
Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
kötü anılarım var bu oyunla ilgili ama oyundan bağımsız kötü anılar söyliceklerim bu kadar. hala favori life is strange oyunum 2. oyun.
True colors is deck nine's best game, mainly because it introduces a whole new cast (besides steph), but also because they put effort into the game. The voice acting was good, but the facial expressions could've been better, sometimes the face doesn't match the emotion the characters are trying to convey, but the voice does, but the voice and face need to match up to make it work. The last chapter would've hit harder if alex and gabe had actual child models, with their regular models it just looks like adults acting like little kids. The story was still good though, so 9/10.
It's just boring and forgettable. Literally, i can't even remember what the story was about. 😭
Для мене це дуже слабка частина, яка значно програє першим частинам. Вважаю цю гру паразитом, який продається лише із-за назви Life is Strange. Перші частини чіпляли самобутністю та вдалим розкриттям сюжету, коли тут ми маємо незпрозуміло що. Гра 5/10.
If only Haven Springs was a real place. (minus the mining, anyway) This game permanently lives in my heart. The place, the people, the story. Steph is probably the best character in it. If there is one game character I could sit and have a few beers with, it'd be her. The soundtrack is glorious. Home by Gabriella Aplin was just a beautiful choice among the many used/written for it. The scenery is stunning and evocative. Alex' story is tear-jerking. Played through twice and will no doubt play through many times more.
**LiS Reunion prep - part 4 review** Ugh man. Here I was, thinking that Before The Storm is the worst game from the franchise I've played, but it turns out I was wrong. I am sad to say this, but I think that True Colors was even more hella disappointing than BTS. Why? I honestly wish I could tell you, but I'd be here all day yapping about this game, so I'll just keep it short. Most of the OST is unfortunately consisting of licensed music, which is already a negative. Because with the option of toggling the licensed music off, you basically have no soundtrack. And it's a damn shame too, because the licensed songs are actually great. The story overall felt so uninteresting, with most characters being quite forgettable. Jed being a villain really didn't work out. Sure, it caught me by surprise initially, but the ending of this game was really freaking disappointing. The only characters I kinda cared about were Steph and Ryan. Way too much forced content that ended up making the game look bad. The pacing - absolutely boring and mega slow. It's also shocking how this game took me as long as Before The Storm to get through. Just 12 & half hours long with side content exploration included? Unacceptable. Now onto some positives. The only things I truly enjoyed about the game were the LARP thing in chapter 3, Alex's power felt unique and interesting, and the graphics are truly amazing. But other than that? I honestly don't know what else to say tbh. This is not a great Life is Strange game and I was left with nothing but disappointment, to the point where I am not even interested in checking out Steph's Story. 4/10 game I hope Double Exposure ends up being a better game, even though for some bizzare reason TC has 7k reviews with 91% very positive reception, whereas Double Exposure has like...4k reviews with 66% mixed reception... I could say I'm looking forward to playing through DE, but I also keep my expectations in check.
Местечковая история, которая вызывает мало эмоций, к сожалению. Персонажи соу-соу, сила соу-соу, история соу-соу. В целом -- ок.
I'm super glad I got this on sale because it's not really worth the full price, especially since I just finished Life Is Strange 2, cried about that game for weeks, immediately got this one a few weeks after and was... shocked at the stark differences. It's a character story first and second, and a choices-matter game third. I know it's from two different studios but seeing the direction the new guys are taking with the Life Is Strange series? I am more than happy to have this be my last purchase of this series. I kinda wish I could refund it and have LIS2 be my last interaction with the series but 15 hours is 15 hours. I really wanted to give this a fair shot. The game is beautiful though and I'm happy they gave good representation (Alex and their family) to us Asians and about being in a broken family. The design of the town and its' multiple places? God, it's cozy and well-made. At first, I thought Alex might not be great and that the story will not do well with this type of character but the moment I finished the game, I notice it wasn't Alex. I ended up loving her as much as I love Sean (LiS2). The game wanted to tell a town mystery, a story about empathy and belonging, a story about a girl suffering from a broken family and having to be independent so quickly, a story about having these powers that make life way too strange for her- I see what they're trying to do- and I love each of its' story beats and moments- but my God, the way it was all put together? Janky. Not as 'oomph' as I wished it was. It's handling very strong topics but it feels muted. Not gut-punching. I wondered why that is, and then it hit me. The choices I make and what happens after those choices- does not feel as impactful or memorable as LiS2's. For True Colors, I feel like I was watching those 'pick your own adventure' Youtube videos where you choose what the next scene would be at the end of it. For LiS2, I feel like I was literally there, in that room as the character, as we go through the anxiety, the unknown, the high stakes or the calmness before a possible storm. I am in the game- meanwhile for True Colors, I can tell I was playing a game with choices. I'm not melting into the world, I'm just trying to finish scenes so that I can choose the next Youtube video option. It's not a bad game by any means, which is why this is not a thumbs down review. I think there's something here and the last chapter with Alex's family member was very special to me, but I just wish it was more interactive and immersive. I wish the game's UI was better and I wish it was telling a story too, but it felt like I was literally looking at UI that was made to finish the job or fulfill the basic purpose of UI and not because "Oh, let's make it look like Alex's journal or music records because she loves music records."- there was no theme to its' UI, basically. So, when I went to look at my choices, I just felt muted and, "Oh, OK, it seems the majority don't know that was an option too."- Don't be afraid of making it look like the character is touching your world. We are literally playing the character and it would be nice to see rough and personalized edges of Alex rather than something so polished and minimalistic. I must say, I really appreciate Alex's journal a lot and it shows what type of person she is as she navigates her emotions. But yes, I don't hate the game at all- I just felt like there were a lot of missed opportunities to make it gut-punching and stick with you. The sale is good, and I recommend just getting it on sale for what it is. This is just my two cents when it comes to Alex being so independent and strong and how the story tells it. It's obvious she is struggling quietly but she keeps telling people she can handle it. What would be really cool is- what if, when we choose the "I'm not OK" options, she doesn't truly say that? But only after we learnt to accept our emotions, she finally listens to us and she finally says what we choose. It'll give so much immersion to what it's like, as someone that had to be strong her whole life and never being able to just say, "I am not OK."- maybe Alex can say it with either Steph or Ryan or someone else- Anyway, with how lackluster the choices feel, if they want to put less importance and stakes in our choices and more to character story, how about doing something like that? Once again, I understand it's a different studio but that doesn't mean the studio should be less creative in telling their stories. Eraser dust on a sketchbook page that is a bit crumpled- can tell a story too. Don't be afraid of those touches. I adore Alex, Sean and Daniel,.. and I'm sad we won't see more stories of random people trying to figure out their powers and how to navigate life with it. It is as they say- Max Caufield coming back sounds more like a threat than anything, haha. It's fine if they want to go down that route where they just tell Max's story. It's their choice. I'm just glad this means I can move on to Lost Records: Bloom and Rage and other stuff from Don't Nod Entertainment and hopefully other studios that might want to do choices-matter games!
The worst of the Life is Strange franchise, yes, worse then double exposure. This game took me at least 4 years to get through, it was absolutely awful. I mean- Some of the characters were okay?? but it was a ♥♥♥♥♥♥ rehashing of the first game with no risks and nothing interesting happening in it. I hated the Larp. That probably contributed to a large part of my hatred to this game. 4 chapters that feel awful.
Me dio cancer de ojo. Mis 10 horas que nunca podre recuperar. Forzado, lineal, obvio, caquita... De todos los juegos en mi vida, esta esta hasta abajo. bye, nexxxxt.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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