
"LIFE IS NOT AUTO"is a rhythm + survival based timing game. You manually control the organs to keep your character alive until life ends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
넌 정말 대단해 인마, 잘 살았어.
It's basically "you are now breathing manually" the game. Very silly idea, cute pixel art, decent music, and so many different ways to die from organ failure. It's surprisingly hard, and I'm not very good at it, but it's still fun anyway.
It's a very unique rhythm game. You can get 10 hours out game-play if you go for all perfects.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Note: I have 3.7 hours in the previous release. This game is a little rough around the edges (short with limited randomness), but pretty fun nonetheless. It takes a little while to get used to the mechanics, but it's satisfying when things start to "click". Overall, it's a good game that's worth its price.
개발사가 고심을 많이 한 티가 나는 작품. '리듬 게임'으로 보면 게임성은 아주 좋지 못한 편. 리듬 게임으로서 바라보지 않으면 꽤나 수작인 게임. 하지만, 이 게임에서 리듬게임은 부가적인 요소라고 생각됨. 인간의 인생을 크게 4분기로 나눠 스토리를 전개하고 그에 따른 스테이지 전개 방식의 변화가 인상적이였음. 예를 들어, 어린아이 시절에는 과자를 그냥 있는대로 주워 먹어도 안 죽는데 노년기에는 샌드위치, 커피같은 음료나 간식은 고사하고 밥 한그릇도 목숨이 위태위태해질 정도임. 만원 넘어갔었으면 비추 줬을것같긴한데.. 가성비 괜찮고 살짝은? 난이도 면에서 더 타협해서 쉽게 만들었으면 좋지 않았을까 싶음. 그래도 뭐 게임 자체는 재미있었음.
Прикольная игра, чуть руки себе не отгрыз ::3 прошёл за 2 часа, чуток похихихал со смертей)
life is not auto is a hidden gem. A difficult rhythm game with mechanics that are really satisfying! I enjoyed the controls a lot. I felt like I was performing CPR in a way. Satisfying!! You go through four stages of life, manually controlling your characters organs. If you miss too many times, the organ becomes diseased and you will carry that disease into the next stage of life unless you play the stage better. I think this kind of cumulative effect is fun. I do have one critique. I think either the visual indicator or the punishment for missing the first press for your stomach/liver (which you need to press three times) is not great and messy once the stages get harder. If you get "bad" on the first press, you're pretty much screwed trying to figure out the timing on the 2nd/3rd.
할머니 되니깐 샌드위치만 먹어도 오락가락 해요..
무병장수의 중요성을 정말 잘 알려주는 게임
A pesar de ser corto, es muy buen juego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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