
Capturing the hearts of countless fans since 2007, Little Busters! is an emotional visual novel from Key, the minds behind Angel Beats! and CLANNAD. This special English release supports touch controls and dynamic switching between English and Japanese text, and is in HD for the first time on PC.
Modeled estimate, not a reported figure. How we estimate →
Media

About














Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
basically clannad
恰如曲终人散时,空余寂寞。
Little Busters! 赛高!
一个人是艰辛的,于是两个人牵起手。 两个人是寂寞的,于是大家围城一个圈。 Little Busters!不愧是最好的,描写友情的GAL。 从开心快乐的日常留下了许多令人深思的悬念和秘密,再到Refrain线慢慢的解开悬念,揭露了世界残酷的真相,让人不禁觉得普普通通的和朋友一起度过的日常是那么的值得珍惜。通过多线叙事以及多视角叙事,深刻的描写了每个角色鲜明的个性与特点,有这样的朋友们,真的会十分幸福。 Refrain线的后段真的后劲十足,枣恭介真不愧是最好的老大哥,真的太感动了,哭死我了TAT 库特和小球真的太可爱了,好喜欢的说~ 铃喵和理树也成长了好多 永恒的Little Busters! Little Busters!赛高!! 总之十分推荐~
女子!
10/10 пик фикшн guddo moningu nanodesu
Little Busters! 赛高!!!(我永远喜欢aya!)
神ゲー
[h1] 剧情、日常与游戏性都出色的VN [/h1] [h2] 游戏内容方面 [/h2] 玩的第一款key社游戏。Little Busters!的流程很长,有9个可攻略角色,但是玩的时候却不想其它长剧情作品一样无聊,这部作品的日常非常有趣,让人有兴趣玩下去。而且主线剧情方面也非常震撼,相当程度地升华了作品的内涵。游戏中的各种小游戏也是加分点,再加上许多出乎意料人物的乱入,也是让人游玩时不会感到无聊的因素 。本作的音乐也是延续了key社一如既往的优秀,PMMK,麻枝准,折户伸治等作曲家的水平不用多说,曲子都非常契合游戏的场景与角色。 [h2] steam版本与EX版的区别 [/h2] [b] 需要注意的是 [b],steam版本的跟EX版的相比,画质方面提升了,UI和操作方面也改进了(可以回退真的是很提升体验),但是删掉了h场景和附带的一些剧情。还有虽然steam版的画面比例是16:9,更加适合现在的显示器,但是其画面是经过EX版切割的,少了上下的部分细节,所以cg是不完整的。 总之,Little Busters! 是一部极其值得游玩的作品,其对友情与个人成长的描绘值得品味。 主题曲的开头的这两句歌词我非常喜欢: [b] ひとりが辛いから ふたりの手をつないだ [/b] [b] 一个人是艰辛的 于是两人牵起手 [/b] [b] ふたりじゃ寂しいから 輪になって手をつないだ [/b] [b] 两个人是寂寞的 于是大家围成圈 [/b]
[does contain mild spoilers] Compared with other visual novels they've made. this one doesn't pull you into their world as quickly as say "AIR" or even "Kanon" So far it does take longer to actually be something worthwhile. and so far i've only played about 10 hours of it. I do appreciate the experience and what i think it's about so far, although compared to things like Air, clannad, kanon this isn't something i'd emotionally gravitate towards as compared to those, this is far more about friend groups/ friends interacting with each other so far, rather than actual one on ones. Most of the humour doesn't really click with me, I do enjoy some parts, though some parts do feel a bit repetitive and over-cooked, like when Kyousuke was collecting "aphorisms" from his friends. I did enjoy that, but went on longer than necessary. I also don't like the moments of fan-service. some people would like it, though it's not for me. The humour is like that of "Angel beats" if you've seen that. In this game, so far you don't feel guilt for selecting a choice and following a route so far, so that is different compared to their other titles. so that is refreshing. I'll change what i think later on. [Update 21 hours in, post a significant event in the game] I can see the appeal of the game, i do value some parts, although whenever the characters are together they all kind of blur together. as if they're different sides of one person, rather than that being a fact, that's more so my own subjective experience of this title... though i do enjoy the light moments so far and their shared activities. I think i will double down on not being a fan of their fan-service, I feel quite disappointed, i'd rather have not witnessed any of that. or felt the awkwardness of an introduction or an event on [May 22nd] I do like the mini-games, as that is different compared to other previous titles they've written. This game is still not resonating the most with my own emotional language. that doesn't mean the game is bad, just different. [update] I think i will septuple down on not liking the fan-service
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Complex: Found Footage | $1.3M | 9.9K | 93% | $4.99 |
| Child of Light | $1.3M | 13.5K | 91% | $4.49 |
| Basement | $1.3M | 2.2K | 70% | $19.99 |
| Bootstrap Island | $1.3M | 1.3K | 83% | $24.99 |
| Fallout 4 Far Harbor | $1.3M | 3.4K | 85% | $14.99 |
| STAR WARS™ Jedi Knight II - Jedi Outcast™ | $1.3M | 4.9K | 91% | $9.99 |
Related
| Symphonic Rain | $768.2K | 1.2K | 97% | $39.99 |
| Senren*Banka | $21M | 36.5K | 98% | $34.99 |
| Hatoful Boyfriend | $2.7M | 7.6K | 94% | $9.99 |
| Love, Money, Rock'n'Roll | $2.1M | 7.2K | 79% | $9.99 |
| GINKA | $1.2M | 2.7K | 92% | $22.99 |
| Emily is Away Too | $881.7K | 6.2K | 93% | $4.99 |