
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Encore un très bon volet pour la saga, avec le système de combat que je préfère, le tour par tour étant vite répétitif. Goro Majima est très fort, drôle, barré comme d'habitude. Aussi comme toujours, les personnages principaux comme secondaires ou antagonistes sont très bien écrits. Un scénario simple mais qui fonctionne et nous emmène dans de superbes décors, des îles. Les combats navals sont réussis mais c'est surtout lorsqu'on enchaine par une bataille sur le pont que c'est intéressant.
Majima Majima Forever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 17.6K | 75% | $24.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $804 | 4 | 75% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.6M | 955 | 77% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
由于本身对海战系统就不感兴趣,所以放了将近2年才买来玩,并且玩之前已经放低了期待。但实际玩了之后比预期的还要失望,可以说是罐头味儿最重的一部如龙。 支线非常敷衍,总共就31个,其中还有将近10个都是为了介绍小游戏而强行绑定的那种,正儿八经的支线也就20个左右,而这其中除了港区女孩之外还基本都没什么记忆点。如龙玩了这么多代,除了北斗和终焉都玩完了,小游戏啥的早就不能吸引我了,唯一驱使我每部都买来玩的就是支线,结果你的支线做成这种鸟样。 流程上面被切的特别碎。主线白开水,其余内容除了收集就是收集。107个船员要收集,65个宝藏要收集,恶魔旌旗的据点和通缉犯加起来也得100个左右,100个阿罗哈和30个挚友要收集。50多个小时玩下来感觉就一直都在收集,一点正事没干。尼玛的,育碧都不敢把收集做的这么过分。 一个游戏注水注成这样也是服了,在我心里这部可以跟3和5坐一桌。只推荐给没玩过7和8的人来玩,起码送快递、神龙赛车和拍照的小游戏对你来说还有点新鲜感。
嶋野の狂犬がアトラクションのおじさんみたいになってるのが残念 ストーリーはちぐはぐで登場キャラの感情がファミコンのロープレ並みなのが・・・・ まあゲームなんで仕方ないし、8の外伝なので8のベースを使わないかんのは分かるけど、真島を主人公に使ったのはファンとして悲しい 一応最後までプレーしてエンディングまでみれば少しは納得できるかな~ 龍が如くのバトルは0が一番すき。このゲームは6に近い感じで、多人数バトルがあるがコンボをすぐ打ち消してくるので自分にはストレス シリーズ初の海戦があるがこれがもうめんどくさい。移動もめんどくさいしバトルも単調でなんだかな~と思う どんどこ島がなくなったのはとてもうれしい 嶋野の狂犬の真島吾郎好きにはすっきりしないゲーム 最後に、エンディングで「続」で終わったので9はあると思う。その時、7外伝をプレイしてなくて8をプレイしたら大道寺一派がしっくりこなかった なので8外伝をしてないと9で誰?ってことになる可能性は低くなると思うので一応プレイしたがいい。9を心待ちにしてる人には でもな~8外伝のキャラがでてくるのはいやだな~
ᅠ
PIRATE YAKUZA GET OUTTA HERE!
i hadn't known the first thing about majima when I first played the demo. all i knew was, that i entirely loathed that it taught me the importance of growing produce. i thought it was a cashgrab, like one of those facebook games, because holy hell, you want me to wait 5 minutes for this ♥♥♥♥♥♥ plant to grow before i can move on? i also entirely loathed that i had to spam buttons to fight. i am almost 40 and my wrists and knuckles (all my joints, really) are ♥♥♥♥♥♥ up. i had not seen an accessiblity option at first glance that really changed it, and playing on an older xbox 360 controller had a lot of resistance in the buttons. so, for the entirety of the demo i was physically and mentally in pain, and i was completely disappointed. THIS was the yakuza franchise everyone was gushing over? eventually, i saw yakuza 7 on sale, with a guy who uses rpg mechanics. that was such a relief, because i could cut my body some slack. he was funny, he was voiced by sexy internet man, and i could bumble about without worrying about facebook gaming mechanics. ♥♥♥♥ those plants! hell yeah, yakuza 7 ROCKS. then 8 came around. oh my god i loved it, but why was there such dramatic emphasis on previous characters? who cares, it rocked! except when i needed to button mash for that one guy's combo... yeah, i'd better buy a more accessiblity friendly controller, i guess, since it's such a glorious game. the 8bitdo ultimate 2c wireless was perfect for that btw, because it allowed me to rest and recover my wrists and joints in any what position, from whatever position i had wanted. sometimes i'd even play while satnding in the kitchen, cooking. sometimes i'd let a cutscene play out while doing laundry. oftentimes, i felt like the devs would sit there and smoke and drink while playing the game, based on the pacing. it just felt like a game made for my generation. it's passionate albeit a bit slower, and it allowed me to be slow and passionate with it. eventually, push comes to shove and pih is on sale again and again. during the last sale i said ♥♥♥♥ it, let's just buy it anyway. i've been working on my joint strength and joint health, plus i got a cool auto-fire controller now! ♥♥♥♥ you, game mechanics! oh, how wrong i was in retrospect when i first played the demo... it's regrettable, the first impression it gave me. to me, the demo is ♥♥♥♥♥♥♥ because it put emphasis on the entirely wrong things, and showed me the wrong things to do. that's not what a demo should be about, is it? honestly, this game is fantastic, inside and out. i have no idea what any of the references are, except what i witnessed and learned through 7 and 8. for me, it is perfect. for me, it is a wonderful experience, that made me cry, laugh, cry, and laugh again. i feel for the characters now, i am entangled in their lore. i want to go and play the older games, because their story is now part of my journey. and i feel ready for it! my wrists held up, i have almost all achievements, and the game was perfect in length. it did not overstay its welcome, like the other two games that just kept going and going... i have a job IRL, you know?! i am forgetful, you know?! tl;dr buy this game if you've played 7 and 8, i feel like it'll be a nice intruduction to the more yakuza-style gameplay that has been pushed by the brand for years. many fans dislike the battle mechanics of 7 and 8. (yeah, i've been on the subreddit.) i, on the other hand, cherish both battle mechanics, like brothers. plus, if you're an older person, you might really love the story dynamic based on the child you must protect, and blood family values outside of yakuza organisations. they're sometimes funny, but usually tough to grasp for an older lady like me who grew up mostly sheltered. tl;tl;dr: highly recommend this game with all my heart.
самая лучшая игра на свете кто не с мграл тот г
exelente juego, entretenido y rapido
A mí me gustó, pero soy fan de la saga. Ahora bien, ¿cómo describir esto? Es un spin-off pero al mismo tiempo es secuela del Like a Dragon (Yakuza) 8. A pesar de las horas que marca me pareció "corto" comparado con los otros así que lo recomiendo en rebajas. Este no es RPG, aunque lo ponga en etiquetas, la jugabilidad de combate es como los Yakuza 0-6, a tener en cuenta. Por lo demás, yo lo disfruté y lo terminé.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.