
Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
起初看大家的评价就不太看好本作,通关后发现本作确实有很多地方做得不够出色,本体甚至不如DLC有感觉。很多玩家,尤其是国内玩家把锅甩给DEI,认为是所谓的“政治正确”毁了《奇异人生》这一IP。实则不然,本人今年研究的正是Square Enix,选择的切入点便是《奇异人生》IP逐渐陨落的客观原因。不少外国文献对DEI持正面看法,认为问题核心出在一代之后更换主角上。我个人则是认为无论是否更换主角都并非主要原因,二代我个人是非常满意的,且《双重曝光》的Max回归并没有给我带来多少惊喜;而DEI虽然可能影响了本作主角的外在形象塑造,但并没有毁了包括一代就有的女同Stephen等角色的内核,因此我认为本作的剧本稀烂,把可交互式电影游戏做成了Gal Game,这才是最主要的原因。 本作游戏画面比之前的几部作品饱和度要高很多,人物建模有点过于卡通,这一点还是可以忍受的范围,毕竟剧情本身才是《奇异人生》系列最重要的元素。说到这里,有两部能拿来与本作比较的作品:一部是皮克斯公司出品的以“情绪”为主题的《头脑特工队》,另外一部是由Supermassive Games工作室出品的《黑相集:心中魔》[strike] 《小小梦魇3》和《弗兰克·斯通的阴影》均出自该工作室 [/strike]。 首先是本作超能力设定与《头脑特工队》有些撞梗,这一点无伤大雅。到了第五章没有类似前作的大场面也没问题,毕竟讲述一个平淡的故事也能让人感动的《头脑特工队》正是这一先例。但很遗憾,本作编剧的叙事与铺垫极其糟糕,将所有伏笔全埋在最后一章的开头,以一代最终章Max陷入混乱时间那样的表现形式回忆女主的背景,从而引出最后的双开式相盒作为证据草草收尾,对于“本色”这一主题的描述完全没有刻画出《头脑特工队》那样的深度。此外,《奇异人生》这一IP是像青春文艺片一样在描绘不同环境下青少年的各种不同的成长,回顾前作,无论是Max、Chloe还是Sean都会在前期做出无法挽回的后悔的事,但随着剧情的推进直到后期变得逐渐坚强并做出不后悔的选择。到了本作女主的超能力并没有像Max或者Daniel那样随着剧情逐渐成长,在第二章之后编剧也停止了对“True Colors”的探索和升华。女主的表现更像Gal Game那样可以从一开始就走在正确的路上[spoiler] 需要每一章都要帮助不同的人,从而达成最终小镇所有人都站在女主这边的结局 [/spoiler],最终达成一个相较前几作来说非常完美的结局,但如此一来就失去了成长的机会(PS:即使没能达成也没有成长线,这就是本作非常灾难的一个地方)。 至于游戏性这一块来说,《奇异人生》的几部前作本质上是游戏但还是相当有电影的感觉,到了本作搞了个可以自主选择交互房间的自由设定,甚至可以反复进出的那种,类似于电影的观感便大打折扣。其实固定人物走向并非是糟粕,这一点和《黑相集:心中魔》一样,没有取同系列前作的精华,一味想要突破“电影式”的交互加了很多“自认为增加了游戏性的互动”,但结果就是做的不伦不类。 对于开发商的建议是本作前两章其实还是可以的,问题出在后三章——三、四章整体可删、第五章前半段内容融进前四章,把重心放在女主的成长线而不是爱情线上。开发商和发行商作为跨国合作关系除了要消除文化隔阂以外,还要正视自己的不足(本作的编剧就不要再担任这个IP的编剧了),多借鉴原开发商在前作的高光,不要硬是做出另类的东西来标新立异来凸显自己特有的风格,希望你们能早日找到自己的“True Colors”。
If your coming off Life is Strange 1 and 2 then this game will feel like a Halmark movie. Lower stakes, Smaller location and smaller cast. You will either love it hate it.
Life is Strange: True Colors — a unique original or a poor imitation of Life is Strange 1? Life is Strange: True Colors tells the story of Alex Chen, who hides her “curse” from everyone — a supernatural ability to sense and influence the strong emotions of others. But when her brother dies — supposedly in an accident — Alex uses her power to uncover the truth. The game also tries to replicate the success of the first installment — and it actually succeeds. A key innovation is the gameplay. The protagonist’s ability to feel emotions and read other people makes the experience feel fresh and engaging. Definitely recommended. Life is Strange: True Colors - неповторимый оригинал или жалкая пародия Life is Strange 1? Life is Strange: True Colors - это история о том, как Алекс Чэнь от всех скрывает своё «проклятие» — сверхъестественную способность считывать сильные эмоции других и влиять на них. Но когда её брат погибает — якобы в результате несчастного случая, — Алекс использует её, чтобы узнать правду. Также игра пытается повторить успех первой части и у неё это получилось. В качестве нововведения - геймплей. У главной героини есть способность чувствовать эмоции и читать других людей, что делает геймплей в игре более свежим. Однозначно рекомендую Life is Strange: True Colors — неповторний оригінал чи жалюгідна пародія на Life is Strange 1? Life is Strange: True Colors — це історія про те, як Алекс Чень приховує від усіх своє «прокляття» — надприродну здатність відчувати сильні емоції інших людей і впливати на них. Але коли її брат гине — нібито внаслідок нещасного випадку — Алекс використовує свою силу, щоб дізнатися правду. Також гра намагається повторити успіх першої частини — і їй це вдалося. Як нововведення виступає геймплей. У головної героїні є здатність відчувати емоції та «читати» інших людей, що робить ігровий процес більш свіжим. Однозначно рекомендую.
My Quick Honest Review of LiS True Colors: After playing all the other LiS games apart from Double Exposure (as I'm not going there), I can say I just cannot recommend buying this game. Yes it's in the LiS universe we enjoy and the setting is beautiful, graphics are lovely, vibe is so cool - yes I'd love to visit somewhere or live somewhere like Haven Springs - I live in the UK, so the setting is beautiful and takes me to a place where I'd want to be. However, the same cannot be said about the story and characters. I should mention as well I cannot get any further in the game than Charlotte's breakdown in her art room as it crashes at the end, and I cannot get past it which obviously adds to the frustration, but even if I had finished the game, my feelings would remain the same. Although the setting is great, the voice acting, characters, and story are lackluster - LiS, BTS, and 2 all felt immersive and realistic to some point - even if the world didn't truly exist, you cared for the characters, you put yourself into Max, Chloe's or Sean's shoes - but with True Colors, I feel myself not caring. Yes the first chapter pulls you in with the emotional storytelling, but after the whole Gabe incident, all conversations, relationship dynamics, just feel fake and distant. I just couldn't find myself interesting in actually seeing what relationships I could build with characters, and big decisions just seemed to take a shallow outlook on mental health as if there were not any wider options. Even on sale, my personal opinion would be to skip this game - just because for me it was the first LiS that ruined the series for me.
A game for empaths, and not only for them… It leaves an indescribable emotional impact. I believe everyone should play this game. It helps you see life and the people around you from a completely different perspective, making you realize that things are not always as they seem and that people feel far deeper than they show. One of the best games in the Life is Strange series and among the strongest in its genre. It touches on an incredibly important theme — emotions matter, and empathy is not a weakness, but a superpower. 🌈
hell naww too much woke ♥♥♥♥ stupid writers and screenwriters. What world do they think they live in? Get back to reality, you sick brains, you're obsessed with LGBTQ nonsense. worst life is strange game ever
这个系列的游戏我可能也追了7年吧 也许这就是对我来说的最后一代 7年来,他没变,我依旧喜欢里面的禅模式 听着乡村音乐,看着游戏内的风景,真的很令人放松 7年来,他也变了,政治正确、lgbt可以说是无孔不入,正如某个steam评价所说,我不讨厌彩虹旗,我不倡导lgbt。[spoiler](我甚至乐于看到主角搞女同。)[/spoiler]但我讨厌大麻,在我的认识里,吸毒就是吸毒,他不是药,他不能解决你的问题。而游戏中却试图合法化,并向你进行正面的宣传。 对了还有藏独旗事件,纯纯恶心人,评价为[u]♥♥♥ [/u] [spoiler](哈哈被和谐了,知道我说的那三个字是什么就行)。[/spoiler] 至于主角本身性格刻画,说实话,作为似乎童年有一点相似境遇的我来说,她似乎就像一个影子一样,在下一段剧情还没出来的时候我就知道他在想什么,他会说什么,我可以深深的理解,为什么这个主角是这样的性格,为什么他会突然在好朋友前性格暴发,为什么会做出这样的事情之后为什么会感到深深的自责。我懂主角,主角懂我。 就让我对《奇异人生》这个IP的所有念想留在这吧。 《奇异人生》 《奇异人生:暴风前夕》 《奇异人生2》 《奇异人生:本色》 完…
Wow, the best story i guess. I thought true colors would be the worst but I was wrong. I've never cried so much in any other Lis games. Perfect (don't buy DLC)!!!
I was really excited when this game came out, but it appears this is where the downfall of all LiS games started. For a 60€ game, the story felt very rushed and i don't think it was written well either. The graphics and music were good, the characters were likeable, but it didn't have the LiS feeling i had playing the 3 games before. The game itself feels just like a cash grab since the previous ones succeeded. Although i love LiS series, this one didn't leave me sobbing and it didn't give me different perspectives on life like the others did. I would replay the older games, but definetely not this one. I hope Reunion won't be a flop like this one.
Plays like a movie, and a boring one. Does not measure up to Life is Strange 1, which was lightning in a bottle and cannot be replicated.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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