
Help Taylor make life or death decisions, and face the consequences together.
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Languages: English*, French*, German*, Japanese*, Russian*, Simplified Chinese**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm very pleasantly surprised with this fantastic little piece of interactive fiction. Sure, the sci-fi premise had me interested from the start, but Lifeline turned out to be a LOT more entertaining than I expected. The writing and plot is top notch with an incredibly likeable protagonist in Taylor. I didn't think the story would have kept me so engaged considering it's set on a desolate moon in the furthest reaches of the galaxy, but the rapport you build with the stranded science student keeps you concerned for his well being as much as you're interested in discovering just what the deal is with the creepy moon he's crash-landed on. Heck, towards the end when things go nuts I was absolutely hooked, even having dreams about it after I'd finished! What's most interesting is the way the mobile port paces the story segments, having the reader wait several minutes (and at times hours) between interactions with Taylor. This does an excellent job at conveying the character's isolation while adding scope to the overall narrative, not to mention injecting suspense when Taylor goes silent at tense moments. Although some may feel the wait is an annoyance, it's easily switched to "Fast Mode" after Taylor's first death, which will likely come early in your first play-through. For those with a bit of patience, exiting the game in "Real-Time" mode minimizes it to your taskbar where new messages will pop up as desktop notifications. My one and only complaint is that the text moves too fast for me to keep up with most times, being the slow reader that I am. This isn't a huge deal as I'd often just scroll up and take my time catching up while Taylor finished his thoughts, but it would've been nice to have some type of text speed option to work with. Anyhow, I really don't want to say much more for risk of ruining the story, but if you are at all into interactive fiction, I highly recommend this little gem. The first in a series of games, I'm hopeful the rest make their way off our phones and onto Steam, especially since this one ends in quite the cliffhanger. [code][h1]Curated by: [url=https://store.steampowered.com/curator/33004802-Chudah%27s-Corner/]Chudah's Corner[/url][/h1][/code]
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lifeline is essentially a story that unfolds in real-time. It's all diaglog based, with Taylor (the main character) describing what he is seeing and doing, and you can offer advice to tell him what to do next. So there are times where he'll need to 'travel" from point A to point B. So nothing will happen for an hour. You are literally expected to shut off the game for that time. I'm not sure it really works in a desktop environment, but the story and writing are definitely very enjoyable. If you do not have a mobile device capable of running the game, then definitely pick it up on Steam, as it's definitely worth experiencing. However, the story is best experienced from a mobile device, where you're fully immersed in the experience of the mobile-to-mobile communication, and the push notifications involved when Taylor wants your attention. There were no push notifications for this version as far as I’ve seen since I bought it. That severely hampers the playability of this. So overall, I cannot recommend this game on the computer. I do, however, heavily recommend it for your mobile device, which would have push notifications properly.
Conclusion - Unfortunately the game is simply a waiting simulator designed for mobile and given the amount of content/interaction, isn't (in my opinion) worth the asking price. I was expecting some similar type of game to Reigns when purchasing but have been left disappointed. What there is, seems like it could be a decent story, but with fast scrolling text making it hard to keep up without constantly scrolling back, and continuous waits of various lengths (with the very first one being around 2 hours) any immersion in the story is soon broken. Refunded. Update 2 - I waited another 1 to 1.5 hours and played some more. This time I could progress easily enough. But again it was another choice, then another wait (of 2-4 minutes), another choice then another short wait etc. After the introduction to the game I've lost most of my interest in the story. Think I'll cut my losses here. Update 1 - I launched the game again after 1.5 hours. Good news is that the game progressed without it running the whole time. Bad news is that the character simply says "It's further away than I thought...I'm not halfway there yet". Game really seems like a simple waiting simulator at this point. Original - Warning to anyone who is intrigued about trying the game - within the first 2-5 minutes (the first real choice) you'll be presented with the first wait. Of an hour+. At this point it starts to feel as if it's pushing your play time to avoid refunds. Currently I've exited the game, hopefully that hour will still pass in game and I can continue. However even exiting the game took ending the process in task manager for it to work. Also, the scroll speed of text is a tad too high for non-speed readers to keep up. But the game has promise, I'm interested in seeing where the story goes. So I'll play again later, if I can continue. But for now I can't recommend due to an intial blockage in play.
I recently received this game for free from BFG_Skipper. It is a point and click text adventure game featuring two protagonists, an unnamed radio communications operator from Earth (the player) and a lone survivor Taylor from a small transport spaceship Varia which crashed onto a desert moon of 31U00W around Tau Ceti. As Taylor explores the immediate surroundings to search for other survivors of the crash, scavenge for useful supplies and to stay alive long enough to send an emergency broadcast signal and hope rescue comes, Taylor will rely on the player to make decisions through various dialogue choices. During the first playthrough (Without Fast Mode), a large portion of the game requires waiting for the game to progress where closing the game and being offline will count towards game progression. This game can also be played and run in parallel with another Steam game that does not use up significant computational resources to get multiple achievements over more than one game. Recommended for casual gamers who enjoy short text adventure games, role-playing games or visual novels when at discount or in bundle offer as it takes less than 10 hours (actual playing time) to get all achievements.
Since this game will be leaving steam, I figured I would try and get the achievements out of the way. For the life of me, I cant figure out how the developer figured this game would be fun. On the first day alone, there is roughly 10 to 15 min or so worth of reading with approximately a dozen choices to make. This took over 3 hours because of the real time waiting. The story line itself isnt bad, but Im sorry, the waiting time is just ♥♥♥♥♥♥♥♥. If it wasnt for the long periods of waiting, I would actually recommend this game.
To get right to the point, I feel that this game isn't worth the money. In my opinion, I believe this could have been a good little text adventure, but it misses its mark. To begin with, I don't like the invariably binary "decision" prompts. Binary is fine when there are only two options, such as turn left or right, go forward or back, etc etc. But as the situation becomes more complex, two options is frustratingly limiting. There is one point at which Taylor asks whether he should try to capture it or try to kill it. There is no option for leaving it the hell alone, which I feel most people would have considered a valid option. Then there are the times that you are tasked with making a decision, but afterward, it immediately becomes obvious that it wasn't the decision that the game's writer wanted you to pick and it quickly circles back toward the other option. In a similar vein, in many cases, the two prompts that are offered effectively say the same thing. For instance, "Tell me what you see," and "What going on?" These are pointless interactions. Secondly, in my opinion, Taylor's dialog is poorly written. He often launches into an expositional dump or describes something in more detail than a person normally would in an actual conversation --which is what it is supposed to be. He makes jokes and side remarks that undermine the anxiety and fear that he claims to be feeling. And most annoying of all is that the game is apparently set in the distant future when humans are traveling between star systems and yet Taylor repeatedly makes reference to modern pop culture. It almost feels like the game is trying to drop names to make itself sound cool. It completely breaks the immersion. And finally, I feel that the game's visual design is poorly executed. It is supposed to be a text-based communication system, so one would think that its design would be reminiscent of modern messaging programs --such as Steam's chat system, for example. But instead, it is simply a stack of chat bubbles populated with an obnoxiously large font. The game rapid fires these text blocks at you and then goes silent for an indeterminate amount of time, making for an annoying pace of play. I have played a number of text-based adventure games in my time and thought that Lifeline would harken back to that genre, but this game shows none of the complexity of those old DOS-based programs nor even many of the better "choose your own adventure" books. In the interest of full discloser, I admit that I have not thoroughly investigated every aspect of this game. So I am unable to fully evaluate it. However, I will say this. I played it for several hours, getting what seemed like rather far into the plot of the game before Taylor stupidly died of a heart attack moments before being rescued. I have the option of rewinding the story and trying again, but I feel no inclination to do so. I didn't find the story particularly compelling nor fun to participate in. Take that as you will.
The IRL waiting time just makes it annoying. There is apparently a speed mode which let's you play the game faster but that is only accessible after you finished the game once. Just let me decide how I want to play the game. Edit: Game doesn't start anymore. Why? Don't know don't care, gonna refund it. Edit 2: Be careful, because the game doesn't shut down when you close it, which makes it easy to get on 2 hours without actually doing much and then you can't refund it.
好几年前手机玩过,这个移植版本在原剧情结束之后还增加了大概几小时的后续剧情。 当年第一次玩这样的游戏时就感觉很棒,现在还补完了一部分的后续,还挺棒的。
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yo i LOVE this game but it is NOT meant to be played on a computer. get it on ya phone for a better more immersive(and cheaper) experience!!!! also RIP lifeline you will be missed :pray:
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.