
When Max Caulfield finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is still alive - and still in danger! With her new power to Shift between two timelines – can Max solve and prevent the same murder?
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tolle Emotionale Story.
If you like the Life is Strange series, you'll like this one too. Max is refined and matured, the characters are great, the story starts slow but has a good twist. The only criticism I'd have is that the ending kind of whimpers out a bit. It's not bad, just feel like it could have been stronger.
这一部的评价不是很好。但我时隔多年再玩这个系列还是那个沉浸感和音乐,还是那个味道。前面三章的悬疑感给的很足,后面两章缺点挺明显:max的新超能力设定上不严谨,最后一章进入风暴合并时间线那一段显得混乱且意义不明,像是接糊弄过去直接大结局包饺子了。而且玩家最后一章的选择做出来无足轻重。整体玩下来有点虎头蛇尾,甚至觉得有很短。感觉这一整部都是在为《奇异人生:重聚》这部做铺垫而已。
Nothing connects me more to humanity and the genuine, true essence of being human, than the Max storyline(s). Life is Strange has never simply been a game to me — it has been one of the few things that has consistently kept me tied to humanity. Tied to the human condition... Tied to myself. There have been periods of my life where I have felt seemingly eternally disconnected from all three, and somehow this storyline has always been able to bring me back. Back to present. Back to hope. Back to connection. Back to the immense, painful, beautiful, heartbreaking, expansive experience of being human (which is is earnestly my favorite). Simply put, providing the most extraordinarily vital gift — allowing me to wholly feel. To feel grief. To feel love. To feel longing. To feel joy. To feel loss. To feel hope. To feel alive. To feel integratively human. There is so much in life that can make us shells of ourselves (and within ourselves); so much that can make us disconnect from ourselves, from one another, and from the world around us... Yet this story has always been the seed of revival, every game. It has kept me connected. It has kept me feeling. It has kept me, me — and rawly human. I do not think I can adequately express how important this original storyline is, to me. I do not know if I will ever be able to fully explain what that has meant to me. I only know that very few things have impacted me as profoundly as the Max Caulfield storyline(s). It is truly over now — and I do not know if I will ever recover... I will take it with me, locked away in the deepest chamber of my heart, as I carry forward.
Infelizmente, não chega aos pés do LiS 1 e 2. Agora virou uma historia sobre pessoas com poderes e não sobre relação entre pessoas e consequencias de seus atos. Mas vale a pena dar uma chance.
gutes spiel, aber der erste teil war bis jetzt der beste.
无聊
Trop de forcing sur l'inclusivité, dommage car j'aime énormément les jeux avec des enquêtes mais là c'est trop. On doit facile te rappeler que le perso est gay, trans, ou autre tous les 3 dialogues...
O jogo em si não é ruim, até o momento que estou jogando curti bastante. O problema é a otimização porca dele pra pc, por mais que aqui rode tudo no máximo a 60 fps, o jogo é todo borrado, parece gráfico de ps3, não adianta oq vc altera não muda. Nota 6/10
a卡优化垃圾 第五章有点垃圾
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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