情,优先到来的是魔术师公会的测试。 本作是回合制的卡牌游戏,牌组种类不少,自己回合时可使用魔力值来释放卡牌,且掺入了肉鸽玩法和元素效果。触发事件则是爬塔风格,各类事件可直观知晓,如小怪、精英、BOSS、商人(购买卡牌、装备、道具)、篝火、事件、涩涩(大都是能加属性的事件)、宝箱,随后再决定前进的路线,这就需要根据自身目前的状态来进行了,毕竟走错了容易前功尽弃,敌人下回合将会进行的活动也是必考虑的点,例如差一滴血而惜败。战斗胜利当然也有奖励,增加卡牌、升级提基础属性、拿金币,不是极限三选一,而是“我全都要”。随机性这方面做的不错,整体难度不算很高(大家应该都是以涩涩为目的来的吧)。 游玩前需要先去官网下载补丁。通篇共有45个场景回想,败北事件占大头,偷窥、乳交、多P、漏尿等play层出不穷,黑丝加无码演出加上犬子酱这个天真无邪又有点好色的性格是真的顶,谁能拒绝一个人形兽耳娘呢?先冲为敬。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
ゲームが楽しそうだったので遊んでみたらムッツリムチムチドS美少女が男を搾り取りつくしまくってた とてもエッチでいいと思います
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