
Lies of P is a thrilling soulslike that takes the story of Pinocchio, turns it on its head, and sets it against the darkly elegant backdrop of the Belle Epoque era.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 14 → 54.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 82.8Kreviews | 92% | #85 | $77.5M |
| $59.99 | 50.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mentiras top tier 10/10
the bast game in a game souls
打架的时候,就不会翻滚了是吗?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77M | 445.5K | 90% | $9.99 | |
| $78M | 123.4K | 96% | $29.99 | |
| $79M | 112.2K | 92% | $39.99 | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $75.4M | 63.8K | 94% | $59.99 | |
| $74.8M | 157.4K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $8.1K | 21 | 86% | $14.99 | |
| $5.3K | 14 | 64% | $13.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #36, worst AU #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.43/day in the week to Aug 6 → 37.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $59.99 |
| 29.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hallo liebe Mitzocker, Zunächst möchte ich mitteilen, dass ich großer Souls-like-fan geworden bin. Deshalb hat mich dieses Spiel sehr abgeholt. Mit meinem Freund Luca habe ich dieses Spiel nun durchgespielt. Das generelle Game-Design ist phänomenal. Das Blocksystem ist überragend und die Vielzahl an unterschiedlichen Waffentypen ist ein Gaumenschmauß. Und in alter Manier: Lg Rizzo
de los pocos souls que no son de from y tienen una identidad tan propia
K
59小时通关一周目,整体的感觉不难,比黑魂简单多了,很多BOSS看着招式很可怕,可能是我用了轮椅,对,说的就是你——荆棘柄的人偶斧。暴君城市柄玩不来,荆棘柄人偶斧全程蓄力就完事了,手长攻高能打踉跄,碰到难打的怪还能格挡,格挡减伤还高。很多BOSS都是格挡按到死,然后趁BOSS攻击的间隙偷刀。 BOSS你要说哪几个比较难打,我的话真排不出来,因为基本上所有BOSS都是2-3遍过了,BOSS出招看着很猛,但是因为血少,能打出处决的话,处决+平A直接大半管血没了。 整体游玩的很爽,在不玩DLC之前,这游戏只能说中规中矩,地图跟没设计一样,一条路走到底,岔路象征性的做下,在玩DLC的时候,确实能感觉到玩黑魂的感觉。DLC的各个方面的设计确实设计的比本体好。DLC补全剧情后,也是能大概猜出这游戏讲了一个什么故事了。 对了,这游戏的支线也特别容易断,打之前先看传送点是否有可交互的NPC,当然有些还是隐藏的NPC,这个不查攻略太容易漏了。 总体:推荐,确实像网上说的,黑魂尖子生(当然,我全程都用的轮椅)
TL;DR: Highly recommended if you like soulslike. It's basically Dark Souls with steampunk skin. Pretty much Dark Soul but in Victorian era & steampunk style. Same soulslike combat and inventory / equipment management, with the added of equipment arm from Sekiro and skill points system to upgrade your character. It plays fluidly, the art style and design is awesome, and to me it's almost as atmospheric as the legendary Bloodborne. The only weak point that I can say, in my 2 hours of play, is the map design are not as intricate nor contains as many hidden paths as Dark Souls, but still more complex than linear maps.
Entrei achando que era "só um Pinóquio Souls". Saí convencido de que era uma obra-prima. Lies of P tem combate viciante, chefes incríveis, uma trilha sonora impecável e um sistema de armas genial. O famoso "só mais uma tentativa" vira facilmente mais 3 horas de gameplay. Para mim, é o soulslike mais divertido que já joguei e, sem dúvidas, um dos melhores jogos já feitos.
Mano, achei fácil, e essa Lorena tá diferenciada Se você já é ruim em sekiro, nem tente esse aqui
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.