
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun to play
재미있어요
good game. Sadly the combat and pacing are very ass compared to the other DE games. Mods can fix this however
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very silly but if you came here expecting anything else I don't know how to help you,
:mhwilds_OK:
Is Goro Majima as a swashbuckling pirate captain a wild, entertaining concept? Absolutely. But beneath the funny hat and the peg-leg aesthetics, this spin-off is a bit of a mixed bag. If you are coming into this expecting the next narrative masterpiece in the series, you might want to temper your expectations. [b]► WHAT WORKS: The Ground Combat[/b] The saving grace here is definitely the core gameplay. Moving away from turn-based RPG mechanics back to real-time brawler action feels fantastic. The new Sea Dog style is great, letting you swing cutlasses, shoot flintlocks, and use a wire hook to zip around. Add in the dedicated jump button for some crazy new aerial juggle combos, and the basic combat feels fast, fluid, and genuinely fun. [b]► WHAT'S JUST OK: The Ship Combat[/b] While sailing around on the Goromaru is a neat novelty at first, the actual ship combat is average at best. It's a very shallow system that quickly devolves into a repetitive loop: you trade a few cannon shots, board the enemy vessel, and beat up the captain. It lacks the depth of other pirate games and turns into a bit of a chore by the end. [b]► WHAT FAILS: The Story & Characterization[/b] Let’s be honest: the narrative is the primary reason many of us day-one buy Like a Dragon games. As fans, we are entirely used to the franchise being wonderfully absurd, and our suspension of disbelief is constantly tested to its absolute limits. But this game pushes it a step too far. The entire plot relies heavily on the amnesia trope—a narrative device that is already incredibly overdone in media, but here, it's just poorly implemented. Because Majima spends so much time not knowing who he is, he feels completely "off," hollowed out, and stripped of the chaotic brilliance that makes him iconic. It ultimately proves that he struggles to carry a game as a solo main character under these weak writing conditions. If you want to see Majima handled correctly as a co-protagonist, Yakuza Zero remains the absolute gold standard for how to do him right. This spin-off, unfortunately, misses that high-water mark entirely. [b]► SUMMARY & VALUE[/b] You get great brawler gameplay wrapped up in a weak plot with mediocre naval mechanics. [i]Verdict: Recommended ONLY at 50% off. Wait for a heavy discount, skip through the weaker plot points, and just enjoy it as a fun, brain-dead action playground.[/i]
Super fun, and worth seeing through to the end of the story. Games from this developer somehow always surprise me; in how much detail they pack into somewhat smaller environments and how much energy they put into the scripts and characters. There's a little bit of jank, and the opening hour or two takes a bit to get used to the controls. Sometimes combat in large groups can be frustrating as enemies with guns will stun you from afar and your CPU team mates aren't super aggressive (but they do help). It's also common to be attacked while you're hitting an opponent, so you can get sort of stun locked in groups that you're slashing with a sword; instead of stunning them or pushing them back when you hit them. The ship combat feels a bit janky and could've been better, and I didn't like the boost gates dominating the sea maps. It was pretty fun though. I probably would've preferred having speed upgrades and no boost gates; rather than routing through "lanes" to get between points of interest on the sea. There are tons of fleshed out mini-games, including an actual 3D kart racer with (I believe) 9 unique tracks. Another has the player racing around a city on a bicycle performing tricks while delivering food. There's also a bunch of other games like casino games, mahjong and others. There's also about 5 vintage Sega arcade games such as Virtua Fighter 3, Fighting Vipers 2 and a Sega racing game. The entire games are included, so you can just whittle away hours gaming within the game. There are also around 15-20 Sega Master System games (the pre-cursor to the Sega Genesis). Ultimately it's insane how much energy they put into certain aspects of this game; and at other times I wish they would've put in a bit more, such as a bit more polish to the combat and ship mechanics.
gorogorogoro-chan
Goromaru
muito bom.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 54 | 78% | $8.99 | |
| $804 | 4 | 75% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.6M | 955 | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.7M | 14.1K | 61% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 |