
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
익숙한맛 여전한 감칠맛
劇情非常不錯 戰鬥系統非常不錯 尾王非常的鳥 不懂在龍引擎如龍設計一個不給挑空的boss是想怎樣 但除此之外真的都很讚 好玩遊戲
光影效果烂的一塌糊涂,但游戏依然是好游戏,整个如龙系列我最喜欢的角色就是真岛大哥了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing
好玩
开头我想说,除开无印两部和黑豹外传两部之外,海盗外传绝对可以算是整个如龙系列之中让我玩的最舒服的一作了。 首先必须得说龙组这次不继续用JRPG的系统来做这一部的战斗玩法是一点都对的,对比起8代本篇拖沓的回合制战斗设计和完全靠数值提升来推动的玩法设计,8外传的即时战斗对游玩节奏的提升完全就是立竿见影的好,至少8外我不用再为了那点逼数值的提升,而去浪费人生爬那鸡巴傻逼塔和迷宫了。可以说这一作的战斗设计我完全是能自发性的去体验游戏的每一环,而不会出现说像是8代本篇那样,看见战斗都恨不得赶紧避开的烦躁感。在我看来我至今不知道为何龙组要在7和8上面做改变,还要将其称之为所谓的创新。明眼人一眼都能看出你这JRPG的模板,就是套的自家女神异闻录的游戏内核。而这本质上就一种是降本增效的行为,而且还让如龙本身爽快的游戏节奏直接毁于一旦,都这样了还何来创新一说呢?所以个人觉得8外能比本篇好玩不是没有原因的。再来说说为什么这一部是我玩过新如龙里面最舒服的一代,以往的如龙ACT旧作都会有着十分傻逼的敌人机制,最明显三样就是无限龟盾和读指令以及摸一下就直接触发玩家神秘大硬直的弱智机制,甚至更牛逼的还是每一作的战斗系统傻逼还不带重样的,这种情况就真的让人觉得十分匪夷所思了,没啥进步就算了,是怎么做到每一部都能傻逼的出花来的。不过来到8外传就完全没有这种傻逼情况了,龟盾读指令和大硬直统统说再见了,有的全是爽快的战斗节奏和有趣的战斗流程,打起来完全不痛苦甚至还觉得很有意思,真心不得不感叹这次龙组是真的开窍了,至少玩下来是蛮有乐趣的,虽然确实有不少重复内容,但一口屎没吃着还打得很开心我其实就很满意了。 然后再来说说游戏的另一大玩法,即本作大力宣传的海战玩法。其实这部分做的也还行,不过整体也基本上是靠数值来驱动,说白了就是刷数值就行了。反正除了亚门的战斗基本上没有什么特别大的难度,只要数值刷够一路平推都行。反正海盗战给我的感觉普普,就还行能玩的程度。 至于小游戏那一部分吧,我只能说这是如龙经典的保留节目了,可以说是让人又爱又恨,尤其是白金党对这类小游戏简直是苦不堪言。不过至少这一部没有说强制玩家去通关所有小游戏才能全成就了,浅浅体验一下就行了,甚至连打牌下棋也不是白金的硬性要求了,完全可以不打。所以不得不说这次龙组做的真好啊,终于明白玩家的时间是时间了,终于不用再为了个破逼成就去通完整个游戏的马桶了,这一刹那眼泪真的拉出来了。 说完玩法再来谈谈游戏本身的一个最大的问题,那就是龙组貌似不太懂得怎么去调游戏滤镜和HDR。整个游戏场景忽暗忽明都是小事儿了,全流程都过曝实在是让我忍不下去了。龙组甚至连预告片都不加掩饰的把这种过曝给展示了出来,我也实在不知道这是谁给他们的自信,这也一度让我觉得本作就是妥妥的一个粪作。不过事实相反,实际上如果打久了习惯这雷霆光照和滤镜后,加之这雷霆游戏内容的吸引力,其实这游戏画面也不是那么难以接受了。 最后再来说说游戏剧情怎么样,如龙的剧情向来都十分奇异搞笑没有逻辑,所以我开始玩的时候也对本作的剧情演出不抱太大希望。但看完之后我却觉得8外的剧情反而是排除无印12和黑豹12后,如龙之中最好的一部。本作剧情也时不时不讲道理没有逻辑,但基本上放空大脑不去思考,完全是可以当成一部动作喜剧片来看的。比起旧作那种不该雷霆的地方雷霆,该雷霆的地方又搞严肃这种傻逼情节编排,这一作反而更能整明白自己的定位到底是什么了。在我看来整个剧情或许没那么有逻辑,也会犯蠢,但它就是看着很有趣,让我能有推进看下去的动力,我觉得光是这样就比以前的如龙剧情强上不少了。至少,这部的剧情情绪点都是到位的,也不会说出现以前那种特殊场合却在那玩尬的雷霆情况,我也只能说这次龙组确实开窍了不少。 总的来说,日后也希望如龙新作能保持这个水准继续做下去,别在给我整龟盾读指令大硬直三件套了,也别再整你那死人春日斗恶龙回合制了,也更别在剧情上给我喂屎了,求你们了这样就很好了。
[h1]Pros[/h1] [list] [*]Six months after the Palekana incident, another incident involving the Yakuza occurs in Hawaii [*]A return to the action combat of Yakuza titles, Majima can change between styles and has many combos [*]Enjoyable and non-serious story surrounding a post Infinite Wealth scenario [*]Ship controls/combat is very simple and easy to execute [*]Large selection of outfits/accessories/rings to customize Majima's appearance [*]Side content is almost exactly 1:1 for Infinite Wealth (minigames/aloha links/photo rallies/shops) [can be a con for some players] [*][b]Jason (Best Dad)[/b] [/list] [h1]Cons[/h1] [list] [*]Pirate Coliseum is just as clustered and difficult to navigate as Gaiden's coliseum [*]Majima didn't need amnesia for this plot to work [/list]
Having played every Yakuza game, I can safely say this has been one of my favourites. Its light hearted, it plays like a yakuza game, it IS a yakuza game at its heart. Even better, we finally have a game where the sole star and protagonist is everyones favourite Mad Dog of Shimano! I initially thought going down the pirate route was too out there, but this suits Goro Majima perfectly. I had a really fun time playing this game, and I'd seriously recommend it to anyone who loves Yakuza, or is looking for a fun beat em up style game. Also, the story follows on directly from Like A Dragon: Infinite Wealth, helping to wrap up a few unanswered questions left at the end of that game. Cant wait to see whats next for the series!
いろいろと荒はあるけど面白いといえるームでした。 ぱっと見ぶっ飛んだ設定のゲームかと思うかもしれないですが意外にもちゃんと龍が如くしてましたしストーリーも一応8から地続きです。 戦闘はもはやおなじみの龍が如くですが一応パリィやらジャスト回避やらである程度アドバンテージとれるようになって駆け引きって部分は発生したかなぁと感じます、が、設定的にタイマンが非常に少ないのでまぁ大技、広範囲攻撃をぶっ放すってのが正解になりがちでちょっと大味でした。 海賊船でのバトルもちょっと遊びの幅が狭いかなと感じます。 もっとストラテジーやMOBA寄りにするか、あるいはもっとハチャメチャできるバカゲーに寄せ切ったほうが楽しめたんじゃないかと思います。(基本ブーストで突っ込む機銃撃つ大砲撃つってだけなのですぐ飽きます) とまぁ色々思う部分もありますが、最終的には面白かった、と思えたので良ゲーだと思います。
Vielleicht verstehe ich die Serie einfach nicht. Wenigstens kann man sagen, dass die Grafik für einen Playstation 3 - Titel von 2016 ganz hübsch ist. Oh, Moment: Das Spiel stammt aus dem Februar 2025. Also ... das ist dann mal die Optik. Ansonsten war das Tutorial ein ziemlicher Japano-Flipper mit geschwätzigen In-Engine Cut Scenes, die alle hölzern und zäh wirken. Das Charakter-Design schwankt zwischen smart (der Leibwächer-Koch) und ödem Klischee (der asthmatische Junge, der trunksüchtige Ex-Superman-Daddy, das süße Pet-Companion, das hübsche, viel zu jung aussehende Barmädchen ...). Viel machen konnte ich bisher nicht, außer per Button-Mashing Opferhorden verdreschen und von Cut-Scene zu Cut-Scene dümpeln. Davon ist ein großer Teil nicht einmal vertont sondern Textbox mit karikaturartigem Emotionsgeräusch dazu. Manche nennen das eventuell "genretypisch." Und ja, vielleicht wird die Pirate-Yakuza-Saga in zwei Stunden noch richtig, richtig cool, wenn man mal diese anderen Inseln erreichen sollte und dann kommt ein grandioses Open-World Spiel. Aber ich werde es bis dahin nie schaffen, weil die optische Hässlichkeit der Welt und die Langeweile, die der Spielanfang verbreitet, die Belanglosigkeit der erzählten Story und das in vielen Fällen stereotype Charakter-Design mir jede Lust auf das weitere Spiel genommen haben. Fazit: Werde wohl kein Fan der Serie werden.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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