
Help Taylor make life or death decisions, and face the consequences together.
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Languages: English*, French*, German*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine your usual day-to-day occasionally interrupted by a text from Taylor, the sole-survivor of a shuttle mission that crash landed somewhere in the vastness of uncharted outer space. That is the plot of [i]Lifeline[/i], a good mobile game with a very compelling sci-fi story that sadly doesn't translate as well as I would've liked to the Windows platform. Launched back in 2015, the game was originally exclusive to iOS devices, specifically the newly released Apple Watch, Back then, [i]Lifeline[/i]'s use of push notifications was so simple it was brilliant. This storytelling device actually added weight to the actions the player convinced the astronaut to take. Parts of the game were pretty linear, although you only noticed this after several playthroughs. The story crafted by writer Dave Justus helped sell the humanity of our marooned novice astronaut. I am a fan of the iOS version. However, it's hard for me to recommend the Windows 10 port for three reasons. First, the real-time notification mechanic simply works better in a mobile platform than on a desktop/notebook computer. Second, the game's messages didn't always register on Windows 10's Notification Center. As a result, if Taylor sends a message and you aren't there to see it, you might miss it until you reopen the game. Finally, new players may not know that the game is notification-based, which will cause plenty of impatient frustration. In short, download the game to your smartphone for the best [i]Lifeline[/i] experience. You can still play the Steam version for the story, the achievements or to support the developer. Just know what you're getting into.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It actually has an interesting story, and I enjoyed guiding the lost spaceman as his voice with an internet connection. However, the main gameplay gimic, in that everything is in real time - if Taylor says "Im going to walk to this hill, it will take me an hour." Then you have to wait an actual whole hour to pass. It just got boring really quickly. It was a novel idea but there should have been a speed up button for people who get bored sitting at a screen waiting for a person to walk for an hour.
移动端的体验相对好些,剧情引人入胜亦不失巧思,这段旅程有你同行,若有所思
“我打算来点甜香肠” 死机 “我打算来点甜香肠” 死机 “我打算来点甜香肠” 死机
这个游戏好像不能关,一关就重新开始了(......) 妈的
So, uh, the 30 hours played is because I left it open for long periods of time and just forgot about it. This game takes a unique approach to the story telling aspect of story games, as in everything happens entirely by communication with you and the main character, with periods of non-activity between conversation snippets. It was obviously first created as a mobile game and then moved to PC, which is fine, but I don't think the pause in activity translates well for a PC game. I liked it. The writing was decent. The pacing was good. It kept me coming back for more. Sometimes it seemed impossible to actually kill the main character unless you really tried, so the game is somewhat forgiving. After you beat it once, you get the option to speed it up, as in remove the pause periods and just go straight through. Unless you're an achievement ♥♥♥♥♥, there really is no reason to play more than once, maybe twice. However, it was an enjoyable game. I didn't (and wouldn't) pay $3.99 for it though. Get it on sale - either $1 or $2.
游戏很有意思,也有简体中文,退出steam后游戏内时间也会像移动端一样正常流逝。 但是吃甜香肠的时候会卡死。改成英文就好了。 希望能修复这个bug。
That was 8 minutes that I can't get back. It seemed interesting from the description, but the game was just not meant to work on PC. I really feel like I wasted my money here. 0/10
Not made for PCs. Get it on Android, the excellent writing is worth it.
My personal experience with this game goes on for quite a bit longer than Steam says as I've played through the mobile version of this game twice both on slow mode. This is a nice slow almost text adventure type of game where you end up caring about the main character and really want him to make it out. This game also has a plethora of endings. If you find yourself enjoying this game, then I'd recommend The Longing here on Steam as well. They share some similar gameplay elements. Also, it's worth pointing out that closing this game will not actually close it, but will minimize it to your system tray. So if you don't want extra idling hours on it then you'll need to right click it in the system tray and exit it, stop it from running in your library or use task manager to stop it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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