
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 3.86/day in the week after.
About
A new legend begins as you step into the steel toe boots of Goro Majima, a man who has lost his memory and reinvents himself as a pirate on the open sea.
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain and his crew as they engage in exhilarating combat on land and sea in the hunt for lost memories and a legendary treasure.
Goro Majima, a notorious ex-yakuza suddenly finds himself shipwrecked on a remote island in the Pacific. Unable to remember even his own name, he sets sail in search of clues to his lost memories, accompanied by a boy named Noah who saved his life. Before long, they’re caught up in a conflict between cutthroat criminals, modern-day pirates, and other scoundrels over a legendary treasure.
Assemble a one-of-a-kind crew while upgrading your ship as you explore the open sea and forge your legend in the cannon fire of foes, unexpected friendships, and immense riches made along the way.
When an enemy pirate ship catches you in their sights, an exhilarating real-time cannon battle breaks out. Quickly maneuver into position while avoiding fire, then deliver devastating damage to board the enemy ship and take down the captain in all-out crew vs. crew brawls. Conquer the seas, discover hidden islands and acquire loads of loot like a true yakuza pirate!
Dynamically switch between the “Mad Dog” and “Sea Dog” fighting styles to mix-up attacks and deliver explosive combos, juggles, and aerial takedowns that reward your creativity with over-the-top action.
With “Mad Dog” style, utilize speed, agility, and flair to deliver precise yet powerful blows that stun your enemies into submission.
Or make enemies walk the plank with the “Sea Dog” style that has you dual-wielding short swords and deploying tricky pirate tools to kick some serious booty.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 10Kreviews | 88% | — | $10.6M |
| $74.99 | 8.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
smiling the whole way through :)
Combat is very fun but you only have 2 styles (one style is better than the other in my opinion). Ship combat is cool at the beginning but I wish you can brace for impact like in Assassin's Creed 4 to reduce damage because the enemy takes chunks out of your health at a higher difficulty. Also in ship combat, once you figure out the best loadout that's it no need to buy anything else. The substories are fun but there's less of them compared to the mainline Yakuza games. The minigames are all there though and I like the baseball one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 2.8K | 41% | $69.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 17.6K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 50% | $9.99 | |
| $8.6K | 63 | 79% | $8.99 | |
| $804 | 4 | 75% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.6M | 955 | 77% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is fun laahh omg. why do people hate it when first released?
真的很好玩~ 主線劇情很短 急著破主線可能很無聊 但是中間四處農資源的過程都是各種小遊戲很有趣
As a Yakuza/LAD fan (played 0, Kiwami 1-2, Y3-8, Kiryu's Gaiden and Judgement) The story is boring. At least in the first few hours. We only got Majima as an original character who lost his memories so technically not 100% Majima. New characters are super boring. I might be tripping but somehow IW seems to have a better graphics than this game. Gameplay is enjoyable though. Ship battles are a lil bit underwhelming but it's still fun. But the crucial thing that make me stop playing it is the crashing issue. This game crashed 4-5 times in my 4 hrs playthrough. I tried lower graphic settings, stop streaming in my friend's discord but it still crash randomly. So I lost all my will to play. Must have been the most disappointed Yakuza/LAD games I've ever played. (Haven't and won't play K3 tho but that ♥♥♥♥ 100% ass)
It's dumb, charming fun If you are new to the series, it will delight you If you are a veteran, it will feel like slipping on an old, comfy robe. And some new pirate themed slippers If you hate fun, never learned to laugh, or are one those horrid creatures who demand that games have "good writing" or "compelling characters" or "cohesive stories" I would look elsewhere, lol But if you just want some dumb, charming fun, you're in the right franchise
赶紧出9吧
完全玩不进去。。。这基本只是套了个如龙的皮,你换成其他皮也毫无违和感。。。。越做越烂
如龙!他就得打架!玩什么回合制!战斗爽!
Very enjoyable if you like this kind of thing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.