
Lifespace Traveler is an action-packed, easy to learn, hard to master cyberpunk game where reality is split into dimensions called Lifespaces. No hand holding. No mercy. Fight your way and test your reflexes in fast-paced, brutal combat as you reveal the mysteries of an unforgiving dystopian world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
From its atmospheric setting to its masterful gameplay, this game pushes the boundaries of the genre and offers a journey like no other. One of the standout features of this game is its exceptional music. From the very first notes, you are transported into a futuristic landscape where pulsating beats and slashing stupid robots with your sword. The combat system strikes a perfect balance between tactical decision-making and crazy and hard action, forcing you to learn from your mistakes (read as you are slices trillion times by enemies) and adapt your approach to overcome those lunatics with swords. The satisfaction of finally killing an enemy and hitting him like a ball all over the map is soooo satisfying. The music acts as a character in itself, guiding your emotions and heightening the intensity of every encounter. I am definitely purchasing music as well it's good for programming :D
For those who do not usually play souls-like games like me. I watched the developer live-stream the game and played the demo. I have not finished the game yet, it is very hard, but the challenge is interesting for me. Like I mentioned I usually do not like those kind of games, but the checkpoints are close and you are encouraged to find the right way. Some funny situations come about from all the dying :D Maybe I am starting to like souls-like games, I don't know. I wold say check it out, it is forgiving in the dying compartment, but challenging as well. The bosses are brutal (for me at least). I am having fun. P.S. The soundtrack is amazing. From the live stream, the developer mentioned he made it himself.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
The game is fun. Each area is a unique challenge with many different gimmicks thrown in. The game alternates between combat and traps that require quick thinking and dodging. I died a lot when i agrro more than 2 enemies and it almost made me lose my patience in some areas when trying to pull them one by one and then get killed by the last one. There are a lot of difficult spots, but it gives a great sense of accomplishment after reaching the next checkpoint. Bosses are a plus, with different phases that are either combat or a puzzle. I liked the ingame music too. Recommended for players that miss the old times when games were a challenge to be conquered.
This game is awesome! It combines a bit of puzzle solving with a Souls-like combat mechanic. The level progression is very clear, which is nice. I like being able to spend an hour playing and still feeling like I'm making good progress. The difficulty level is pretty high, and you need to use your brain to figure out a tactic that works for each stage. It can be frustrating from time to time, but it's well worth it when you finally succeed. I would recommend this game to people who like bite-sized challenges with a slightly higher difficulty. Don't expect to breeze through the game on your first try.
I'm not a typical Souls-like fan, and I don't often play Souls-like games, but this gameplay is incredibly interesting and enjoyable. I really enjoy the story, and the ending is fantastic. I like the combination of different types of combat and challenges. For me, the game is not easy, and I died a lot of times, but it has something that sparks curiosity and urges you to keep playing and see what the next challenge has in store. Although the first level was slightly less interesting for me, I'm glad I didn't give up despite all the deaths, and I'm glad I got to see what awaits in the rest of the game. I greatly respect the person who made this on their own. Well done!
This is pretty decent for its low price, but needs some gameplay adjustments. The combat has too many cheap stun-lock moments which increase the difficulty somewhat artificially. That said, if you can try and be less gung-ho and take your time, you will get the hang of it. Seems like there is a fair amount of levels although I only played through to the first boss. I will definitely come back to this if or when the developer improves the combat. https://youtu.be/Gi4t8PrqWxI
In this game you have 1 slashing attack and 1 thrusting attack, a roll with no iframes, and no defensive controls. Yes, enemies will stop your attack chain by blocking, but you cannot block. The only way to meaningfully deal with enemies is to stand just on the edge of their attack reach, take two steps back, and then wait for the lock-on to glow red, at which point hitting them will dramatically send the enemy flying and deal most of their health, if you do it right. That's pretty much the gameplay. Details? Everything is obscenely stiff, the limited mechanics crumble in the presence of multiple enemies, healing is limited to more or less a single pickup per segment that gives you a varying amount of charges, enemies hold the items you need to progress so the description suggesting avoiding them is simply a lie, ranged enemies simply continue firing at you while you stand in their face cutting them up, enemy vulnerabilities are often in the middle of a combo and if you don't hit them at the right time you just eat the rest of the attacks, NPC dialogue is immensely drawn out to tell you nothing at all, I honestly can't think of anything to say that's complimentary. I know I got the game for three dollars and I'd be the first defender of "souls-likes" trying to do something different, but this isn't different, this is just lacking. Remember: If a game has an extremely limited number of reviews, and most of them have reviewed almost no other games, they probably aren't remotely indicative of the game's actual quality. It's nothing personal dude. Your game just isn't fun.
The game is a bit difficult to play, but thankfully there are plenty of checkpoints so one does not have to return much in case of failure. Combat is straightforward but addictive. The plot and world are very interesting.
This game is a souls like in a cyberpunk setting. This game was also made by ONE man, so there is only positive things I can say for it. The graphics and mechanics are pretty amazing, though I would've really LOVED a deflect mechanic. I know things like that are coming in the next game, so be sure to support this developer as it mega important and rare to have such developers who care for an actual game today. 10/10
The game settings and graphics are very cool. It's a bit hard/difficult to play, especially on a small laptop without a joystick 😊, but the game gives you hints about the controls as you play, so you can get into it very quickly. I really like how it's not all about battling enemies, but there are also these environmental puzzles that give you a break from all the fighting. Soundtrack is very well thought, and it keeps you very engaged throughout the gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 16 | 75% | $12.99 | |
| — | 0 | — | — | |
| $0 | 220 | 70% | Free | |
| $4.4K | 38 | 74% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 232 | 70% | $0.99 | |
| $4.9K | 55 | 71% | $6.99 | |
| $4.9K | 54 | 74% | $4.99 | |
| $4.9K | 69 | 74% | $4.99 | |
| $4.9K | 53 | 96% | $4.99 | |
| $4.9K | 132 | 70% | $1.99 |