
Burn through the underworld legion in this rogue-lite Tower Survivor. Craft the ultimate tower of destruction and survive as long as you can against endless hordes of enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
Lichgate: Tower Survivor is easy to learn- collect an arsenal of weapons and upgrades to defend from the continual onslaught of monsters. Surviving all nine gates of hell, however, will require strategy, cleverness, and... FLAMETHROWERS?

Craft your own tower of destruction. Mix and match from over 100 weapons and upgrades to make a different build every run.

Level up your shop to gain access to legendary weapons to obliterate your foes.


Weigh the consequences of devilish pacts that will unlock your true potential, but will also affect how enemies get stronger. Each type of enemy is strong or weak against different types of damage, so choose pacts that fit your build accordingly. Perhaps it's worth it to be greedy and take the perfect relic despite the consequences. You'll have to determine if economy, powerful relics, or higher quality items are what you need to succeed. Choose from the options available, or up the ante and bargain for a better deal at the risk of what it may cost you.

Survive 50 rounds with different builds to gain access to new relics to shape future runs.
Beat each gate to unlock new difficulties that introduce new twists.
Compete on leaderboards with your friends to see who can survive the longest.
Collect achievements by surviving with unique constraints that challenge your strategies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A neat transformation of the Tower Survivor Warcraft 3 map with pretty much all the features that one has. Just needs more tower options (like the mixed element ones the WC3 map has), more upgrades and overall more content/progression and it'll be perfect. Definitely worth for the price even now
not good
Pros: Interesting twist to the formula with the tower. Enemy power scaling every 5 levels based on your choice of buff adds a very neat tactical consideration. Good price. Also comes with a tutorial which not every survivor game bothers to include. Cons: Uninteresting meta progression and boring unlocks. The meta progression is just a small percentage increase to a stat. No new weapons to unlock, only new towers. But the new towers just manipulate shop RNG. I'd say make the towers more unique. Like make a tower do less weapon damage but do crazy thorns damage. Make a tower have massive splash and zones but less single target damage for example.
Starts as quite a funny game. The Gate 9 Achievements are however not skill based but purely depend on massive luck. You need to hit 3 or 4 times (in 5 level intervals) the right items to havea chance at surviving. And of course, you also have to roll for the exact type of weapon in between. Right now, it feels like 0,01% chance to actually have a go on one of the achievements. Too much grind for me to be fun in the long run. For the current price ( 6,66 € ) it is quite good though.
Cool game
그냥저냥 밍밍한 무언가지만 로그라이크 디펜스 좋아하면 그냥 한번 해보는 그런 게임.
Lichgate: Tower Survivor is an approachable auto‑battler with a tower‑defense twist, built around simple mechanics that are easy to pick up but become noticeably repetitive over time. The core loop is straightforward and accessible, making it a decent pick for short sessions or casual play. Abilities are clearly distinct from one another, which helps keep builds readable, but the modifiers attached to those abilities aren’t always well explained. Often you’ll need to rely on prior knowledge of the icons, hover over each one individually, or dig through deeper menus to understand what a modifier actually does. The UI itself is functional and mostly clean, but it doesn’t surface much information unless you actively go looking for it. Despite these shortcomings, the game manages to be surprisingly engaging. Runs are quick, the pacing is snappy, and there’s an addictive rhythm to watching your setup slowly scale into something powerful. It’s not groundbreaking, but it delivers a compact, enjoyable auto‑battler experience with a tower‑defense flavor that can easily pull you in for “just one more run.”
Loving it - in my opinion - hunting down all the achievements is a great challenge, but also not overly tiresome, getting a feel for all the different builds, picks, when to reroll and when to buy i great feel, and one session doesn't take too long. Also - decided to write this review purely to cry at myself for having the best gate 9 burn run and accidentally picking hel strike instead of hel damage... Did get the secret achievement though :) I guess one piece of feedback i'd give - at gate 9 - when running a specific build - I'd almost always try to reroll the shop until i get an exact weapon - which is slightly tedious and time consuming, would've liked to have the option to select what one thing i would like to see at first in the shop.
Это самый отвратительный проект на моей памяти. По сравнению с демо-версией баланс просто уничтожили. Игра гадит в рандом вам, если вы собираете какой то интересный билд с вашей точки зрения. Просто отвратительно, когда вместо наведения порядка в балансе - внедряют фишку исключения перков в рандом... Разработчика я бы тоже внес в свой черный список. В этой игре от вас практически ничего не зависит - все зависит от рандома, т.е. от того что вам даст и в какое время даст игра. Все остальное не важно - не важно что вы эту хрень купили, не важен ваш выбор, не важно ваше мнение. Просто тупейшая поделка, с не плохой графикой. От вас нужно лишь тыкать на кнопки, причем как вы будете тыкать - тоже не важно. Абсолютно ничтожное изделие, хотя изначально задумка и реализация были не плохими. Автор все обгадил на релизе.
Игра хорошая. Разнообразие билдов и механик. Предложения по улучшению: 1. Сделать реликам увеличение шанса выпадения того, что они усиливают. Например взял на зоны релик - увеличивает шанс выпадения оружия и улучшений на зоны. 2. Хотелось бы еще добавить стартовых реликвий на отдельные типы оружий - область, одиночные, зоны... и по типам урона - огонь, статика, порча... Так же чтобы стартовые реликвии увеличивали шанс не только на само оружие, но и на улучшения данного оружия, что логично 3. В недельном задании убрать выборы прибыли. 4. Улучшения которые скейляться каждый раунд - было бы хорошо переделать их просто к номеру волны. Например на большой сложности вначале их брать нереально - проиграешь. А в поздней игре уже не выгодно - не успеют добавить много. Либо как вариант сделать больше бонус за волну, но в течении 10 волн. 5. брал релик на увеличение урона за пробитие барьера. Как работает не понятно. Проверял - после пробития цифры на оружии не меняются. И это усиление в теории навсегда при каждом пробитии, или на время до востановления барьера? Не понятно.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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