
In this fast paced action puzzle game, solve fiendish puzzles by pushing blocks, carrying keys, dodging projectiles, fleeing creatures, and abiding by the Treasure Team motto: PRESS ALL THE BUTTONS! Control two distinct characters simultaneously or enlist a friend for local coop.
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Languages: English
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Here are my two cents about this game, it starts out great as a mix between early Wario titles on gameboy, Knytt series and Chip's challenge, not sure if a lot of people played it, but you can throw Nub's Adventure style wise into the list too. It doesn't take long to be dragged into this strange world, where puzzles are part of everything including gameplay, story, characters.. the world itself. -Story- 7/10 Unfortunately despite how much I liked the concept, it doesn't explain much or work well towards giving you more sensical clues about what is going on, a lot of npcs you find have only few dialog lines, upon completing a big chunk of puzzles and challenges sometimes you feel like going back to the hub area and finding something new, some kind of subtle rewards for your exploration and adventures. But everything stays the same. You can listen to the tracks that you found, or speak to the npcs that you rescued, they will stay in their tiny rooms, and it can be a bit frustrating to visit the new rooms upon each new rescue, because it won't show which rooms you already visited and their door portals have identical indications. Even though the interaction with these npcs is pointless, you still feel like you want to get some kind of reward for your troubles, and tick those boxes. Story wise it really got me excited but unfortunately I felt like it gassed out by the end. I personally wasn't satisfied with the endings that I got. I understand the idea behind interpreting things, but I didn't get enough material to work with. But I can give a big plus for all those moments where Ruby and Majesty interacted with each other, it was a nice touch to keep things fresh and had a nice charm to it. I don't know what was the vision and philosophy behind how the story should be delivered to the player, but it left me disappointed. Sorry. -Gameplay- 9.5/10 It's the part where I think the game shines the most, it's satisfying and always keeps you interested to carry on. Puzzles are clever and well designed, collectables gives you an extra challenge and I love the experimentation with the ''Puzzlevania'' genre, which is a massive niche to my knowledge and a much needed concept. The game features a world map, and upon finding treasures it will expand more and more. Apart from riddles, you will also have to dodge projectiles, trick enemies and avoid all kind of nasties. My only complain is that I find the bat's hitboxes confusing. Quite often I got into the situation where the sprite is clearly on the object, but it didn't count that the button was pressed or I hit the trap that I felt was further away. -Art- 8/10 It's stylish and minimalistic, color palette stays more towards black and white with the mix of neon colors. The game has a nice feature to change window borders with a different graphic or color, it's a very nice detail! Each world that you visit has it's own theme and unique decorative features. Regarding animation everything is on point too. -Music- 9/10 Catchy, fitting and melodic. I loved it, it feels uplifting and sometimes trippy. I got strange nostalgic vibes about old flash games from Newgrounds or Kongregate, as if someone made a fully fleshed out game out of those tiny experimental gems. Also you can find and unlock new tracks throughout your journey and check them out later at the hub area. I liked it, it's a good method to squeeze more use from music. -Verdict- 8/10 I see lots of potential in this title, it's unique, fun and there is lots of space for improvement. The developer is very active, when it comes to communication and fixing bugs, my complains may sound like I'm nitpicking but it's something that I wish to be taken into consideration in the future. I hope to see some more post-launch support and content, and I wish it would sell well and get the recognition it truly deserves. The price may be debatable, but you can feel how much love and effort was put into this, it's really worth it, considering the life of a solo developer is not an easy challenge. I'm really excited to see how this project will evolve further. I wish best of luck!
https://steamcommunity.com/sharedfiles/filedetails/?id=1506142070 Ruby & Majesty: Treasure Team é um jogo de aventura e quebra-cabeças onde você assumirá o controle da menina Ruby e do morcego Majesty, buscando tesouros atemporais e fragmentos de conhecimento esquecido, enquanto explora locais surreais que desafiam o contínuo espaço-temporal. O jogo apresenta uma narração divertida e repleta de ficção e mistério, com diálogos variados e personagens bizarros. Toda a apresentação do jogo é extremamente única e trabalhada: a começar pela tela de jogo em formato quadrado, a escolha de suas paletas de cores, ou mesmo a representação única nos diálogos de cada personagem, sinalizando suas vozes. Sua jogabilidade é extremamente simples: você controlará simultaneamente ambos os personagens, utilizando WASD para mover Ruby e as setas para mover Majesty (ou os analógicos num joystick). Não há nenhum outro botão, tudo é ativado automaticamente à medida que você atinge os pontos certos. Cada personagem possui suas características e funções nas fases para solução de quebra-cabeças: por exemplo, Ruby pode pegar itens como chaves e tesouros escondidos, enquanto Majesty pode voar sobre obstáculos, ignorar armadilhas no chão, etc. Os puzzles nas fases em geral envolvem a ativação de botões no chão, as vezes exigindo que se empurre blocos, carregue chaves, desvie de projéteis, ou fuja de criaturas - não há combate direto com inimigos. Porém, é possível morrer: esmagado por paredes móveis, pisando em armadilhas mortais, etc. Morrer atrapalha muito pouco, basicamente reiniciando a tela em questão. O jogo possui uma progressão permanente interessante e rica: você poderá resgatar pessoas nas masmorras, destrancará desafios, e encontrará vários objetos escondidos nas fases, tudo exigindo criatividade nas fases para ser encontrado. Há também suporte a edição de fases pela comunidade, com integração ao Workshop do Steam, tudo diretamente dentro do jogo. A cooperação é local para até 2 jogadores, podendo cada jogador assumir um dispositivos, e na prática não muda em nada o funcionamento do jogo. Graças a isso e aos controles do jogo, é possível inclusive jogar coop sem ativá-lo: se não tiver joystick, basta um jogador assumir Ruby no WASD, e outro Majesty nas setas, por exemplo! Recomendadíssimo a fãs de puzzles e aventura, arranhando um pouquinho a nostalgia do vácuo deixado por jogos como Goof Troop - tudo isso de forma extremamente original, com puzzles inteligentes e desafiadores.
Ruby & Majesty is a fantastic puzzle-based action-exploration game. It was designed with solo play in mind, hence the extremely simple controls (one joystick per character, no buttons needed outside of menus), but the puzzles are compelling and creative enough that playing with a friend is still a rich and satisfying experience. Plus, as the characters each have their own unique roles to play in every puzzle, playing with a friend essentially nets you two games in one-- just switch controllers and start a new game, perhaps in Flipped mode for an even fresher experience. [Edit from original review: I have found both endings of the game and appreciate them both.] There are some extremely hard post-game puzzles to contend with, and from everything I've seen so far I get the feeling this game has much more to offer in terms of lore and gameplay. Speaking of which, I'm really excited to see what people manage to come up with in the Steam workshop as well, and I'll definitely be experimenting there myself eventually. There's definitely opportunity for both devilishly hard reflex tests and for mind-twisting button and wall gauntlets. You should definitely buy this game, and nab the soundtrack off of Bandcamp while you're at it. Share it with a friend or enjoy it on your own. Embrace a better future.
Nice puzzle design. Nice retro pixel. I think it's worthwhile.
Bardzo trudna, ale niesamowicie przyjemna gra zręcznościowo-logiczna. Polecam wszystkim fanom zagadek i nie tylko. Retro grafika idealnie pasuje do klimatu, stylu gry i muzyki. https://www.youtube.com/watch?v=9kcJlyRV53M
It's great and you should get it.
game did not save a HUGE part of progress, I was sure that it saved because it appeared the "Game is saved" text on my screen. I tried to play again from where the game saved and after a while "bat" player got stuck inside wall preventing me from continuing the level I was greatly enjoying this game, but these troubles are not making me want to go back for now
谜题设计得很有趣,偶尔考验一些操作,有挑战性。可是玩的过程中bug有点多,切地图时操作可能会出问题。 音乐不错,故事背景设定独特可是实际内容有点少。
Cute and creative puzzler for 2!
This game is quite a lot of fun for me. I enjoy how well the strengths and weaknesses of both characters require them to be used for different parts of the levels. I also love the writing and characterization, and the story is fun to play through. While the game is meant to be played with two people, I played through it at least three times solo. It is easy enough to complete the main 'fragments' (dungeons) solo, but it's quite difficult to complete some of the bonus challenges at the end solo. It is possible, though - I have fully played through the game once. However, the ending is bugged (or maybe it wasn't finished?), so it does mean that getting all of the achievements is almost impossible.
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