
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
belissimo game. o Bloodborne para pc
10/10
This game is the introduction to "SOULS-LIKE" genre. every "souls-like" game becomes easy when u can "PARRY". This game is the training grounds for that. replay the level over and over again, until u get the timing right. it's easier to parry in this game than any FROM SOFTWARE games.
I would recommend this game , If the devs didt actively deceive the player because if you play normally the really tough bosses will come AFTER the 2 hour refund period. If you dont care what makes a game difficult as long as it is difficult you can just get it and have fun with it. I on the other hand prefer skillbased games that are challenging AND intuitive. This game has a knowlege based difficulty with attacks that artificially speed up and slow down to disrupt your block timer, and this game is built around a perfect block mechanic, if you block correctly for 0,13 seconds you beat the boss and if you dont you die, no other passive defense stat matters. Animation lock is also very brutal so you cant interrupt an attack to block, again not intuitive. Im not interested in dying 23 times to a boss until I know all its moves and can beat it games should be fun but this is more like studying for a test. You can just download a perfect block mod which will turn the game into easy mode because the entire difficulty only revolves around this mechanic. Stats dont matter, doing my research I learned stats have diminishing returns so there is absolutely no build variety, I mean you can spend money to level a stat and it will give you literally a 0 increase if you level it too high. Also the devs probably noticed that stamina is too powerful which is why they made leveling up this stat worthless from the start, I think if you invested every single resource into leveling stamina you couldnt even double it by the end of the game. Then there are artificial limitations which I did not enjoy, if you find an elemental weapon its damage is split, one half physical and one half elemental, but then you can also find elemental grindstones and guess what you cant use them to boost your elemental weapon, but you can just take a normal weapon with the same damage value and use the grindstone on this one making every single elemental weapon in the game automatically inferior to regular weapons.... If you can just switch off your brain and enjoy a game for what it is give it a shot the story is quite interesting, sadly I cant do that and ill probably not even finish it, Im half way through and I dont even need to block anymore most enemies are a oneshot thanks to a single charge attack thats not fun combat.
Souls perfecto
一週目本傳+DLC 傳奇難度不搖人通關, 非常推薦魂系玩家嘗試 +頂級的劇情, DLC把本傳的坑都填上了除了Doro, 例如你爹/傳奇追跡者(煉金島上紅色記憶)/人偶王/猜謎王 +頂級的箱庭地圖設計,特別是在人均無腦做開放地圖的時代 +有趣的成長系統(DLC patch後), 可依照流派提升選擇特殊能力, DLC能進一步強化關鍵技能 +頂級場景設計, 隨處可見維多利亞時代建築美學 +頂級的音樂 +很容易知道Boss弱點和攻擊種類, 可以針對其配裝 +屬於倒吃甘蔗的遊戲, 後期容錯率極高拚刀爽度也很高 +沒有優化/bug問題 +貓, 很多貓, 依照人性有不同反應 +開局就送魔關羽 -快慢刀, Boss保底8成出招都是不說了, 連路邊野狗都有快慢刀 -洗點道具綁定現實時間(想玩很多種流派要掛機), 洗點成本會依照次數成長 -Boss戰失敗消耗品不會返還, 只能SL大法 -Boss戰失敗復活點離霧門太遠 ▵拚好刀系統,可以組合刃部(決定主要傷害/戰技)和柄部(決定動作模組/戰技), 但實際上拿到順手的就一路用到底了 ▵有頂級輪椅(搖人/道具/盾戳) ▵有寶寶難度可選 ▵跟法環相似的部分:有藍髮老婆/老婆狀態/接肢/水鳥亂舞/版本受害者尾王/有師傅/師傅QQ 本傳難度(不用輪椅不搖人, 尾王變成版本受害者之後)是法環1.2倍 DLC難度(不用輪椅不搖人)是法環1.5倍, 尾王是削弱前米凱恩難度2倍而且會讀指令(開發組預設玩家搖人, 有特殊演出)(被逼到第一次洗點玩盾戳+狂喝神仙水) 另外很多人詬病的防禦系統 沒有一定要精防, 沒有一定要精防, 沒有一定要精防 精防只有前期角色血短虛血比例少+Boss武器耐久低, 所以效益比較高 後期盾手防禦按死戳兩刀就滿血了, 硬要精防沒防到就是半管血消失 Boss武器也更不容易破壞(就算破壞技能點滿也一樣) 或是把負重壓到30%用閃避也都比精防實用
Lies of peak
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☑ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐10
[TRINITY RIDDLE SPOILERS] I was genuinely loving Lies of P. The combat, weapons, atmosphere, and boss fights are excellent. Unfortunately, one of the most needlessly punishing missable-item decisions I have encountered seriously damaged my opinion of the game. A timed Trinity riddle appeared while I was occupied with something else. I did not properly hear or read the question before the timer expired. I did not select “a bruise” or deliberately choose the wrong answer—the game treated giving no answer as an incorrect answer and permanently denied me the Trinity Key. [spoiler]Only afterward did I learn that the question describes a blue flower that blooms on a person. The game expects “Ergo,” although “a bruise” is also an entirely reasonable real-world interpretation. The earlier Trinity riddles condition players to approach them like ordinary real-world riddles, only for this one to suddenly depend on a lore-specific answer.[/spoiler] There is supposedly a recovery method, but it requires an apple that many players will already have used for an unrelated NPC quest. If that apple is already gone, there is no alternative way to recover the key during the same playthrough. That would already be irritating if the reward were only lore or a cosmetic. It is not. [spoiler]The inaccessible Trinity Sanctum contains Carrier’s Amulet +1, a major upgrade for heavy-weapon builds because it allows heavier weapons and defensive parts to be equipped without crossing important weight thresholds.[/spoiler] So allowing one timed dialogue prompt to expire can permanently lock meaningful build equipment. There is no warning that failing to answer in time carries this consequence. No retry. No alternate key near the end. No way to earn the reward through combat or exploration. The game simply expects the player to accept the loss or replay everything in NG+. I have no problem with secrets, missable collectibles, or meaningful choices. But failing to respond to one timed riddle should not permanently interfere with a character build—especially when the player may not even have heard or understood the question. This could easily have been fixed by allowing the riddle to be retried, providing another recovery item later, or keeping build-relevant equipment outside permanently missable rooms. Excellent combat undermined by an awful piece of quest design. I should lose a riddle, not part of my build.
挺好玩的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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