
Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10
Its a great pull on your heart strings choices matter rpg. worth it
perfeito demais, como todos os outros.
Where can I start with this review? I got to say that at the beginning I didn't have high expectations of this game, I've read some other reviews and seen many fans saying this was one of the worst games of the franchise after LiS:DE; but here's my opinion. Life is Strange: True Colors has clearly took the formula from the original game and applied it to this release: An introverted girl with a mental superpower in a small town traying to solve the mystery behind the death of another character, the optional situationship and the "unexpected" plot twist at the final episode (sorry for the spoilers btw). And sometimes narrative felt slow and, other times, they kept going over the same thing, restating points in different words as if they were trying to kill time to make the gameplay last longer (especially in the final charpter). However, (and I'm not saying this because of being a huge fan of the franchise) LiS:TC still has it's own personality, and there were some things that were pretty nice, like adding quests, so now you can do mini quests while you're still playing the main story (wich is something that we didn't have in previous releases), you can interact more with your enviroment, and, of course, the main story still has a dept like in previous LiS games, as always you can empathize with the characters, and their back stories. So, in conclusion, the decline in quality, compared to previous releases of the franchise, is quite evident; but if you play the game without comparing it to the other LiS games it is still a beautiful game and its completly worth it.
La historia es muy bonita los graficos ni se digan no se por que el juego tuvo reseñas negativas la verdad vale la pena conocer esta historia del juego si lo encuentras en oferta aprovechalo la verdad es un juego que si se disfruta mucho sobre todo la musica que tiene el juego
I wish there was an option to say hey do you. As someone who played both LiS, LiS2 jumping to the narrative story by Deck Nine was interesting. I like the visuals and the characters felt grounded, and the setting is very well stereotyped *iykyk*. I had a kick out of it in Chapters 1-4 but the ending and the whole visual novalization of the game was kinda rough to get past. I felt I was watching a show rather than playing a game and there are audiences for that it's not me. Plus it just felt short, like very little walking around Haven compared to other games. I liked some of the navigating trauma and decisions to get to the "good" ending seemed good as well as some of the dialog choices were fun but overall it fell flat for me. But the MC is cool enough but the power was not explored enough compared to LiS. Like cool I feel the feelings of others and it lead to some of the best moments in the game, but that was like one a chapter and it really was not explored besides almost easter egg moment in between these moments.
Game crashes every time right after i try to enter the tavern in chapter 4. Pretty annoying due to the fact, that the game is really nice up to this point.
Okay, it's a little TOO woke, but it's not a bad game overall, atleast in my opinion. I think how the story starts was definitely a little shocker and definitely a hook to get to play more, but some parts I will say were a little boring. I think the concept of alex's power is.. boring, but I wanted to see the potential into what she could really do with it. What I kind of liked the most was how they explained a characters story a little differently. It was told in a way that was extremely creative. For example, you had to learn about someone's character through an emotional connection with a certain object or even someone else's emotions about them which I thought was so cool. Another thing I liked the most was the scenery and really how all the characters looked. I thought the game was extremely beautiful the characters didn't look wonky like they do now. Other than that, this game you could skip, but at the same time I feel like if you aren't atleast giving it a chance, you could be missing out on a really enjoyable experience.
I liked it a lot, but your mileage may vary depending on whether you can relate to the story and are in the right mindset. Thid is contemplative, bittersweet, melancholic stuff that perhaps hits harder if you're in a time of major transition in your life. The main themes, of home, trauma, loss, grief, emotional (dys)regulation, finding community, etc., are handled well. There's a good sense of place, too - New Haven, Colorado looks like a lovely, cosy town, with its warm autumnal feel. The music is also quite good, although that heavily depends on your tastes. It is quite flawed, though: The empathy superpower feels a bit superficial. This is a largely linear experience. The choices you make are mostly minor and ultimately only serve to colour your journey, but not define it. Don't expect anywhere near Scarlet Hollow levels of player agency. There are different endings (two major outcomes, with additional minor subvariations), and you get to choose a romantic interest from two options (or three, I suppose, if you choose to stay single). The environments are nice, but exploring them can feel a bit hollow and rote, as there isn't much of substance to actually do between dialogues. I would have liked to see more fleshed out characters, and more depth of interactivity. The mechanics feel a bit tacked-on. There's a persistent feeling that this game is a bit underdeveloped and that development could have done with more time or resources. There's also a really annoying design failure: interactions that trigger the end of a scene aren't clearly signposted at all, so you might interact with an object out of curiosity, and suddenly you're taken to the next scene. For example, later in the story, you're investigating files on a laptop. One of those files links to a map. If you check the map before investigating all the files in the computer, you can no longer do so, because you've suddenly triggered a major cutscene. You can't go back. There's no indication for the player that this interaction will arbitrarily end the level, so you're left feeling a bit cheated. Completionists beware. Ultimately, whether you like True Colors hinges almost entirely on whether you get on with the story and the characters. I certainly did, so I enjoyed it, despite some frustrations. Recommended, but with some reservations.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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