
Limerick: Cadence Mansion is a detail-rich first-person action-horror adventure with deep lore, intricate puzzles, satisfying combat, and a happy little marionette who really wants to say "hello."
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Great balance between the horror action and puzzles! The combat style is comfortable. The graphics and audio is very satisfying. Looking forward to beating the game.
First impressions on this game have already given me the feelings of a love child of the first Bioshock game and Amnesia dark descent. The puzzles I've faced so far have been actually fun! My encounters of what lurks in the halls have been terrifying. The audio and level designs have been keeping me on edge. The story is full of mystery that you need to seek out. Also Limerick needs kisses on his forehead. That's a pro gamer tip to those who want to beat him.
What can I say about this amazing game. It is so good. I enjoyed every moment of it and I can’t wait to continue to enjoy playing it. It is so so fun. Tried it on the hardest difficulty and it truly was a challenge. This dev really put their all into this game and I can’t wait to see more that they do.
https://www.twitch.tv/videos/1941322569 Gameplay I enjoyed what i played so far. Have not gotten to hard area yet but i bet its goto get hard. Review might update when i do.
One of the best games I have played so far this year. The Puzzles aren't overly complex but have just enough that need to be done to raise the anxiety factor. Very much Psychological and creepy without the gore. I have only encountered 1 bug and it was 1 set of ammo I couldn't pick up but there is so many resources in the game it wasn't necessary to survive. The graphics and the music keep you immersed in the tone and atmosphere very nicely. The story has been good to uncover and the game does well in explaining what you have to do so you aren't feeling lost. There is higher difficulties for those more daring and for replay-ability.
Limerick Cadence Mansion est un bon jeu ! Un bon concept, des puzzles bien fait, une difficulté bien dosée et quelques jumpscares bien fait. Si je devais juste trouver quelque chose à revoir, ce serait la configuration des controllers qui est selon moi très très mal fait. Mais si vous jouez par défaut en Azerty, passez direct en Qwerty en lançant le jeu, sans modifier les touches, et ce sera suffisant.
Like Limerick himself, this game walks the fine line between genius and madness. There are puzzles that will test your mind, and there are puzzles that will have you grateful for optional skips. In the end, I liked more than I disliked, and I think it's a worthwhile effort from a smaller dev.
El juego empieza muy bien con ese diseño y ambientación tan especiales (los puzzles no, no hay ninguno mínimamente interesante) y ese buen ritmo de survival horror con su estructura de Resident Evil, su munición escasa y sus enemigos contados pero peligrosos. Me gusta mucho hasta que de repente nos mete en un laberinto gigantesco con un enemigo persiguiéndonos sin descanso al que no podemos dejar atrás (tenemos que meternos en una habitación del pánico, si es que nos da tiempo a llegar vivos hasta ella), con un montón de trampas para que nos choquemos y perdamos salud, con otros enemigos que te pueden aparecer de golpe y de frente mientras escapas del otro (y sin posibilidad de esquivar como sea en un pasillo), mientras buscamos no sé sabe qué y resolvemos puzzles igual de aburridos que los anteriores. Y a repetir tooooodo si te matan porque en esa zona no hay puntos de salvado. El típico truco barato para atascar al jugador todo lo posible y alargar el tiempo de juego artificialmente. No me motiva lo más mínimo el desafío porque simplemente me estoy aburriendo infinitamente, no es un "quiero pasarlo" sino un "que co...azo, tengo que pasar esta zona que no me interesa nada". Así que desinstalado, mi tiempo es demasiado valioso.
I massively enjoyed playing through this game! I've done a little review on YT showcasing my first impression without spoiling anything. Also, highly recommend if you like horror, heavily focused on lore with combat and puzzles! https://youtu.be/pdGHpMn_z1w?si=W2h9F7pXrt5OvZ9M
Limerick: Cadence Mansion borrows on the classic design of Myst and The 7th Guest by creating a visually stunning 3D world to explore, discovering and solving dozens of puzzles, and actually engaging in some combat. There is a bit of resource gathering that feeds into crafting upgrades for your weapons and abilities, but for the most part this is pure adventure and puzzle-solving with brief moments of self-defense. And the puzzles are no joke either. Some are easy, some will require a bit of thought, and others will melt your brain until you Google the solution. Thankfully, Limerick allows you to tailor the game to your desired experience with one of the first questions having you choose from Proofreader (normal), Essayist (easy), and Master of Writ (hard). This mostly determines how many puzzles you can bypass in both the regular game and during Limerick combat. Yes, this game actually blends puzzles into the actual boss fights. I’ll admit to pulling that Skip Puzzle lever on more than a few occasions, not because the puzzles were too hard but rather annoying or time consuming – something you don’t want in a game with a focus on puzzles. There are only so any puzzle ideas to go around, and while everything here is totally original from a design and artistic standpoint, many of the core mechanics to many of the puzzles are common ideas found in countless other puzzle games or even mini games from larger titles like Tomb Raider and Uncharted. Read the full review at https://gamechronicles.com/limerick-cadence-mansion-review-pc/ More Steam reviews on our Curator page - https://store.steampowered.com/curator/4961591-Game-Chronicles/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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