
Do you think you are an astute observer — an experienced hidden-object-finder? Try one of the most difficult games of this genre: Little Hidden City! Here you will find tons of well-hidden objects in six different, very detailed and varied levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ein suchspiel für zwischendurch. man muss gegenstände aller art finden. eher ein spiel zum relaxen. musik/sound ist etwas nervig. der preiß ist super (79 cent). alle errungenschaften funktionieren.
Another one of these? No, it's actually a little more intruiging! [table] [tr] [td]🏆 Overall[/td] [td]❤️❤️❤️[/td] [td]Beautiful, short Hidden Object Game.[/td] [/tr] [tr] [td]🎮 Gameplay[/td] [td]❤️❤️❤️[/td] [td]Modern take on the classic H.O.G., click your way through 6 large maps.[/td] [/tr] [tr] [td]📖 Story[/td] [td]🖤🖤🖤[/td] [td]Nonexistent.[/td] [/tr] [tr] [td]🎨 Graphics[/td] [td]❤️❤️🖤[/td] [td]Very decent for what it is! Nicely detailed.[/td] [/tr] [tr] [td]🎵 Sound / Music[/td] [td]🖤🖤🖤[/td] [td]Not what you play this for.[/td] [/tr] [tr] [td]😤 Difficulty[/td] [td]💔🖤🖤[/td] [td]There's always that one you can't find for minutes...[/td] [/tr] [tr] [td] ↩ Replayability[/td] [td]🖤🖤🖤[/td] [td]After you've gotten all achievements, throw it on the shelf.[/td] [/tr] [tr] [td]⏱️ Time to 100%[/td] [td]~ 1 hours[/td] [td]To find everything and thus unlocking all achievements.[/td] [/tr] [/table]
Little Hidden City, developed and published by 3dinvis games, is a hidden-object game that fully embraces the fundamentals of the genre while pushing its difficulty and density further than most casual counterparts. It doesn’t attempt to reinvent the formula or layer in narrative elements; instead, it focuses entirely on observation and patience, presenting players with large, intricately designed environments filled with objects that are often exceptionally well concealed. The result is a game that feels both focused and demanding, appealing most strongly to players who enjoy methodical searching and visual problem-solving. The gameplay loop is immediately recognizable. Each level presents a detailed, isometric scene accompanied by a list of items that must be located within the environment. What sets the game apart is how densely packed these scenes are. Objects are rarely placed in obvious positions; instead, they are often partially hidden, blended into the background, or positioned in ways that make them difficult to distinguish from surrounding details. This forces players to rely heavily on careful scanning and frequent use of the zoom function, turning each level into a slow and deliberate search rather than a quick puzzle. There are a handful of environments to explore, each offering its own visual theme and layout. While the number of levels is limited, each one is large enough to provide a substantial challenge. The design emphasizes thoroughness, encouraging players to examine every corner and revisit areas multiple times. This creates a sense of depth within each map, but it also means that the experience is heavily dependent on how much time and patience the player is willing to invest in a single scene. One of the most notable aspects of Little Hidden City is its difficulty. Unlike more relaxed hidden-object games that offer frequent hints or visual assistance, this title expects players to rely almost entirely on their own observation skills. Items can be extremely difficult to spot, sometimes blending so effectively into the environment that they feel nearly invisible at first glance. For players who enjoy a serious challenge, this can be highly rewarding, as finding a particularly elusive object brings a genuine sense of accomplishment. However, for others, this same design choice can lead to frustration, especially when progress slows to a crawl. Visually, the game uses a hand-drawn, isometric style that is both vibrant and cluttered. The environments are filled with small details, creating scenes that feel alive and complex. This richness is a double-edged sword: it enhances the sense of immersion and makes each area interesting to explore, but it also contributes to the difficulty by making it harder to distinguish between interactive objects and background elements. The presentation is functional rather than polished, but it serves its purpose effectively within the context of the gameplay. The structure of the game is straightforward, with little in the way of progression beyond completing levels and unlocking the next environment. There is no overarching story or evolving set of mechanics, which keeps the experience easy to understand but also limits its variety. Once players become familiar with the core loop, there are few surprises left, and the game relies entirely on its level design to maintain engagement. Achievements provide an additional layer of motivation, particularly for completionists. A large number of them are tied to finding objects and completing levels, encouraging players to fully explore each environment. While this can extend the game’s longevity, it does not fundamentally change how it is played, and for some players, it may feel more like a checklist than a meaningful progression system. Pacing is largely determined by the player. Those who focus only on required objectives may move through the game relatively quickly, while those aiming for full completion can spend significant amounts of time on each level. This flexibility is a strength, but it also highlights the repetitive nature of the gameplay. Without new mechanics or variations being introduced, extended sessions can begin to feel monotonous, particularly once the initial novelty wears off. Ultimately, Little Hidden City is a game that commits fully to its niche. It offers a challenging and detail-oriented hidden-object experience that rewards patience and careful observation. While it lacks variety and broader appeal, it succeeds in delivering exactly what it sets out to do—a demanding search-based puzzle game that does not compromise on difficulty. For players who enjoy the genre and are looking for a more rigorous take on hidden-object gameplay, it can be a satisfying experience. For those who prefer a more guided or varied approach, it may feel overly repetitive and, at times, unnecessarily frustrating. Rating: 6/10
寫實互動的找物品遊戲,做得很棒又不會太難
This is a search game where you need to complete all of the levels and find all of the items to unlock the achievements. It takes about 20 minutes to find everything, however some objects are completely hidden.
[h3] Some items are challenging to find. [/h3] This can take a while to complete as some of the objects are either small or well hidden. There are 6 different areas to explore. I enjoyed playing but it may need a replay as there's a bug that jumps an area. Other players have also experienced this. The effected area varies. It has been reported on the forum. ok as a cheap time-filler game.
Fortunatamente costa quasi niente, ma è veramente brutto. Speravo fosse come hidden folks (o che magari ci si avvicinasse un poco). Ci ho giocato giusto il tempo di capire che non è giocabile per la troppa bruttezza...
[h1]Summary[/h1] A short and easy stop motion styled hidden object game that's simple to complete in 1 playthrough netting you 101 achievements in the process. [b]Pros[/b] + Cute stop motion style + Short and easy [b]Cons[/b] - Achievement dump [h1]Overview[/h1] Little hidden city is a short and easy stop motion styled hidden object game. Items you need to find are relatively easy to locate compared to other hidden objects as most aren't really hidden away, items are placed where you would expect to find them or at least can be said to be in a sensible place. There isn't an overabundance of items as well strewn across levels obscuring things lessening the challenge even more. Levels start off quite small and can be gone through quickly but slowly levels get bigger and you get the ability to zoom in and out making it easier to spot items. There is a whopping 101 achievements in the game, all tied to simply playing and completing the game. Easy 100% completion. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
terminado en menos de una hora, no lo recomiendo. No hay música en los niveles, algunos ruidos son molestos, algunos niveles se nota que no le han puesto mucho empeño, se hace muy monótono después de 5 minutos, no deja sensación de satisfacción al terminar un nivel. Le falta el alma que tienen otros juegos de este estilo.
物探し系のゲーム 難易度としては普通だが、システム部分で不具合があるのでオススメできない。 グラフィックは可愛くていいと思う 自分の環境だと以下の不具合が起きていた >2ステージ目&3ステージ目 どちらかをクリアするともう片方もクリアした事になってしまう >6ステージ目 全部集めてもクリアにならない
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