
Unleash your brainpower in Linkito and ignite the insurgency! Link, build, solve, defuse, and decode by using your logic. Craft your own challenges in the level editor or tackle community creations.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 180reviews | 87% | — | $85.9K |
| $10.49−30% | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really nice!
Un bon casse tête
Хорошая головоломка, которая способна увлечь на несколько вечеров!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.9K | 477 | 65% | $9.99 | |
| $86K | 1.1K | 96% | $7.99 | |
| $85.9K | 362 | 96% | $9.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $86K | 134 | 77% | $29.99 | |
| $86K | 212 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.6K | 97 | 87% | $9.99 | |
| $26.4K | 97 | 98% | $9.99 | |
| — | 0 | — | — | |
| $110.7K | 477 | 84% | $5.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $7K | 22 | 77% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game. I thought it best in the middle. Not all puzzle modes are as fun. Worth a playthrough but had no desire to play the extra levels.
还不错的游戏,虽然作为一个益智解谜游戏,有时机掌握要素我是不太认可的,不过跟本作的题材倒是比较适配不太违和。 游玩难度来说的话,对于我这种轻度玩家是比较合理的。除了极个别关卡像是第五大关的十七十八小关,2块区域同时操作,要求摆放完之后一次性执行,执行失误就得调整摆放从头开始执行,对于我来说可以称得上是又臭又长,关卡越繁琐需要试的次数就越多,我在同样一个关卡越试就越烦,而且关卡提供的零件是可能有无用项的试来试去更是烦上加烦,玩着玩着我就去找攻略了,只能说跟前面的难度完全不一样,像这种关卡我是觉得也应该放到特殊关卡中,不影响成就会更合理,轻度玩家打完安心完成所有成就,重度玩家专门挑战会更合理。 画面来说的话,我觉得还可以,除了零件上面只有英文,并没有做汉化适配,这玩意我早忘的一干二净了还是得翻译一下,不过影响不大。剧情方面的话就是一个很普通的反抗剧情,被洗脑,发现真相,反抗,一个动画加一点文字,没什么内容,但是呢至少不是屎,这一点我就很满足了。 由于本作并不是一个极简的解密游戏,是有或许不算太精良的美术的,价格方面的话,我是能够接受的,我是买hb包获得的,如果买cdk的话不到10块,肯定算得上是一个佳品的。 比较可惜的是,由于本作比较冷门,虽然有关卡编辑器,但肯定是没什么内容的。
Interesting and visually stunning.
뭣 같은 타이밍/시간 제한 퍼즐 시간 제한을 무조건 사용해야 하는 병이라도 걸렸나? 좋은 소재이고, 좋은 완성도인데, 시간 제한을 섞는 사람에 짜증이 밀려 들어온다.
A rather nice little puzzle game. It was intuitive to understand, excluding the one time I didnt understand a level. Puzzle variety was good and it did not drag on for too long. Story could have been better, since it is rather basic. But overall it was nice.
相信我,当电工修东西比粉碎乌托邦带劲多了,还能插卡拿钱呢。 游戏的氛围感很出色,有很多点击动画,会让人想起刚玩炉石点桌面都有惊喜的感觉。 谜题难度总的来说还算丝滑,很适合解密类入坑or想要大脑按摩的玩家(除了第六章的大型谜题)。
Solid puzzler.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.