
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
BY FAR the best Soulsclone out there. My only real complaint is that the 'spell' equivalent in the Legion Arm isn't nearly as versatile and useful as you'd like, so if you were a fan of spellcasters, you'll be underwhelmed. But that's fine, because this is less Pinnochio Souls and more Pinnochioborne. This is pretty much the closest you'll get to playing Bloodborne on PC (legally). P moves quickly, regains health from attacking, and prefers to parry instead of blocking (though blocking is valid). You also get to equip multiple weapons without having to worry about the weight, and the Blade+Handle system allows from nice versatility and customizing your build, similar to Elden Rings Ashes of War system. There are genuinely times when I'd rather play this than a FromSoft Souls title.
One of the better souls-like, very entertaining
Excelente soulslike, dificuldade moderada até a reta final. os últimos chefes são bem mais desafiadores.
Lies of Peak I look forward to the next game and how NEOWIZ can expand more into the soulslike genre. PROS Love the straight forward storytelling through characters, cutscenes, notes and many more. Not so cryptic like Fromsoftware. Love the variety from legion arms, too grindstones and the magic cube. Gives the game a lot too play with and explore as well as doesn't involve just using a guide on youtube for builds whereas you can make your own powerful unique build. Love mixing weapons blades and handles, interesting and fun. Love the difficulty and challenge this game brings as well as being able too choose your difficulty even though I played on Legendary Stalker, still appreciate it. Love the darkness of this world and how the Pinochio story is ultimately flipped, where we become real boy by lying (to lie is a human quality), this game is ultimately great. CON'S There aren't more games or content for me too explore and dive in :( Verdict : I LOVE LOVE LOVE THIS GAME and look forward to Dorothy's entry in the story ❤️
Lies of P is a bone fide souls game, not a souls-like. It wasn't made by from soft but it stands shoulder to shoulder with from soft's greats. It was my game of the year in 2023, and though it got its flowers as a good game I think that still sells it short. Its a GREAT game, or more accurately a masterpiece. It merges the gameplay styles of Souls (stamina, dodge/block based combat and RPG elements) seamlessly with the Sekiro parry system, which to date still hasnt been done effectively by from soft themselves. Round 8 did their homework, and while some people call Lies of P plagiaristic I see a love letter to from soft, and not without its own innovations and identity. The game is gorgeous with a magical soundtrack. It has arguably the best boss roster in any souls game, rivaled only by Dark Souls 3. Its combat and aesthetic level design are top notch for the sub genre. Its got a great and more direct story that still tackles the concept of humanity that made the souls games stories so moving. This game is the full package and is still underrated in my humble opinion.
*This review was machine translated from Korean to English. Lies of P The Greatest Lie of Lies of P: How Did This Game Become So Highly Rated? Let’s get one thing straight: I’m not criticizing this game just because it was made by a Korean studio. While I’ll admit that I do have a negative bias toward the Korean gaming industry as a whole, every single critique I’m about to make is based strictly on my own first-hand experience with the game. Furthermore, I didn't just casually skim through it—I fully cleared the game on the 'Legendary Stalker' difficulty. This isn’t some half-baked opinion from someone who played on easy mode or dropped the controller before even seeing the credits. 🎨 The Beauty That Couldn't Save It First of all, I have to give credit where it's due. Lies of P is an incredibly well-crafted game in terms of its presentation. The visuals are excellent—not only the environments, but also the NPCs, enemies, and bosses are all designed with an impressive level of detail and creativity. Each character has a distinct identity, and the dark fairy tale atmosphere is one of the game's strongest aspects. The soundtrack is also outstanding. The music fits the game's atmosphere perfectly and adds a lot of emotion to important moments. From a visual and audio perspective, Lies of P clearly shows a great deal of passion and effort. 💀 Your Enemies: Enemies, Controls, and Delayed Attacks However, despite these strengths, the core gameplay experience left me extremely frustrating. The biggest issue I had with the game was its combat system. None of these problems exist in isolation—they all reinforce one another, making the overall experience feel far more frustrating than challenging. 1. The Controls Simply Don't Listen The controls feel sluggish because almost every action has massive recovery frames. There were countless moments where I clearly saw an incoming attack and pressed the block button in time, yet my character simply refused to guard because they were still stuck in the previous animation. Instead of feeling punished for my own mistake, I was arbitrarily punished because the game wouldn't let me respond. 2. Fury Attacks Feel Like a Cheat Fury Attacks honestly felt like the game saying, "No. Just take the hit. I'm taking your HP." Since normal blocking and dodging don't work, the game effectively forces you to land a Perfect Guard. Considering how impossible Perfect Guard already feels, Fury Attacks often came across as unavoidable damage rather than a legitimate challenge. 3. Perfect Guard: Designed to Fail The problem is that the Perfect Guard timing feels incredibly unforgiving. Landing one is theoretically possible, but the timing window is so narrow that success felt inconsistent and pure luck. I frequently found myself wondering whether I had actually hit the timing or not. The game makes the timing this unforgiving, yet doesn't provide a single tool to mitigate it. It honestly makes me question whether the devs even bothered to playtest. 4. Delayed Attacks: The Illusion of Reaction On top of that, all enemies heavily rely on exaggerated delayed attacks. They'll hold their weapon in the air for what feels like an eternity before suddenly striking. Even when I knew exactly what was coming, reacting naturally was difficult because the timing was intentionally irregular. As a result, combat felt less like reacting to enemy attacks and more like memorizing each boss's stupid animation timings. I love Soulslike games. My issue is that the game confuses difficulty with unfairness. Sluggish controls, cheating fury attacks, absurdly tight windows, and delayed attack spam don't make the combat more challenging—they make it ridiculous and frustrating. To clear up any misconceptions: I’ve beaten numerous Soulslikes using this exact PC and controller setup. We’re talking about genuinely brutal challenges, including Promised Consort Radahn in Elden Ring and all three phases of Ozma in Khazan. This isn't a "skill issue," and it's not a hardware bottleneck—I'm running an 8BitDo Ultimate 2 connected via USB. My hands work, and my gear works. The only thing not working here is the game itself. ⛓️ Slapping on Another Shackle: The Tedious Durability Mechanic Apparently, the devs thought managing stamina in a "traditional" Soulslike wasn't annoying enough. Enter the weapon durability mechanic—yet another shackle clamped onto the player. Now, you aren't just managing your stamina; you are forced to babysit your weapon’s durability as well. This durability system exists purely as a penalty. It's not like your damage scales up when it's full. If this garbage offered even a single benefit to the player, I wouldn’t call it a shackle in the first place. What on earth possessed the developers to pile on more restrictions? Modern Soulslikes have been moving toward more action-focused combat, yet this game chains you down with a system that punishes you for simply attacking. I don’t know what their thought process was, but one thing is absolutely certain: the devs went out of their way to strip away any joy you could possibly get from the combat. 🤡 Utterly Unfair: Brain-Dead to the Max The defining trait and greatest joy of the Soulslike genre is the epic 1v1 showdown with an overwhelming boss. You die repeatedly, learn from your failures, and finally overcome the obstacle through your own growth. That breakthrough is the reason you keep pushing forward. But then comes the Black Rabbit Brotherhood—a boss fight that throws that entire philosophy out the window. Nothing highlights the failure of this encounter design more clearly. Throwing a 1v4 gank squad at the player is an infuriating design choice. It’s not a test of skill; it’s a chaotic mess. What kind of logic leads to creating a boss fight this fundamentally broken? Your only viable strategy is to sprint around like a coward, chipping away one hit at a time. Don’t even think about going for a second swing—the moment you commit, the rest of the group will swarm you and send you straight back to the Stargazer. Where is the skill or strategy in that? You only beat this fight when you get lucky enough for the AI to play dumb. Dying here feels completely different from a well-designed boss fight. In a proper encounter, every death teaches you something; you adapt and improve. Here? There is nothing to learn. You’re just pulling the lever on a slot machine, hoping the RNG gods smile on you. ⚖️ The Verdict They really lived up to the title, didn't they? The ultimate 'Lie of P' was convincing the world that this is a great game. The reality couldn't be further from the truth. It’s genuinely mind-boggling how they managed to gaslight and trick so many people into buying the hype. Look at The First Berserker: Khazan—even with its irritating delayed attacks, the controls are beautifully snappy and responsive. But in Lies of P, a game absolutely plastered with those exact same infuriating delayed animations, the controls flat-out refuse to react. As if that weren't terrible enough, we can't forget about micromanaging weapon durability on top of stamina. Oh, and to top it all off, we get a historic first for the Soulslike genre: a 1v4 boss fight. Sounds like a total blast, doesn't it? Don’t be fooled by the hype. This game is nowhere near as good as its ratings suggest. Sure, the art direction and music are great, but this is a Soulslike. If the combat—the actual soul of the genre—is total garbage, the rest of it doesn't mean a thing. The only way this game is remotely playable is if you’re a clairvoyant who can literally see a week into the future. Then again, if you actually were psychic, you’d already foresee the immense agony this game is about to put you through, so I'll leave that judgment call to you. "How is this getting such high ratings? Did everyone play it on Easy or what?"
Jogo nota 10
My favourite game by far in many years. Such attention to detail, so much care went into this. I could gush about this for a full essay, but im gonna restrain myself. So rare with games of this quality. Cant wait for whatever comes next from this studio. Amazing job! Any critisisms i have would be nitpicks.
i love this game everyone has to play this game
It is a good game 7/10. I don't think it is as good as some people say but i enjoyed most of it. I found the storytelling and the writing cliché or very ''wanna-be'' Dark Souls/Elden Ring. But most bosses are very good . Especially the last bosses in the game. The combat and movement is very good and responsive. I haven't played the DLC yet, but i will pick it up whenever it goes on Sale. If you are a die hard souls-like fan then you should get this. You will love it! If you are tired of souls-likes then this might not be it for you. If you just want a good souls-like game then this might be for you. I don't think i will ever replay this game, maybe. But i still enjoyed my time with it most of the time.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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