
Protect a psychedelic world from bizarre beasts and punishing bosses in this poetic mystery filled with secrets, puzzles and music.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is, by Far, One of my favorite Metroidvania's/Soulslikes I have played. Its cute, Its bright, and it covers some heavy stuff. Would recommend if your will to try out some strange but fun levels and combat mechanics!
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 7/10[/url]. Open-world Zelda-vania that starts out fantastic (10/10) but ends with a disappointing difficulty spike and no story resolution (5/10). The graphics, and especially the music, stayed very good from beginning to end at least. But overall I would only recommend this game if you are the sort of person to abandon a game when it stops being enjoyable, with no hard feelings. Gameplay is very much a mixture of exploration, adding to your characters abilities to open up new parts of the map, and combat. Combat is entirely resolved by picking up everything not nailed down and throwing it. Some things do a lot more damage than others so there is some strategy and you can purchase extra powerful ammo to throw so you can definitely adjust the difficulty curve a little bit by thinking a little. You have an inventory to store the things you pick up or buy, but everything is single use so you’re constantly looking for new projectiles. The difficulty curve starts out very reasonable, never trivial, but never super frustrating either. This goes out the window increasingly with each additional boss battle. Very quickly they become exceedingly demoralizing with huge amounts of retries required. Very much to the game’s credit it does offer an accessibility option where you become invincible. While this certainly means that you’re never stuck, it does totally nerf the enjoyment of the boss battles. It would be much more satisfying if there were some sort of adjustment for how many hearts you had or how much damage you do et cetera so that you could preserve a little bit of the challenge but not more than you could handle. As for the story line, I think it would be enjoyable if it had no storyline, but what was there felt like it was building to an interesting conclusion that never came and honestly kind of detracted from the overall experience compared to having no story at all. Bummer. Perhaps I didn’t do all the things in the right order as it is fairly open ended, or maybe I missed a vital clue. But in the end it seems like instead of actually writing a full story they just put a bunch of random stuff in that suggested different possible interpretations and didn’t lead to a final conclusion. It’s a shame this game finished so poorly, as it would be a true standout if it had maintained its quality level from beginning to end. If you’re looking for a suggestion as to when to stop definitely when you get to the epilogue. Or alternatively just stop when you get to the first boss battle that you can’t finish without using the accessibility options. The non boss gameplay stayed fun till the end, but it’s not like hugely interesting new mechanics were introduced along the way, so you won’t miss *that much*.
Super fun game, beautiful art and world. Very fun, lots of exploration. Similar to Resolutiion (dev's previous game, also really good), but also very different. You can really feel the love that went in to making this game, reflected through its charm.
Lila’s Sky Ark is a distinctive and atmospheric indie action-adventure that prioritizes mood, creativity, and emotional resonance over conventional structure. Developed by Monolith of Minds and published by Graffiti Games, the title invites players into a surreal floating world that feels more like a living dream than a traditional fantasy setting. From the outset, the game establishes a strong sense of identity through its striking audiovisual presentation and unconventional design choices, signaling that this is an experience meant to be felt and interpreted rather than simply completed. You play as Lila, a young girl navigating a mysterious skybound island filled with strange creatures, cryptic characters, and environments that shift between playful whimsy and quiet melancholy. The world itself is the main narrative vehicle, with story elements revealed through exploration, fragmented dialogue, and environmental cues rather than explicit exposition. Themes of loss, memory, and emotional healing are woven subtly into the experience, allowing players to piece together meaning at their own pace. This narrative ambiguity can feel deeply engaging for those who enjoy interpretive storytelling, though it may also leave some players wishing for clearer motivations or more concrete plot development. Exploration forms the backbone of Lila’s Sky Ark. The island is divided into interconnected regions that gradually open up as new abilities are acquired, giving the game a light metroidvania structure. Progression is driven by curiosity, with hidden paths, puzzles, and optional encounters encouraging players to stray off the main route. Navigation is aided by map fragments and fast-travel points, but the design intentionally avoids excessive hand-holding, reinforcing the sense of being lost in an unfamiliar, dreamlike place. While this enhances immersion, it can occasionally lead to moments of confusion or backtracking, especially given the limited save points scattered throughout the world. Combat in Lila’s Sky Ark is one of its most unconventional aspects. Rather than using traditional weapons, Lila interacts with her environment by picking up objects and creatures and throwing them at enemies. Each throwable item behaves differently, creating a system built around experimentation and improvisation rather than precision or combos. This approach keeps encounters fresh and playful, encouraging creative problem-solving. At the same time, the simplicity of the mechanics means that combat rarely evolves beyond its initial novelty, and some fights can feel repetitive or awkward, particularly when aiming or positioning doesn’t behave as smoothly as expected. Visually, the game is a standout. Its pixel art is richly detailed and bursting with color, creating environments that feel vibrant, alien, and alive. The island is populated with bizarre wildlife and towering figures that lend it a mythic quality, and the animation work gives characters and enemies a distinct sense of personality. Complementing the visuals is a dynamic soundtrack that blends ambient melodies with rhythmic, almost musical combat cues, reinforcing the idea that sound and emotion are integral to the world’s identity. Together, the art and music do much of the heavy lifting in conveying tone and meaning. The overall pacing of Lila’s Sky Ark is deliberately unhurried. It encourages players to slow down, explore, and absorb its atmosphere rather than rushing from objective to objective. This design choice makes it especially appealing to players who enjoy contemplative, artistic games, but it can also magnify frustrations when mechanics feel rough or progression becomes unclear. Save limitations and occasional interface quirks can interrupt the flow, reminding players that the game’s ambition sometimes outpaces its polish. Ultimately, Lila’s Sky Ark is a heartfelt and imaginative journey that stands out through its commitment to artistic expression and emotional storytelling. It may not appeal to players seeking tightly structured gameplay, clear narratives, or mechanically deep combat, but it offers a memorable experience for those willing to embrace its abstract approach. Its strengths lie in atmosphere, creativity, and its willingness to take risks, making it a compelling example of how indie games can explore feeling and identity in ways that larger productions often avoid. Rating: 7/10
nice little top down, I enjoyed the puzzles although I think some more complex puzzles would've been nice. There's some qol here and there that would've been nice but overall a nice experience
除了第二关的大山的那个大手抓人的判定很恶心以外,意外的蛮不错!
Атмосферная и Красивая Игра. Я не шучу.
Enjoy it!
Lila’s Sky Ark全成就通關,雖然發售三年了但關注度很低 一款只需要撿東西、丟東西就能通關的遊戲 以遊戲性來說很不錯,撿拾東西後可以儲存或是投擲 並隨著探索和擊敗boss來解鎖新的投擲物或是能力 背景大致上是說這個世界遭受到了敵人"指揮家"的入侵 負責各區塊的元靈已經喪失鬥志,也不認為你能戰勝 但在你精湛(?)的投擲技術下,一路過關斬將,最終擊敗指揮家 而世界背後的秘密,則隨著拾取的信件而逐漸明朗...大概 因為實話實說我也是沒有看得很明白,但也沒關係 遊戲性的方面覺得不錯好玩,值得推薦 雖然遊玩的時候碰到跑出地圖外的bug,但也無傷大雅 但會觸發這個bug也是為了取得風壓下的眼球 我以為是要靠特大跳或是什麼來阻擋風壓,但總是失敗 不得已找了影片,竟然是用戴帽靴子硬衝我也是有點無言 而戴帽靴子需要一直拿在手上的設計我也是不太喜歡
谜语人剧情 战斗爽 解密爽 如果喜欢动物井那种游戏的话那一定要来试试
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cornerstone: The Song of Tyrim | $51.3K | 108 | 57% | $19.99 |
| Koi Musubi | $51.3K | 277 | 91% | $10.99 |
| GeneRally 2 | $51.3K | 117 | 79% | $14.99 |
| Rocking Legend | $51.3K | 79 | 73% | $19.99 |
| Princess Paradise | $51.3K | 79 | 82% | $19.99 |
| BloodRayne Betrayal: Fresh Bites | $51.3K | 137 | 63% | $19.99 |