
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.63/day in the week to Aug 3 → 15.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 40.7Kreviews | 92% | — | $12.6M |
| $3.99 | 83.1Kratings | 87% | — | $17.1M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手机上玩的,可以说是补票,也可以说是怀念自己的童年吧
Gorgeous
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
| $12.49 |
| 56Kratings |
| 88% |
| — |
| not modelled |
| $12.49 | 1.2Kratings | 86% | — | not modelled |
| $12.49 | — | 90% | — | not modelled |
| $12.49 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Art was mostly uninspired and boring compared to other 2d monochrome games (including inside which was their previous game), a noticable amount of puzzles are unfair and the DING achievement specifically was very annoying, unfair, and not fun to get. Also no point in dying achievement didn't add much to the game even if it was relatively easy to get (plus no in game reward for a 3h+ achievement sucks). Great studio but after 10h+ and 100% it, not worth it.
A great and short puzzle game with satisfying challenges. The game ends before it becomes repetitive, and it never feels frustrating thanks to its frequent checkpoints.
Minimalista y atmosferico . Un juego Relajante y bastante simple , recomendado para quienes buscan una experiencia sencilla pero cautivadora.
I like this game. It's so dark and i think that difficulty level is perfect
老游戏,好!不过没有按键说明。一共是有上下左右和抓取(option键)五个按键。 有一些误导人的永远跳不过去的坎,得注意识别,意识到之后操作方面倒不是挺难,不过有部分地方的解密真的很难想,但过了之后想一下其实都有线索可以寻找(玩的时候始终铭记这是“真实物理引擎”,物品和绳子不会急刹车,死的过程仔细观察差别,会有出其不意的收获)。 我是几个晚上戴耳机玩的,部分音效挺突然挺吓人,不过也让我更兴奋。
such a good game
This game is dark, literally, it is only black, white and grey, but it is very dark in nature and themes, themes that would appear you can surmise for yourself. You play as a nameless child, going through different environments, different brutal challenges and puzzles with almost no break in between, unless you so choose. Now, the reason I took around 15 hours to beat this game is because, firstly, I really wanted all the achievements, and that last one really was the next 10 hours of my experience, secondly, I was just really bad at the game. For the first part of the ten hours, I really felt like I could easily get the achievement of the game, but turns out, there was SO much to remember, and pixel-perfect jumps to be made. At the bitter end, I was so stubborn and spend 5 hours perfecting each segment and just screamed every time I got past 5 deaths. However, hands shaking at the very end of the game, I finally did it. I reflected the tenacity I had to build to beat this game, the curiousness I had in order to progress, and the passion to for the art medium. What a privilege it was to play this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.7K | 468 | 90% | $9.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| $51.4K | 642 | 64% | $4.99 | |
| $132.6K | 745 | 70% | $9.99 | |
| — | 0 | — | — | |
| $40.2K | 134 | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.5M | 22.5K | 87% | $24.99 | |
| $12.5M | 15.1K | 88% | $29.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.6M | 12.4K | 37% | $49.99 |