
Zahhak has Sasha's body and is going to use it to claim the powers of the Immortals. Lilly has vowed to stop Zahhak at whatever cost, even if she has to kill her own sister to do it. Continue your journey from Curse of the Immortals with new puzzles, new skills, runes and trinkets, new characters and 10 new pets, two of which can join...
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[b]Playing status:[/b] 100% achievement, finished the game [h1]Intro[/h1] [b]Lilly and Sasha: Nexus of Souls[/b] is the second installment of the [url=https://store.steampowered.com/search/?term=Lilly+and+Sasha&developer=John+Wizard][i]Lilly and Sasha[/i][/url] series, which continues its story from [url=https://store.steampowered.com/app/364270][b]Lilly and Sasha: Curse of the Immortals[/b][/url] ([url=https://steamcommunity.com/profiles/76561198132503739/recommended/364270/]my review[/url]). Unlike the first game, it tries to balance its content between puzzles, combat, and fetch quests. [b]Pros:[/b] - 3 difficulties - Various, simple puzzles to solve - More balanced approach between combat, fetch quests, and puzzles [b]Cons:[/b] - It is hard to know where to go next - Some puzzles might be confusing to understand [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you enjoyed the first game, [b]Lilly and Sasha: Curse of the Immortals[/b], buy this game at a sale. Don't buy it if you haven't played the first game - you'll miss out a lot.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] The game looks similar to the first game albeit with a lower quality. It might look appealing at first after coming from the first game due to the rework in the combat visuals, although it will soon die out after you play the game for a while. All areas look similar with their square outline, forcing you to traverse the vast area over and over. It feels like I'm exploring the same map despite it looking different from each other. I couldn't even remember most locations because of this, which gives me a hard time when I had to go back to the previously explored areas for collectibles. [h3]Story[/h3] The story becomes more serious this time. Most side quests are gone, and the interactions between characters are mostly limited to the events that transpire. Some dialogues still look foolish like the first game, although it isn't showing as much as before. Dialogues are still one of the best aspects of this game though. There might be not much that happens in the main story, but the conversations between the characters are still enjoyable. People who haven't played the first game shouldn't play this game. Although it offers a short recap, you'll miss a lot of things that the first game has, whether it's the useless banter between characters or the story itself. The recap is meant for those who have played the first game, not those who never see any of the cutscenes. [h3]The Game[/h3] [b]Gameplay[/b] As I said before, the gameplay is more balanced between puzzles, combat, and fetch quests. Puzzles become less apparent in the game, although you still can find some with a unique theme in each dungeon. Most puzzles in the game are replaced by fetch quests instead, forcing you to pick up an item and press a certain button to use it in the area. While this looks interesting at first, this turns into a chore later on, especially since you can only pick one item at a time. You'll have to go back and forth between places to take the same items several times just to finish that certain side quest. Combat is more solid. First of all, you can speed up the animation through the options. You'll spend a lot of time battling monsters in this game, and having a faster combat speed helps to kill the boredom. You also can buy more than one item in the shop, which helps to build your party members into whatever that you want. https://steamcommunity.com/sharedfiles/filedetails/?id=584384840 Despite the easier difficulty, it can be hard to understand how puzzles work. This mostly applies to the puzzles in the first dungeon since you need to position an item carefully and be mindful of where it is facing. There are no instructions on how to solve the puzzles, and although this approach can work in the first game, it becomes a disaster in this game. It becomes almost impossible to figure out the whole mechanic unless if you know it beforehand. The game has unclear progression this time. There aren't many side quests that you can do, so you are bound to focus on the main quests instead. However, it is hard to know where you are supposed to go next. The game will only specify which direction that you need to go, although you need to figure out from where you are supposed to go to reach that next destination. Moreover, the similar-looking maps in each area also make it hard to remember the location that you haven't explored yet. https://steamcommunity.com/sharedfiles/filedetails/?id=584603213 [b]Length and Difficulty[/b] I finished the game in 12.6h. The game still offers 3 difficulties and it allows you to transfer your save from the first game to retain your items and difficulty. That being said, my save is set into the easy difficulty since that's the difficulty that I used on the first game. Difficulty-wise, the game isn't difficult at all. The only problematic thing that you need to do is to figure out where you are supposed to go next or learn how a puzzle work. I had some difficulties in solving some puzzles in the first game, but I didn't find any trouble in this game at all. [b]Problems[/b] You can't see what skills that a party member has until you use them at your party. Moreover, the game also tends to change the party members that you use in battle after some cutscenes. It can be annoying to check it every time just to make sure that you got the party members that you want. Lastly, the game still stutters. I had to change the compatibility mode to Windows XP Service Pack 3 to fix it. [h1]Conclusion[/h1] [b]Lilly and Sasha: Nexus of Souls[/b] feels like a downgrade from the first game. Maps tend to have the same layout and I even noticed some that are reused in the dungeons. There isn't much depth to the puzzles either, and the side quests that I liked from the first game are almost gone. However, the game is still of a higher quality than the rest of [i]RPG Maker[/i] games, especially whenever it's on a sale. I'm not sure if it's going to be on sale someday, but if it does, it doesn't hurt to pick it up if you liked the first game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been waiting with writing this review for two reasons: the ending that made me run the last part almost immediately and the fact that I didn't know what to write. It was an adventure. A beautiful adventure in the game, where I felt I've got a mission. A calling. I felt that the story needed me, shizophrenically identifying with each and every main character of the game (well, except Enoch who feels like a weird male copy of my bestfriend). I've read in one of the other reviews that the characters are flat or do not develope over the story. And you know what? I didn't think about it as much until I read about it. I just enjoyed myself so much I didn't mind. Actually, I've just finished the series and I don't remember much from this one besides having fun. The varied puzzles galore, buying houses, watching plays, walking 'round the map, fighting strong boss-monsters, meeting new characters that I fell in love with because one thing I love more than LAS games is overreacting over fictional peeps. The game isn't flawless though. I remember being disappointed that this felt so quest-oriented at one point (got me outta my "story mode") and a couple of dialogues. Lots of them could be written better. Overall? Recommended! Totally. Go for it if you're hesitating.
系列RPG Maker游戏之一 整体质量相比于其他同类游戏来说,还是比较优秀的 并不是完全的触地雷式战斗,还结合了少量解密要素(也是挺简单的那种) 解密UI也有自己的特色,各种地图的场景差距也较大,并不是同样的简单地图复制几份使用
No longer available on steam or anywhere else that I can find, but this is the second in the series and very good. There are a lot more "fetch" quests in this one, than the first and I didn't really like that part of it, but overall an excellent game.
Wait, Terry’s not a chick?! Mind. Blown. This review is seriously overdue, since I finished this game months ago. This is, of course, having the game sitting around in my inbox for several months before playing it...which just goes to show how much the story of these games, engaged me. First, the plot is decent and decently written, but it never surprised me. Even with this supposedly big cliffhanger at the end of the game, I can pretty much make up my own ending and not be too far off what’s going to happen. The only thing that did surprise me was all the pointless meandering the main quest had. At best, the writing is cute, but needs some serious editing if it wants to be in the big grand epic it’s trying so hard to be. The commentary from the previous game is back again, with the varying degrees of success from before. There were moments I found myself laughing, while others I found myself rolling my eyes. There is no better example of the latter than this weird Princess Bride homage that brings the story screeching to a halt. I wouldn’t have minded it so much if the plot didn’t say that the protagonists were on a time limit, and if the homage was, for lack of a better word, good. It completely misunderstood what made the scenes in the Princess Bride so good to begin with. Fox—the character you play as during all of this—acted completely confident and cocky the entire time, meaning there was absolutely no tension over whether or not he was going to succeed. And the scenes of the Princess Bride that were all but ripped off, were so poorly done I could go on for another couple of paragraphs picking this one quest apart. Seriously, I could. But I’ll cut to the chase: this quest probably wouldn’t have bothered me if it were a Side Quest. However, its inclusion in the main story line feels like pointless filler. Actually, a lot of the meandering would be fixed if these irrelevant “key quests” were made into side quests. They could still be available at different points in the story, but making them optional would change how I felt about them. The game DOES have optional side quests, but a lot more of the key quests should have been made into side quests to get rid of the monotony and change my mindset about a lot of them. Example: THE STUPID MURAL PAINTING PUZZLES WITH THE DWARVES AND FAIRIES! (Yes, this is an actual quest.) After being so negative, I just want to take a quick moment to say that I love the little details in this game. I mean, the level of polish is admirable. The bed animation was pretty cute. And the fact that whenever Lilly has an item equipped, you can actually see her holding it…little touches like that are great. I also appreciate the new banking system. Now I can horde money! :D Okay, I wanna take a second to talk about Viper again. Thankfully, she’s absent for most of the game, which works in this game’s favour, but I’d like to add some new insights that I didn’t have when I wrote my review for Curse of the Immortals. Now, before I begin, I’d like to say that my definition of a Mary-Sue isn’t based on any concrete definition, but rather on a gut feeling. If a character trigger’s my internal “Mary-Sue Alarm” (for lack of a better way to put it) then I consider that character a Mary-Sue. If they don’t, I don’t consider them one. With that said, one of the weirdest things about Viper was that she never set off my Mary-Sue Alarm. No matter how much I disliked her as a character, no matter how well she played the part, I just couldn’t bring myself to call her a Mary-Sue. Naturally, this confused me, especially since there were no other Mary-Sues in sight, but after playing this game, I finally understand why Viper never set me off. That’s because Viper wasn’t the Mary-Sue; her mentor, Fox, was. (Well, technically, he’s a Gary-Stu, but same thing). The reason I didn’t pick up on this sooner was because he barely appeared in the last game. Here? There’s a specific part of the main quest where you cannot progress unless you fall down a hole and have Fox swoop in and save you. Egads, that was obnoxious! I mean, at least Viper was allowed to be disempowered and made mistakes. Fox, on the other hand, is always portrayed as “cool”, smart, strong, is always one step ahead of the villains, and saves our heroes on two separate occasions. Also, quick side note, there is some blatant favoritism for the Thieves Guild in these games. The Fighters Guild is full of militaristic elitists, the Magicians/Mages Guild (can’t remember which) is downright corrupt, yet the THIEVES Guild takes in orphans and always comes to the rescue. Um…what? I would be fine with this if it was some sort of commentary, but the Thieves Guild members never actually steal anything on screen—for the orphans or otherwise. I mean, Viper’s an aspiring playwright (for some reason) and Fox is an alchemist extraordinaire/ninja/2-cool-4-u guy. Why is it even called the Thieves Guild if they never do any thieving? As for the other main characters…well…they’re good ideas for characters, but none of them are ACTUAL characters. They are all very one dimensional and flat. Lilly wants to save her sister, [spoiler]Sasha is being possessed by dark forces, [/spoiler] Griffin doesn’t like the ideologies of the Fighters Guild, Enoch is one with nature, Dak-Ho is a monk who wants to beat people up despite being from a pacifist society, etc. The only real exception to this rule is Viper, and she’s annoying because she’s two character traits mixed together that don’t mesh well. These aren’t characters—these are motives, and, at best, starting points for real characters. But, I will say that I liked Skye, even though she also suffered from lack of development. She replaced Viper as a Party Member, and while she wasn’t anything to write home about, she felt the most like a real person out of all of our protagonists. Next, I want to touch on something that really annoyed me in this game specifically. See, throughout the game, you’re going through dungeons, trying to get things before the big bad [spoiler](demon possessed Sasha)[/spoiler] does. Not only do we cut to exactly what the big bad is doing throughout our quest (and thus killing the potential suspense), but after traversing through a dungeon for hours, nothing is more frustrating than sitting through a cutscene where the big bad breaks through the wall of the last room, and steals the treasure right in front of you while the Player is powerless to stop him[spoiler]/her[/spoiler]. That’s not to say that the dungeons were all bad. I mean, there were a couple of dungeons that had really fun gameplay mechanics (snake flutes, snake whips, wheeee~), and quite a few of the puzzles that weren’t nearly as hard as the last game. While there were some puzzles that were really annoying (see dwarves’ mural paintings), others were quite creative and pleasant. Nicely done. Credit where credit is due. I guess one of the most frustrating things about these two games is that I can SEE the potential they have for being great stories/fantasy-epic-games. But they feel more like a programmer trying to tell a story rather than a writer trying to make a game. I know that having an awesome programmer and an amazing writer isn’t always an option, but finding a story editor really wouldn’t hurt. Despite all the negatives, it's a good game that I sort of recommend. It's just a shame that it isn't better. Again, these games feel like they should be one long game, not three separate games. (I would tell you to get third game if you want to find out what happens, but if you're anywhere as story saavy as me, you won't need to.) If you enjoyed Curse of the Immortals, then you're going to enjoy this one too, since they both share the same strengths and weaknesses as each other. But, if you're anything like me, you might wanna give it a pass.
рпгмэйкер творит зло =Е
Segundo jogo da série Lily and Sasha e, sinceramente, fiquei decepcionada. A mecânica do jogo está bem ruim, várias partes do jogo parecem corridas para excluir ou acrescentar uma personagem/informação, e alguns puzzles que, apesar de simples, parecem arrastar-se pra sempre! Uma pena mesmo. Desisti de terminar e provavelmente nem vou jogar os outros. Jogue por sua conta e risco.
gutes spiel mit einigen rätsel und puzzel's. gute und teilweise lustige story. ist sein geld wert.
<3
I thought this game was about Lilly Banks and Sasha Grey... Pretty disappointed now... 69/690
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