
Protect a psychedelic world from bizarre beasts and punishing bosses in this poetic mystery filled with secrets, puzzles and music.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忘记吃了谁的安利加了愿望单,最近史低入手后一口气通关了。 美术和音乐都不错,操作手感也挺丝滑,不过还是有一些设计上的小瑕疵让人玩的不是很舒服(比如背包系统,收起或者拿出物品这一块不是很丝滑,收起某样物品后再按取出键不能马上取出而要重新选取,选取只能通过点击而不能直接随着光标选取也不能用数字键),当然这都是小问题,不是很影响游玩。 地图设计是很不错的,但能力锁设计的就有点简单粗暴。 战斗难度不大,而且战斗系统挺有意思的,主要攻击方式是投掷物品。 还有另外一个问题是本作的翻译水平接近于机翻,本身游戏剧情就比较隐晦,npc也有些谜语人,再加上这沟槽的机翻,很多文本都看的我一头雾水,最后选择跳英文进行游玩。不过这也是小问题,因为本作文本量很小,正常通关也不需要理解文本,地图有很明确的指引。 游戏的内容不算多,但远超我的预期,支线和收集品数量不多,但整张地图也算小巧精致,我反反复复逛了好久。 主要制作人是来自德国的兄弟俩,看他们的官网可以看出是挺有文艺气息的哥俩,在本作剧情上也有所体现:剧情十分隐晦,游戏中大部分npc和boss似乎都另有所指,大部分剧情以碎片化形式藏在13份信件中,散落在地图各处,但我翻阅了几遍也只模糊地猜个大概,可惜这游戏过于冷门,目前没看到对剧情的深度解析。 Steam的指南里有官方的攻略书,其中设定详尽,让我感觉这哥俩是真把游戏创作当成艺术创作去进行的。 总之,我很喜欢这部作品,我不知道这游戏属于什么类型,俯视角arpg?但喜欢类银河城或者类塞尔达的大概率会喜欢吧(我猜的)。
I found it super cute and I loved the colorful aesthetic, I was really interested in the world and the vibes! I would recommend it if you just want a neat experience you probably havent heard about from your friends
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From the developers of Turnip Boy titles, this game feels like those games except without much of interest. Some people find Turnip Boy games half-baked, and if you feel that, this would be an even worse experience. For me, I liked the Turnip Boy games as small silly adventure game inspired titles. This one has one decent boss fight and goes downhill from there, and doesn't feel as well designed as Turnip Boy games. The combat system is unique, but it's cumbersome to use in boss fights and feels like it lacks much thought. It's forgettable and mid, don't bother
Super fun game, beautiful art and world. Very fun, lots of exploration. Similar to Resolutiion (dev's previous game, also really good), but also very different. You can really feel the love that went in to making this game, reflected through its charm.
Lila’s Sky Ark is a distinctive and atmospheric indie action-adventure that prioritizes mood, creativity, and emotional resonance over conventional structure. Developed by Monolith of Minds and published by Graffiti Games, the title invites players into a surreal floating world that feels more like a living dream than a traditional fantasy setting. From the outset, the game establishes a strong sense of identity through its striking audiovisual presentation and unconventional design choices, signaling that this is an experience meant to be felt and interpreted rather than simply completed. You play as Lila, a young girl navigating a mysterious skybound island filled with strange creatures, cryptic characters, and environments that shift between playful whimsy and quiet melancholy. The world itself is the main narrative vehicle, with story elements revealed through exploration, fragmented dialogue, and environmental cues rather than explicit exposition. Themes of loss, memory, and emotional healing are woven subtly into the experience, allowing players to piece together meaning at their own pace. This narrative ambiguity can feel deeply engaging for those who enjoy interpretive storytelling, though it may also leave some players wishing for clearer motivations or more concrete plot development. Exploration forms the backbone of Lila’s Sky Ark. The island is divided into interconnected regions that gradually open up as new abilities are acquired, giving the game a light metroidvania structure. Progression is driven by curiosity, with hidden paths, puzzles, and optional encounters encouraging players to stray off the main route. Navigation is aided by map fragments and fast-travel points, but the design intentionally avoids excessive hand-holding, reinforcing the sense of being lost in an unfamiliar, dreamlike place. While this enhances immersion, it can occasionally lead to moments of confusion or backtracking, especially given the limited save points scattered throughout the world. Combat in Lila’s Sky Ark is one of its most unconventional aspects. Rather than using traditional weapons, Lila interacts with her environment by picking up objects and creatures and throwing them at enemies. Each throwable item behaves differently, creating a system built around experimentation and improvisation rather than precision or combos. This approach keeps encounters fresh and playful, encouraging creative problem-solving. At the same time, the simplicity of the mechanics means that combat rarely evolves beyond its initial novelty, and some fights can feel repetitive or awkward, particularly when aiming or positioning doesn’t behave as smoothly as expected. Visually, the game is a standout. Its pixel art is richly detailed and bursting with color, creating environments that feel vibrant, alien, and alive. The island is populated with bizarre wildlife and towering figures that lend it a mythic quality, and the animation work gives characters and enemies a distinct sense of personality. Complementing the visuals is a dynamic soundtrack that blends ambient melodies with rhythmic, almost musical combat cues, reinforcing the idea that sound and emotion are integral to the world’s identity. Together, the art and music do much of the heavy lifting in conveying tone and meaning. The overall pacing of Lila’s Sky Ark is deliberately unhurried. It encourages players to slow down, explore, and absorb its atmosphere rather than rushing from objective to objective. This design choice makes it especially appealing to players who enjoy contemplative, artistic games, but it can also magnify frustrations when mechanics feel rough or progression becomes unclear. Save limitations and occasional interface quirks can interrupt the flow, reminding players that the game’s ambition sometimes outpaces its polish. Ultimately, Lila’s Sky Ark is a heartfelt and imaginative journey that stands out through its commitment to artistic expression and emotional storytelling. It may not appeal to players seeking tightly structured gameplay, clear narratives, or mechanically deep combat, but it offers a memorable experience for those willing to embrace its abstract approach. Its strengths lie in atmosphere, creativity, and its willingness to take risks, making it a compelling example of how indie games can explore feeling and identity in ways that larger productions often avoid. Rating: 7/10
nice little top down, I enjoyed the puzzles although I think some more complex puzzles would've been nice. There's some qol here and there that would've been nice but overall a nice experience
Dziwactwo z relaksującą muzyczką.
Very good, very surreal dreamscape-esque experience.
除了第二关的大山的那个大手抓人的判定很恶心以外,意外的蛮不错!
7/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2K | 11 | 91% | $7.99 | |
| — | 6 | 76% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 | |
| $795 | 7 | 86% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $29.6K | 148 | 93% | $14.99 | |
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| $29.6K | 84 | 48% | $14.99 |