
Uncertain of his sister's fate, a boy enters LIMBO
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
how can a game this simple be soo euphoric. Hats off to Playdead
La verdad... Nada que reprocharle al juego, aunque el protagonista, y bueno, nadie hable, el juego no solo es tranquilo, con acertijos/puzles, sino que también genera esa sensación de soledad y no mucho. El final, se basa en el criterio de cada jugador... aunque para mi son dos las teorías, nada más. Juegazo. 10/10 (FUE UN INFIERNO EL LOGRO DE NO MORIR MÁS DE 5 VECES EN TODA LA PARTIDA, Y EL PUZLE DE DING, DIOS, TUVE QUE MIRARME UNA GUIA Y REZAR 3 PADRES NUESTROS, CASI ME DA 5 INFARTOS).
Un juegazo con una estética espectacular y una ambientación difícil de superar. Muy satisfactorio. Muy recomendable.
Recommended 👍 Played for 1.8 hours and I'm already hooked. LIMBO proves that a game doesn't need dialogue, flashy graphics, or long cutscenes to tell a compelling story. From the moment you start, you're pulled into a mysterious black-and-white world that feels eerie, lonely, and strangely beautiful. The puzzles are clever without being unfair (most of the time 😅), and every new area keeps you curious about what's coming next. The sound design deserves a special mention—it's so subtle that every footstep, trap, and ambient noise adds to the tension. What I love most is how the game trusts the player. There's no hand-holding or constant tutorials. You learn through exploration, experimentation, and yes... dying a lot. But every death feels like part of the learning process rather than a punishment. I'm only 1.8 hours in, so I can't comment on the full story yet, but if the rest of the game is as atmospheric and well-designed as the beginning, I can already see why LIMBO is considered a modern classic. Definitely worth playing if you enjoy puzzle-platformers, environmental storytelling, and games that let their atmosphere do the talking.
主线通了, 成就没做. 简而言之, 我不推荐游玩这个有不少恶意地图设计的游戏来折磨自己, 以及, 我不喜欢它. [b]先说优点[/b]: 谜题设计优秀, 难度渐进合理, 解谜元素铺垫引导应用设计优秀, 这种类型([spoiler]衔尾蛇[/spoiler])的"剧情"(如果这能算有的话)本来是很戳我的. [b]那么下面是缺点[/b]: 过多初见杀, 人物性能羸弱, 操作手感稀烂, 淹死判定. 主角完全没有憋气能力, 前后谜题元素的联动并没有很充分(最多只有两三个结合). 以及不能评判优缺的弱引导以及不存在在游戏内的剧情, 以及成就难度高.
前期艺术感氛围挺强的,最后一关拉了坨大的,在艺术游戏里考验玩家极限操作说是,更别说打到结局还有bug卡死给你播PPT
好
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**Recommended 👍** *LIMBO* is proof that you don't need dialogue or flashy graphics to create a memorable experience. The eerie atmosphere, clever puzzles, and stunning black-and-white art style kept me hooked from start to finish. Every obstacle feels rewarding to overcome, and the sound design perfectly builds tension without overdoing it. It's a short game, but every moment feels meaningful. If you enjoy puzzle-platformers with a mysterious story and unforgettable atmosphere, this is an absolute must-play. A timeless indie classic that still holds up today.
♥♥♥♥♥♥♥♥♥♥ mechanics ever
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Portugal, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Russian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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