
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 53.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 82.9Kreviews | 92% | — | $85.6M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is hands down the best non-From Software souls-like game out there. The combat feels smooth and weighty in all the right ways, and weapons being broken into blades and hilts provides tons of diversity even within a singular build archetype. They also cooked with the various collectibles, especially the records, which were honestly one of the biggest reasons for my desire to 100% this game, as the tracks contained in them are phenomenal, and honestly shocked me my first time hearing them. The game does have performance issues on high-end systems, which, from my understanding, arose after the DLC patch. Installing Special K will fix this, however, so I don't see it as the biggest deal breaker. The quests in the game walk this weird line between being annoyingly finnicky, and too hand-holdy. There is a certain quest in the very late game that does require a hyper specific sequencing of actions to complete "correctly," causing it to be extremely easy to screw up. Quests and some pickups also display a little note next to the closest stargazer when you've reached the next step, which is nice if you struggle remembering the next step of a quest or where a certain thing was, but I found it a little unnecessary. Overall this is a solid game and absolutely worth picking up for anyone that enjoys souls-likes. The DLC is also goated, and I would highly recommend picking that up as well.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #30, worst JP #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Durisimo hermano, juegalo
exelente jogo, esta no meu top 3 de melhores soulslike que ja joguei!
its a good idea of a new type of souls like. but Turing a fairy tale into a souls like is a cool idea to make i love this game and the parry mechanic and how u can effect your weapon with different statuses would play but buy on a sale if u could
fun game
P의 거짓 가장 어려운 난이도로 기본무기만 가지고 깨면 모든 소울라이크 게임들 무난하게 다 클리어할 수 있게 된다라고 해서 기본무기로만 클리어 하고있는데 와.... 일단 진짜 어려움. 진짜 이거 기본무기로 가장 어려운 난이도로 다 깨면 그냥 소울라이크게임 뭘 해도 다 정복가능하다고 봐도 될 정도로 개어려움. 정확하게 말하면 ㅈ같이 개졸렬하게 어려운 난이도로 만들었음 게임을. 때릴 틈을 안줄 정도로 몹들이 우르르 들이닥친다던가 싸우는데 절벽에 몹들을 배치해놓고 바닥에도 덫이 잔뜩 깔려있다던가 때려도 몇초동안 무력화 안되는 몹들도 초반 벗어나면 많아지고 근데 머릿수는 여러명이라 진짜 다같이 상대하는건 말이안됨. 그리고 엘든링 보고 배운 극한의 엇박자에 연속 공격 패턴들(진짜 다크소울 시리즈가 과장 없이 애교로 보임) 무엇보다 다크소울에서 굴러서 피할때 소울은 타이밍만 맞게 구르면 데미지 안받는데 이 게임은 굴러도 그냥 공격이 닿이면 딜 들어간다... 당연히 맞는순간 일어서서 어버버버 거리다가 한 1초 지나야 구르기가 반영되는데 그 전에 대부분 맞아 죽음. 솔직히 까놓고 이야기 하자면 그냥 세키로 처럼 오로지 패링으로만 다 쳐내고 막아서 처리해야됨. 권장 수준이 아니라 절대로 그렇게 해야함. 그리고 그 무빙?에 대해서 말인데 다크소울은 적절하게 때리고 구르고 그 무빙이 적당히 납득갈 정도로 끊겨서 반영되는 편인데 P의 거짓은 움직임이 뭔가 유도리가 없는 느낌임. 그냥 ㅈㄴ답답함. 대검 기준으로 다크소울에서 때리고 빠진다고 하면 붕- => 데굴 이런느낌이라면 P의 거짓은 부웅 => (정적) => 데구르르 그냥 답답해 미치겠음 ㅈㄴ 알잘딱 못함 무빙이. 그래서 소울하듯이 하다간 구르다가 쳐맞고 죽음. 심지어 쳐맞고 다시 굴러서 피할때마저 진짜 개답답함ㅋㅋㅋㅋㅋㅋㅋ 존나 굼뜸. 솔직히 소울라이크 하려고 샀는데 뭔가 치타맨 산 느낌임. 그냥 게임 스테이지들을 진짜 ㅈ같이 어렵게 만들어 놓음. 진짜 제작진들 알아야 할게 이거 절대로 극찬이 아님. DJMAX 신곡 노트 패턴을 OSU처럼 천하제일 연타대회로 만들어버려서 사람들이 아니 이번 신곡 ㅇㅁ없네 개발진들 정신줄놨음? 이라고 하는걸 극찬으로 받아들이겠는가. 여튼 구르기 안되고 세키로 처럼 왠만하면 다 패링으로 처리해야되는데 세키로가 패링 판정이 0.5초인데 반면 이 게임은 생각보다 진짜 거의 공격 들어오는 타이밍에 동시에 안누르면 계속 빗나가길래 패링 판정 알아보니 0.15초;; 근데 모든 패턴들이 다 엇박이며 연속으로 공격하는 공격들을 다 패링으로 막아야하니 진짜 이건 실력이 안늘래야 안늘 수 없음. 그냥 모래주머니 온몸에 두르고 하는 다크소울 하드코어 모드라 생각하고 하는게 맘 편함. 진짜 게임 개 ㅈ같이 만들어서 게임 추천 아니요 누르고 싶은데 진짜 겨우 참음. 공들여만든건 인정하겠는데 이딴 치타맨같은 게임 만들꺼면 후속작 내놓지마셈 걍 ㅈ같음
Mentime todo lo que quieras pinocho
pretty good
Este juego es una joya! El mejor Soulslike lejos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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