
Throw your toys into your fire, and play with them as they burn. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall. From the creators of World of Goo and Human Resource Machine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 10 → 2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.8Kreviews | 95% | — | $4.1M |
| $4.99 | 16.3Kratings | 85% | — | $1.6M | |
| $7.49 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a good time when you just want to zone out and enjoy
O jogo é mto legalzinho, uma pena q é bem curto.
Nostalgic
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +1 more
| 189ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ta gra to ABSOLUTNE KINO, od gameplay'u, po grafikę, po muzykę, aż po historię. Gra jest piękna i ma głębokie znaczenie, po prostu [u] POLECAM!!! [/u]
8/10
One of the best games ever made honestly.
buuft absolute lareira
I bought the base game (and later DLC), already knowing what to expect, as I have watched gameplays of this a longgg time ago. Still, I didn't find myself getting bored or stuck on some combo since the game doesn't punish you for wasting money on a bunch of stuff just to not be able to connect the ideas together. I think the least fun parts were regarding the planets, as they caused the most environmental damage to other items so I often had to restart some attempt at a combo as they would ruin the more fragile stuff (like glass or ice) BUT overall it wasn't that big of a bother. The given tickets or however they were called were enough to speed the game up, keep it going. I LOVED the way the environment felt, it gave off pre-apocalyptic (? I hope that's a word, english is not my native) vibes, where the world goes through an extreme weather change to the point where children's world doesn't revolve around toys or any other possessions but the desire and the will to keep themselves warm. The letters become your only source of information how it is outside, Sugar Plumps is a great character, showcasing how an obsession can lead to a crash AND how sometimes that crash is what you need to change, to move on. Of course, everyone can see the ending however they want but I like to look at it from a more hopeful/positive side. The winter is eternal in the confines of that city and to me that's a good symbolism of those, who continue living in isolated areas and families, never letting themselves know any better as to change the place you need to "burn" your past environment. I wish for everyone to find their "warmth" that they seek for, as the fireplace is not enough to sustain your desire for it. I was unsure about the other characters and their morals, but the weatherman was entertaining, plus I like d the sounds and music while you were reading the letters. Achievements-wise, it was easy BUT the DLC felt like a nothing burger so to see you have to replay the whole thing with just a single character change (when Sugar Plumps is much more interesting imo) and a whole added catalog, meaning remaking old combos and making up new ones (some were fun but again, repetitive with the old ones) I am not sure what could have been made better but this felt forced and I really only completed DLC for the achievements. Overall, base game? fascinating, great, nice mysterious world building. Simple but entertaining characters, enough hours put into to finish the game and get the ending. Not hard to gain money, even when you screw up some combos, interesting advertisement for the fireplace lol. Not very replayable though (like how the DLC disappointed me)
a short, atmospheric, cozy & immersive indie game about buying & burning stuff with a surprisingly deep, well-made & interesting story (that's also down-right creepy in some moments) that'll definitely stick with you and gameplay that is simple yet fun (however it may get repetitive) with some extraordinary visuals, physics, FX and a genuinely beautiful and amazing soundtrack. overall, it's definitely an experience that'll stick with you even if after the credits roll and should 100% play (esp. if you pick it up on sale).
I love to burn things, and you will too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.6K | 81% | $24.99 | |
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| $4.1M | 4K | 79% | $29.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 14.7K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 189 | 84% | $7.49 | |
| $337K | 2.8K | 89% | $4.99 | |
| $260.9K |
| 1.6K |
| 96% |
| $9.99 |
| $5.4K | 440 | 95% | $0.99 |
| $0 | 0 | — | Free |
| $4.1M | 14.2K | 92% | $19.99 |