
Lingo 2 blends word puzzles and impossible geometry, with brand new puzzle mechanics and a large, colorful world to discover. Welcome back!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Welcome back!
The game nobody expected is getting a sequel no one's ready for - bigger and more chaotic than the last.
If you have not played the first game - feel free to start here. Lingo 2 has a totally new rule structure, so you can play them in either order.
If you did play the first game and only enjoyed solving the word puzzles - you might want to let a friend try this first. There's always Scrabble!
Featuring...
New Puzzle Mechanics - A complete overhaul to the system you had finally figured out. Beginner friendly!
Wandering - A large, winding, interconnected world to get lost in.
Music - Soundtrack by Icely!
Jumping - You can jump! Who doesn't love to jump?
Minimal Linearity - An open world that unfolds as you explore it.
Ominous Questions - Nothing scary; just making sure you remembered to switch the laundry.
Cubes - I didn't count or anything, but there are a few more cubes this time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Astoundingly expansive, moreso than any other puzzle game I've played. This is the game Antichamber wishes it was, and at its best it sometimes feels like the game The Witness wishes it was. You have no idea how deep the rabbit hole goes. As a warning, many of the rhymes only make sense in a specific accent, and several of the best areas that I presumed would've contributed to endings are easily missable and sadly don't factor into completion. Still, the content is all there, and approached with the right mindset most of it is wonderful.
I hate the puzzles cause they are too hard and clever, which is amazing! Now I have something to do for a while! Thank you!
Has all the problems of the first game with numerous additional bugs on top of it and a weird decision to have loading transitions between the many small areas unlike the seamless navigation between areas in the first game. Every loading transition freezes the game, cuts out the music, etc. Additionally, the music has a lot of base-y parts to it that often sound like a heartbeat, so I ended up turning it off. And then no workshop support for some reason, even though the first game has it?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
The wordcel's dream
👍
I was not expecting this game to hook me like it did. And its way more beginner friendly than the first.
Discovered so much in this game and know there is so much more to discover soon, it's a genuine delight
a
If I turn one more corner I've turned 30 times before and find something new, I'm gonna [strike] turn [/strike] flip out.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hover | $81.8K | 2.2K | 80% | $1.99 |
| Shark Attack Deathmatch 2 | $81.8K | 1.9K | 75% | $2.49 |
| Next Up Hero | $81.7K | 182 | 54% | $19.99 |
| Demon Hunter 2: New Chapter | $81.7K | 306 | 74% | $14.99 |
| Circadian Dice | $81.7K | 600 | 94% | $5.99 |
| スペルトナエル | $81.8K | 360 | 98% | $8.99 |