
LICHTSPEER is an unforgiving fast-paced lightspear-throwing simulator set in an ancient germanic future. Get ready to feel that beloved 80’s arcade rush in this brutal, stylish and psychedelic adventure. Co-op mode for 2 players included!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−85% | 80reviews | 81% | — | $2.1K |
| $9.99 | 247ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arcade simple, en el que tenemos que matar todo lo que se nos acerque con una jabalina. Es bastante entretenido, la estética es muy original, y la música está bastante bien. La dificultad está bien ajustada, desafiante, pero no excesivamente, excepto para los jefes. El 90% de mis muertes han sido con los jefes. A un descuento muy alto, es interesante.
OK
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $1.49−85% |
| 20ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna muzyka, spoko kolorystyka, wciągająca :)
a fun 2d spear throwing game
Based on the trailers amd images the game seems like it may be fun. However, really unfortunate that the game just does not function properly. I am unable to aim using the left joystick. The left stick just does not function neither on my wireless xbox elite controller nor on the Steam deck. Also, this issue has been brought up on the discussion forum by other playsers, but no fix has been implemented.
Lichtspeer: Double Speer Edition is a fiercely stylized arcade action game that revels in excess, absurdity, and mechanical purity. Developed by Lichthund and published by Crunching Koalas alongside the original creators, it delivers an experience that is intentionally loud, strange, and uncompromising. The game drops players into a surreal “ancient Germanic future,” a world where mythology, science fiction, and parody collide, and where a capricious god hands you a glowing spear of light and demands entertainment through violence. This framing sets the tone immediately: Lichtspeer is not interested in subtle storytelling or realism, but in raw energy and relentless challenge. At the heart of the game is a single, deceptively simple mechanic: throwing the Lichtspeer. You stand on a flat plane while enemies advance from one or both sides, and your survival depends entirely on how well you judge angle, timing, and power. Charging and releasing the spear feels instantly intuitive, yet mastering it requires sharp reflexes and spatial awareness. As enemies increase in speed, durability, and numbers, the game transforms into a constant test of composure under pressure. There is no room for sloppy play, as hesitation or a poorly aimed throw can quickly spiral into failure. This purity of design gives the game a strong arcade identity, where improvement comes from skill and repetition rather than unlock-heavy progression systems. Enemy variety plays a major role in keeping this narrow mechanical focus engaging. The game throws an escalating parade of bizarre foes at the player, each with distinct behaviors that force constant adaptation. Some enemies charge directly, others move erratically, leap across the screen, or require multiple hits to defeat. Boss encounters punctuate progress with dramatic difficulty spikes, demanding near-perfect execution and rapid adjustment to complex patterns. While some enemy types and behaviors reappear later in the game, the increasing density and speed of encounters ensure that familiarity does not automatically translate to comfort. Visually, Lichtspeer is unapologetically bold. The art style is angular, colorful, and aggressively cartoonish, leaning heavily into surreal humor and exaggerated forms. Backgrounds shift dramatically from icy Nordic landscapes to deserts, pyramids, and cosmic disco arenas, reinforcing the game’s anything-goes attitude. Character and enemy designs are intentionally ridiculous, blending mythology, pop culture, and absurdity into a coherent aesthetic that never takes itself seriously. This visual chaos is paired with a driving electronic soundtrack that amplifies the intensity of each encounter, creating a rhythmic, almost hypnotic flow where action and music feed into each other. The Double Speer Edition expands the experience in meaningful ways, most notably through cooperative play. A second player can join as a floating spear-throwing companion, turning the game into a frantic shared challenge. Co-op dramatically changes the dynamic, increasing enemy aggression and density while encouraging coordination and communication. It also amplifies the game’s comedic energy, as success and failure are shared in equal measure. Additional modes like New Game+ and the brutally named Rage Quit mode extend replayability for players who thrive on escalating difficulty and self-imposed punishment. Despite its strengths, the game is not universally accommodating. Its commitment to a single core mechanic means that repetition is inevitable, and extended play sessions can feel exhausting rather than exhilarating. Difficulty spikes can be abrupt and unforgiving, especially during boss encounters that demand near-flawless performance. Players looking for narrative depth, mechanical variety, or gradual power progression may find the experience harsh or monotonous. Lichtspeer is unapologetic about this; it expects players to meet it on its own terms rather than adapt itself to broader tastes. Ultimately, Lichtspeer: Double Speer Edition is a confident and idiosyncratic arcade game that thrives on precision, spectacle, and challenge. It excels in short, intense bursts where failure is frequent but instructive, and where success feels earned through mastery rather than luck. Its absurd humor, striking presentation, and demanding gameplay make it memorable, even if not universally appealing. For players who enjoy pure arcade action, score chasing, and games that value skill above all else, it offers a chaotic, electrifying experience that fully embraces its own madness. Rating: 7/10
Super fun game but badly optimised, multiplayer is the most interesting part for me but trying to use other mechanics than the speer is not working properly. Weird animation prompts and the cooldown timer starts without anything happening which makes this game very frustrating...
Zombies are the Wurst!
可以,值得伸出大拇指打call。cn need. 中文必要。 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390.3K | 1.1K | 76% | $24.99 | |
| $206.5K | 1K | 86% | $9.99 | |
| $15.1K | 199 | 63% | $3.99 | |
| $759 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 55 | 84% | $1.99 | |
| $2.1K | 55 | 84% | $1.99 | |
| $2.1K | 66 | 70% | $1.99 | |
| $2.1K | 55 | 80% | $1.99 | |
| $2.1K | 62 | 81% | $0.99 | |
| $2.1K | 56 | 91% | $1.99 |