
A simulator where, under a strange suggestion triggered by moving water, you must keep serving water to customers during your shift.
Modeled estimate, not a reported figure. How we estimate →
Media

About

You are an ordinary college girl.
One day, without realizing it, a senior coworker at your part-time job leaves you with a strange suggestion:
"Watching water move makes you feel an intense urge to use the restroom."

Deliver water to customers before your shift ends.
Stay on top of incoming orders and keep the café running smoothly.

If the pressure overwhelms you before your shift is over, it's game over.
Find time to step away when you can, and do your best to keep working until the end.
Each stage you clear increases the hypnosis level.
As the days go by, new suggestions begin to affect your thoughts, slowly disrupting your everyday life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[後半に日本語レビューあり] [h1]Hypnosis Café Sim: Serve Water, Survive the Urge[/h1] The protagonist is a college girl working a part-time café job. A hypnotic suggestion casually planted by a senior coworker functions as a double bind: "seeing moving water triggers an intense urge to use the restroom," and "whenever a bell chimes, delivering water takes absolute priority — even if she's moments from the bathroom." The design is roundabout, and that's precisely what makes it inescapable. The more she carries, the more cornered she becomes; every time she reaches for relief, her sense of duty overrides it. When the dam breaks, it feels not like coercion, but like a genuine mistake — and that is the design's quiet brilliance. The game cycle is straightforward: during each café shift, the dual task of fulfilling customer orders while managing a rising bladder gauge is the core. Judging when to step away — and when to push through — generates tension despite the simple ruleset. With each of the six stages cleared, the hypnosis level rises and new suggestions begin to seep into everyday life. Surviving the final stage without a single restroom visit unlocks the true ending. Multiple outcomes are available, giving each run a clear sense of purpose. The pixel art visuals shift with each desperation stage — walk speed drops and a distinctive, halting gait emerges. More striking is the sound design: the BGM fades dynamically in sync with the protagonist's mental state, until only the sound of water remains. Multiple reviewers across different language communities independently praised this effect — audio craft that feels very much in the spirit of indie development. That said, visual and gameplay variation across the stages is somewhat sparse, and the number of accident CGs is limited. The difficulty ceiling is also low; once the movement patterns click, a full-clear run is achievable in a short time. Whether the price feels justified will vary by player — personally, the density of craft in the presentation feels worth it. For those drawn to "holding-it" or omorashi fetish content, or to themes of hypnosis and suggestion, this is sure to resonate. Niche as it is, this is an indie that commits honestly to its premise — carefully crafting an experience of mounting, inescapable desperation through sound and visuals. HHF-chan's comment: "Holding-it café pixel sim — the BGM fading all the way down to just water sounds while you're desperately waddling? Devious and absolutely amazing!" [h1]催眠暗示×おしがまの、かわよピクセル接客シム[/h1] カフェでアルバイト中の女子大学生が主人公だ。先輩から何気なく植えつけられた催眠は、二重の縛りとして機能する。「揺れる水を見ると尿意を感じる」、そして「ベルが鳴ると、たとえトイレ直前であっても水運びを最優先してしまう」という、回りくどいがゆえに逃げ場のない設計だ。運ぶほどに追い詰められ、助けを求めようとするたびに使命感が上書きされる。決壊したとき、それは強制ではなく「ミス」として感じられる(この体験を意図した作りが、本作の設計の妙だ)。 ゲームサイクルは明快で、カフェのシフト中に客の注文をこなしながら、刻一刻と高まる膀胱ゲージを管理する二重タスクが核となる。適切なタイミングで離脱できるかどうかの判断が、シンプルながらも緊張感を生む。6ステージを重ねるごとに催眠レベルが上昇し、新たな暗示が日常生活にも侵食していく。最終ステージを一度もトイレに立ち寄らず乗り越えれば真エンディングへ。複数の結末が用意されており、プレイの目的を持ちやすい構造だ。 CGは絶望段階に応じて変化し、歩行速度が落ち、独特の足踏みモーションが現れる。そして本作の特徴として際立つのがサウンドだ。BGMは主人公の精神状態に連動して動的にフェードアウトし、最終的には「水音」だけが残る。この演出を複数の言語圏のレビューが独立して称えており、いかにもインディーらしい音響設計と言えるだろう。 ただ、ステージを通じた視覚的・ゲームプレイ的な変化はやや乏しく、「やっちゃった」CG数も限られている。難易度の上限も低めで、パターンを習得すると短時間で全クリアに到達できる。価格感は人によって評価が分かれるかもしれない。個人的には、この演出密度は価格に見合うと感じている。 「おしがま」「おもらし」系フェティッシュや、催眠・暗示テーマに興味のある層には間違いなく刺さる一作だと言える。ニッチではあるが、コンセプトに誠実に向き合い、音とビジュアルで「極限の絶望」体験を丁寧に設計したインディー作品だ。 HHFちゃんコメント: 「おしがま接客シムね。BGMが水音だけになっていく演出、じわじわ来すぎてアタシも限界寸前だヨー!」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
요실금 있는 알바생의 사투를 그린 게임인데, 구성은 처참합니다. 6개의 스테이지 내내 발전이나 변화가 아예 없거든요. 그럼에도 추천을 남기는 건 순전히 매일 달라지는 팬티 색상과 픽셀 아트 때문입니다. 진정한 몰입을 원한다면 방광을 가득 채운 뒤 플레이하세요. '엔딩 전까진 절대 기상 금지'라는 룰까지 더해지면, 스킵할 수 없는 컷신들이 '화장실 가려는 나를 억지로 막아서는 친구'처럼 느껴지는 기적의 몰입감을 맛볼 수 있습니다.
If you're an Omorashi lover, this game is a must! Despite being relatively short, it EXCELS in the aesthetic department; First and foremost, the sound design, the sound effects used in this game are really high quality and they sound really close to what you would hear in the situations they play in, almost as if they were recorded specifically for them, Not only that, but the game mixes all the sound effects so well! One example is how the cheerful main theme of the game plays with the water sloshing sounds and dynamically fades out as the main character goes trough all the stages of desperation, until it completely fades out and only leaves empty silence with just the water sounds, Just like how the main character's mood has shifted from "I'm okay!" to COMPLETELY hyperfocusing on clenching their bladder muscles and trying with all their strenght to keep themselves from leaking all over themselves, you can just FEEL it by listening to it. The game's soundtrack doesn't have many tracks but they are all bangers! And now, the GRAPHICS... Despite the pixel artstyle approach, the sprites are really polished and detailed, and each facial expression is drawn so accurately to what the main character would be feeling in each situation in the game, And the animations are EXCELLENTLY smooth and fluid (no pun intended) and they portray the body movements perfectly, My favorite one being the "potty dance" idle animations and alternative walking animations for each desperation stage, the game's artsyle overall is really charming and cute! As for the gameplay, i really like the bladder meter mechanic, it's something most game devs i've seen shy away from so it's always nice when games build their game around unique concepts like this, the way the character slows down depending on their desperation stage perfectly reflects how difficult it is to walk in that situation. The "water cup" mechanic is actually quite original as an idea as it forces the player to keep their inputs steady and on a rhythm, requiring precise balance of speed and caution to handle the bladder meter and the task at hand. The story in this game is well written and it makes sense of the gameplay quirks, Most media based around this concept only goes so far with "backstories", but i personally really liked the approach they went with this. I do however have some feedback i would like to share; I am aware that the English translation was machine generated, but i so far i've only seen one "major" grammar mistake in one of the lines of dialogue The final level of the game lacks an ending when you play trough it normally and it just plays the cutscene that repeats at the end of every level, and because it repeated the line "See you next time" I was a little confused when i couldn't find the next level, So either an ending cutscene for the "normal" route or simply a "Thanks for playing!" screen would let the player know that they have, indeed, completed the game! There are leftover animations for the "Up" and "Down" key that play the "Right" walking animation but don't move the main character. That's all i have to say! I had a wonderful time experiencing this and i look foward to play more games from this development studio and possibly other games like this made by other developers!
一个小游戏,画风很可爱,没有黄色cg,40分钟不到就能满成就通关。(价格有点小贵,推荐20以内入手)
有中文,有成就。 开始游戏时的场景过度像是严重卡帧。 去厕所全白屏很不好。 中文音量设置翻译的不对。 建议加键位提示,建议加窗口大小切换提示。 尿意条满1次就完蛋了,那右上角三个头像有啥用,不是容错量吗?
어떻게 요의로 꼴림을 만들어 낼 수 있는가? 5천원이 아깝지 않은 구성이다.
개씹갓겜입니다. 훌륭한 게임. 이 세상엔 이런게 필요했습니다. 山下さん最高
방뇨 페티쉬가 있다면 한번 흥미를 끌만한 게임같은데 막상 해보면 그렇게 자극적인 것은 없어요. 게임 플레이는 간단합니다. 찰랑거리는 물만 봐도 배뇨 욕구 느끼도록 최면에 걸린 여대생이 냉수 서빙하면서 손님들 보는 앞에서 실례를 하지 않도록 하면 되는데, 이런 류의 게임은 의도적 수치플레이가 묘미일 거 같은데 막상 해보니 컷씬이 부족해서 그런 쪽의 감흥은 크진 않았습니다. 난이도는 정말 쉬워요.서빙하면서 방광게이지 차면 중간에 화장실 가주면 끝.... 최면 레벨 6일차에 화장실 한번이라도 가면 진엔딩이 나와요. 저렴한 도트류 게임은 기대치가 정해져 있는 게임이기에 그냥 가볍게 즐겼네요. 도트 디자인도 나쁘지 않았고요.
女孩子可以先喝2L水再慢慢玩,催眠对话用于游戏外也可以有不一样的体验。
재밌긴 한데 너무 짧아유. 아 게임성이 재밌다기보다는 캐릭터 보는 맛이 큰 것 같아요 뭐 무의식적으로 하면 게임성도 나쁘지 않게 느껴질 수 있어요
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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