
In this cruel world, Nora's originally happy life is over in a flash. In order to repay the kindness of her adoptive parents, she resolutely embarks on the path of revenge. Will she become a revered paladin or an assassin of darkness?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 前言: [/h1] 最近突然开始想玩玩rpg,作为rpg大王就开始找了起来,突然就找到了本作,感觉这个名字和那个黑白发色的女主觉得这游戏在剧情上应该会很有意思,于是马上就下载了下载,玩到序章诺菈全家惨死后,她决定投奔光明或者黑暗这两个选项出来,我就知道接下来的故事一定不简单,于是当场上steam入了正版开始游戏,入正后过了序章加入了光明骑士的行列,因为看评论区都推荐先从光开始,游戏其实总共就三个章节加一个终章,一个章节收集一个珠,然后女主阶位也是三个等级,到第三章达到最大,然后世界线收束一般,玩光的时候打的黑影不难猜出是另一条线的女主,这个设计还是蛮有趣的。 [h1] 剧情(可能涉及剧透,请酌情观看): [/h1] 剧情讲的就是弃婴女主被一个商人接到并且养育起来,好景不长,在女主十岁那年,养亲被杀,养母也因此受打击而亡,哥哥也因被人下套死去,哥哥死前引开了女主并且留下了他父母亲的信物可以去选择加入骑士(代表光)或者刺客(代表暗)两种选择,所以本作基本是要进行二周目分别体验骑士和刺客的剧情才会有良好的体验,并且体验完整的故事,先从光讲起,女主决心加入光明找到了父亲之前的熟人,其讲女主教导成一名合格的骑士,之后在其帮助下女主开始收集三颗光明珠引出光龙杀死帝国统领,期间三次与身为暗线的女主交手,此时讲到暗线,决定走刺客线的女主会来到母亲之前的刺客组织,在完成一次刺杀任务后正式加入刺客组织并认识一对情侣,女方为女主提供了寻找三颗暗珠的线索并且女主开始寻找暗珠最终引出暗龙,最终在第三颗珠子面前,光与暗女主互相接纳,成为完全的自己(需要控制善恶值为50),最终干掉帝国统领自己成为新的帝王。 [h1] 游戏性: [/h1] 游戏性方面 本作作为rpg在战斗方面其实做的不太好,本作有职业点数的设定(但这个并不是用于传统的技能加点的设定,只是阶段任务的进度类似,技能是通过每一次阶位提升自动解锁的),无论你是走光还是暗都需要去做一些重复的任务来获得点数然后才能进入下一个阶位然后开启才能进行主线任务,而刷职业点数的任务很多都是重复的,杀十个敌人,采集多少个物品之类的,并且战斗方面也没什么亮眼的地方,但这就好在你不用怎么动脑,简单难度下一直a都能过(对于白天上班晚上打游戏的我来说还是有种放松大脑的感觉),并且游戏的boss战也没什么设计,打起来和打普通小怪没什么区别就是血量厚了点,boss也没什么有意思的出招,或者在对战中进行对话的设定,甚至和boss对话前都是没什么对话,就显得很空洞,并且游戏中各个角色也没有太强的存在感,除了女主外都没什么印象。好在本作是有大量cg的,真结局后在回想房间可以全解锁,这个设定很好,就是在玩的时候我不太想看cg,毕竟是女生作为主角的游戏,我会更喜欢处女通关,所以在玩整个游戏的时候我是没有看过什么cg的,感觉可能有点浪费游戏内容,但本作这样的光与暗的设定确实很有意思,如果能更多的讲好人物塑造以及打磨剧情的话绝对会是另一个和《king exit》一样的神作,都是讲女主落魄复仇的故事。在音乐方面其实并没有什么扣人心弦的音乐并且女主配音其实在游戏内也显得可有可无也可能是我没有看什么cg导致的,毕竟到打完二周目通关我才花了4个小时总计看过两个cg。序章部分会有些小游戏,并且在迷宫探索过程中会有些简单的解谜,稍微能丰富游戏内容,使得游戏出去战斗外没那么单调,并且游戏也是存在支线的,不过那都是和涩涩相关,一心想走主线的我并没有过多的体验,于是不做过多的评价。 [h1] 总结: [/h1] 总得来说,本作在设定上绝对算的上有趣,但是故事情节以及游戏性方面并没有做的十分有趣,如果你是像我一样被女主黑白发的样子以及你很好奇这个女主在游戏内发生的故事,你可以购入试试这款游戏,但不要抱有太高的期待,它的剧情和游戏性并不能很好丰富这个光与暗这个设定。所以如果要给本作打分我会给到7.5分,因为这个优秀的光与暗设定它确实戳到了我,并且在游玩过程中除了前期重复刷怪比较无聊,剧情相对平庸外,本作还是很不错的,可以当个小短篇rpg进行游玩,就是有点对不起这个定价,如果价格在15元以内会更好。
轻口味选白毛,重口味选黑毛 一个偏运动,一个偏商务,打通真结局就有全cg
~呜嗷嗷嗷嗷呜啊嗷啊~呜嗷呜呜~呜啊~啊嗷啊呜嗷呜~~~嗷~呜呜呜~~嗷嗷嗷呜啊呜呜啊呜嗷呜呜啊呜嗷呜啊嗷啊呜~嗷啊啊~嗷~呜嗷嗷~啊嗷嗷嗷呜啊呜嗷~呜嗷呜呜~嗷啊嗷啊嗷啊呜嗷嗷啊呜~嗷~呜嗷嗷~呜嗷嗷嗷呜啊嗷呜呜呜嗷呜呜~嗷啊嗷啊嗷啊呜嗷嗷呜嗷~嗷~呜呜嗷嗷~嗷嗷嗷呜啊呜啊嗷呜嗷呜呜啊嗷呜呜啊嗷啊呜嗷嗷~啊~嗷~呜呜嗷~啊嗷嗷嗷呜啊嗷嗷嗷呜嗷呜呜啊嗷呜啊啊嗷啊呜嗷呜~啊~嗷~呜嗷嗷~啊嗷嗷嗷呜呜呜呜嗷呜嗷呜呜啊啊嗷嗷啊嗷啊呜~呜~~~嗷~呜呜呜呜啊嗷嗷嗷呜啊嗷啊呜呜嗷呜呜~嗷呜嗷啊嗷啊呜~啊呜~~嗷~呜嗷~呜啊嗷嗷嗷呜呜~呜~呜嗷呜呜啊啊~嗷啊嗷啊呜嗷嗷呜啊~嗷~呜嗷啊~呜嗷嗷嗷呜呜啊啊嗷呜嗷呜呜~嗷~嗷啊嗷啊呜嗷嗷~呜~嗷~呜嗷呜~~嗷嗷嗷呜啊嗷~~呜嗷呜呜啊啊嗷呜啊嗷啊呜嗷呜~啊~嗷~呜嗷~呜~嗷嗷嗷呜呜啊呜呜呜嗷呜呜啊啊啊呜啊嗷啊呜嗷呜嗷啊~嗷~呜嗷呜~啊嗷嗷嗷呜啊呜嗷~呜嗷呜呜~呜~啊啊嗷啊呜嗷嗷~~~嗷~呜嗷呜~嗷嗷嗷嗷呜呜呜呜嗷呜嗷呜呜啊呜嗷嗷啊嗷啊呜嗷嗷嗷啊~嗷~呜呜嗷呜嗷啊
有骑士和暗杀者两条线可选,玩了单线骑士一周目的话剧情不算长,走个真结局(条件是最终决战前善恶值相当)就可以开全回想了。暗杀者线玩法比较重口属于g向的,骑士反而有大乃、玉足,相当可冲。跤的cg属于黄油中少见画的好的了,描写也细致,足控满足
Surprisingly Hardcore... i started from Light route to Shadow route and i never thought it will go to that level of extremism... This game is Great and Bad... gameplay is okay and it could be better... progressing and branching can be a little confusing... there is also ingame bug that havent been fixed or patche yet... but the story is uniquely interesting and that part is great. i wont spoil anything but.. things really took a turn... Light was not even close to what happen in Shadow definitely get on SALE if you are interested... --- Nora should have chosen a peaceful life instead... there is nothing good about revenge ..only grief
能+1 有中文 没成就
看得出来作者有构思世界观和剧情的想法。但是实际上这方面做的并不算太好,双线合并的时候衔接的不太行。 建议单周目通关直接开全cg,通关真结局之后主菜单会解锁回想房间。 至少cg和xp玩法这方面算是高端拔作,就是同项目的不同等级之间没有太大差异化,而且魔物玩法虽然有但是不多,即使如此也足够两大管饱了。
游戏流程较短,但是画风还是挺不错的,最后控制一下善和恶的比例在55左右就能打真结局了
Light and Shadow – Doppelganger is a story-driven role-playing game developed by Geocentrism Theory and published by Hanabi Games. Built in the style of classic Japanese RPGs, the game combines traditional top-down exploration, narrative dialogue sequences, and turn-based encounters within a linear adventure focused heavily on character development. Rather than attempting to deliver a massive open world or highly complex gameplay systems, the game concentrates on its central narrative themes, exploring the psychological struggle between justice and revenge through the journey of its protagonist. The result is a modest but emotionally focused RPG that prioritizes storytelling and atmosphere over expansive mechanics. The narrative follows a young woman named Nora, whose life is shaped by a devastating tragedy that destroys the peaceful existence she once knew. After being raised by loving adoptive parents, Nora’s world collapses when violence strikes her home, leaving her driven by grief and a powerful desire for vengeance. Determined to avenge those who cared for her, she sets out on a dangerous journey that forces her to confront the harsh realities of the world beyond her former life. Along the way, Nora encounters allies, enemies, and individuals whose motivations blur the line between right and wrong. These encounters gradually challenge her beliefs and force her to question whether her pursuit of revenge is truly justified. The game’s narrative framework revolves around the symbolic concept of light and shadow within Nora’s personality. Her journey becomes more than a simple quest for justice; it evolves into a struggle against the darker impulses that emerge from anger and grief. The title’s reference to a “doppelganger” represents this internal conflict, suggesting that every person carries both noble intentions and destructive tendencies within themselves. As Nora progresses through the story, she is repeatedly confronted with situations that test her morality and force her to decide whether she will remain a compassionate individual or allow revenge to transform her into something far more ruthless. Storytelling plays a dominant role in the overall experience. Much of the gameplay consists of dialogue interactions, narrative cutscenes, and character-driven moments that gradually reveal the broader world and its political tensions. Supporting characters appear throughout the journey, each contributing their own perspective to Nora’s quest. Some characters offer friendship and encouragement, while others question the path she has chosen. These interactions help deepen the emotional complexity of the story and give the narrative a strong focus on personal relationships rather than large-scale world events. Exploration in the game takes place through classic top-down environments reminiscent of traditional RPGs created with RPG-style development tools. Players guide Nora through towns, wilderness areas, and story-specific locations where they can interact with characters, investigate objects, and trigger scripted events. While the environments themselves are relatively small and linear, they serve as narrative spaces where the story unfolds through conversations and environmental details. Combat follows familiar turn-based RPG mechanics. Players encounter enemies while exploring and must strategically choose attacks, abilities, and defensive actions during battles. Although the combat system is straightforward, it provides a basic framework that supports the progression of the story. Battles often function as moments of tension between narrative scenes rather than complex strategic challenges. As Nora gains experience throughout the journey, she becomes stronger and gains access to additional abilities that help her confront increasingly dangerous opponents. The visual presentation of Light and Shadow – Doppelganger draws inspiration from classic 2D RPG design. Character sprites move through carefully constructed pixel-style environments while anime-inspired portraits appear during dialogue scenes. These portraits help convey emotion and personality during story moments, allowing players to connect more deeply with the characters. Although the graphics are relatively simple compared to modern large-scale RPGs, the style reinforces the game’s focus on storytelling and character interaction. The soundtrack supports the emotional tone of the narrative with a mixture of atmospheric and dramatic compositions. Music shifts depending on the mood of each scene, reinforcing moments of sorrow, determination, or tension as Nora continues her journey. These musical transitions help maintain immersion, particularly during key story moments where emotional impact is essential to the experience. Voice acting also contributes to the storytelling by giving characters additional personality during important dialogue sequences. Hearing the characters speak during major scenes helps convey their emotions more clearly and adds weight to the dramatic moments of the narrative. This feature is particularly valuable in a story-focused RPG where dialogue and character relationships form the core of the experience. However, the game’s heavy emphasis on narrative also introduces certain limitations. Because the story follows a largely linear path, players have limited freedom to influence the direction of events. The game rarely offers significant branching choices or alternate story outcomes, which may disappoint players who prefer RPGs with multiple endings or player-driven narrative decisions. Another potential drawback lies in the simplicity of the gameplay mechanics. The combat system and exploration elements remain relatively consistent throughout the adventure, with few major changes to the core gameplay loop. While this simplicity keeps the focus on the narrative, it may lead to repetitive moments during longer play sessions, especially for players who enjoy more complex combat systems or deeper character customization. The game also explores mature themes such as revenge, trauma, and moral conflict. These darker elements play an important role in shaping Nora’s character arc, but they may not appeal to every player. For those interested in narrative-driven RPGs with serious themes, however, these elements help give the story emotional depth and intensity. Despite these limitations, Light and Shadow – Doppelganger succeeds as a character-focused RPG that tells a personal and emotionally driven story. The exploration of Nora’s internal struggle between compassion and vengeance gives the narrative a strong thematic identity, allowing the game to stand out among many smaller RPG projects that focus primarily on gameplay systems. Ultimately, the game offers a modest but engaging experience for players who value storytelling above mechanical complexity. Its anime-inspired presentation, dramatic narrative, and exploration of moral conflict create a journey that is more about character development than epic world-saving adventures. While its linear structure and simple gameplay may limit its appeal to players seeking deeper RPG mechanics, those interested in narrative-centered experiences will likely find Nora’s story both memorable and emotionally compelling. Rating: 7/10
cg挺多的,难度不高。流程4小时左右 为了解锁cg必须得主动战败或者吃药,而且cg有部分是重复使用 总体来说当打折的时候值得入手。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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