
The saga of Max and Chloe, and the fate of Caledon, is yours to decide! Play as both Max and Chloe as an all-new story builds towards an epic climax. The fire will force Max and Chloe to make devastating decisions. Can they find a future together… Before everything burns?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Im Vergleich zu Life is Strange: Double Exposure ist dieser Teil ganz klar schwächer. Die Geschichte war natürlich sehr packend und hat einen in seinen Bann gerissen, sodass ich das Spiel an einem Tag durchgespielt habe xD Sie haben darauf verzichtet die Geschichte in Kapitel zu unterteilen, was dem Flow sehr gut tat und vor allem gab es dieses Campus Social Media nicht mehr! Diesem Teil fehlte jedoch ganz klar der letzte Feinschliff. Die Dialog der NPC waren dieses Mal sehr dürftig und auch die Dialoge etwas abgehackt. Dennoch finde ich es toll, dass sie Chloe zurückgeholt haben und das durch einen plausiblen Grund! Die Geschichte rund um Max und Chloe konnte somit endlich ein Ende nehmen mit dem man zufrieden/ glücklich ist. Ich liebe die beiden Charaktere! Finde es zwar schade, dass es zu ende gegangen ist, aber auch hier finde ich: in einem würdigen Rahmen.
C'était tellement mauvais.. pourtant je suis une fan de l'univers LiS mais surtout de l'ère Dont Nod. C'était du fan service absolue. Aucunes émotions.. et la jouabilité proche de 0. Franchement j'avais juste envie de prendre mon téléphone pendant tous les dialogues. Arrêtez de massacrer la licence, racontez d'autres histoires. Merci !
I tried to like this game but I just can't. Clearly just nostalgia slop. Safi deserved better and chloe and maxes story should've been one and done
Bardzo mi sie podobała dalsza historia Max i reszty paczki:) Warto ograć słabsza cześć Double Expouse by zrozumieć relacje postaci i móc podejmować decyzje na ich podstawie :D Jestem zadowolony z tego w jaki sposób wprowadzili Chloe z powrotem do życia pomimo dwóch zakończeć w pierwszej cześci w obu przypadkach jest to do zaakceptowania. Licze że jeszcze Max nie odwiesiła swojego aparatu i swych mocy na kołek i razem z ekipą jeszcze uratują jakiś świat :D
Nejlepší
(Minimum-spoiler review) Overall rating: 3.5* Note: To meaningfully appreciate the story, the game definitely should be played after LiS and LiS: DE, in that order. In this review I will assume knowledge of LiS: DE in particular, to which it is much more closely comparable than it is to the original game in every respect. For additional context, this reviewer is someone who loved the original game ten years ago, and also had an above-average opinion of LiS: DE. The [b]setting[/b] is the same as LiS: DE. It is at a different time of year, and the campus is opened up a little, but some of the key locations may feel almost too familiar already. I had hoped for much more scope to freely explore the Caledon campus, but the opportunity is largely missed - all the scenes that are set in the grounds tend towards being slightly tedious (but are not ultimately excessive in length). In [b]atmosphere[/b], for some reason it doesn't quite have either the slightly twee, artsy/boho feel of DE, nor the grittier, rustbelt-punk flavour of the original - although it partly makes up for this with pace and intrigue. The [b]story[/b] is detective fiction, with a supernatural sub-plot. Max's rewind feels less consequential than in the original game, and for the most part its use is restricted to when it is required to advance a fairly linear plot. However, given the immense complexity of managing player choices across three games and multiple timelines, I cannot quite fault it for that - as it achieves some very difficult plot manoeuvring and stitching mostly seamlessly. I say "mostly" as there is one fairly substantial retcon, that does feel a little jarring if you remember what happened in DE. I am not convinced they made the best possible narrative choice in how to handle the problem they needed to solve there. [b]Characterisation[/b] is generally weaker than in DE. Only two of the central characters are well developed, and in ways that are partly dependant on player decisionmaking - but Max, our protagonist, is not one of them. Reunions leans heavily on DE to have already done this. Nor do either of the proffered love interests from LiS: DE have much of a showing - again, without DE, they would feel pretty one-dimensional. This is partly a consequence of the brevity of the game story - and overall the choice of which characters' development to emphasise feels like it was the right priority. The [b]voice acting[/b] remains excellent (standout performance: Ashly Burch as Chloe - not that many voice actors can give you chills from sheer emotional rawness). The [b]motion capture[/b] is weaker than in DE however (where it was outstandingly good) - unclear if this was due to budget/time constraints, or direction - not inclined to blame the actors who have proven their ability in other titles. I have almost literally nothing to say about [b]gameplay or puzzles[/b]... the game is story-driven almost to the exclusion of gameplay. There are very few mechanics, and certainly nothing new: rewind from LiS and backtalk from LiS: BtS both make a reappearance, but both are more enjoyable and better developed in their original games. I did not even notice a real or meaningful in-game timer on any of the moments which would have been time-sensitive within the story. Other general critiques: - DE was significantly shorter than LiS 1, and Reunions is shorter again. Again, arguably it is rightsized for the story it had to tell - but unlike with DE, having got the "good" ending the first time, I don't feel like I have anything really to gain or learn from a replay. - Again, as with DE, but to an even greater extent: the game world is pretty tiny. And again, unlike DE, there are precious few new settings. - Not all plotholes from DE were resolved... this should probably be counted as a mark against DE rather than Reunions. The two games do feel like standalone stories - a duology - rather than two acts of the same play. On narrative grounds releasing them separately feels right. Overall, whether for fans or mere appreciators of the series, this is certainly worth a playthrough. However, I cannot imagine that it would be compelling at all without having played DE.
Chloe:我想把这玩意染成绿的
As a long time Life is Strange fan, this is an 8.5/10 from me. Overall - MUST RECOMMEND The Good : This is fan service, this is what the fans wanted after ten years. What a fitting end. (I always want more of Max and Chloe's journey through time travel). It combines both prime gameplay features (time travel and backtalk) of the original two games, with the modern age graphics and mocaps. Caledon as always is a lively place, compared to the dark backdrop of Arcadia Bay. Kinda place where I wanna live in some day. The Bad : This feels like a one-shot, an amazing one, what Death of the Outsider was to Dishonored, this is to Double Exposure.
Verbessert viel aus dem letzten Teil
Continued fan wankery after Double Exposure. It is still fun and it is still optimized like a bad poo. Overall, I'd say it's worth playing if you care. Afterall, if you're a fan you'll enjoy some of this wankery.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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