
Practise your sidestep skills as you dodge spells coming at you from all directions. Slay minions and level up to choose from a variety of upgrades and new abilities to increase your chances of survival. Explore different skill combinations and unlock combo upgrades to create powerful synergies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
I had high hopes for Sidestep Legends and I really wanted to like it because the concept is neat, but I feel like I keep going back to it and it just doesn't quite click for me. The player is offered a traditional bullet heaven control scheme, with WASD or gamepad stick usage and fixed camera, or one closer to MOBAs with the mouse doing all the heavy lifting. It's all about sidesteps, avoiding enemy attacks, traps and more, with a handful of enemy types roaming on predetermined paths as the mobs in a MOBA unless the player bothers them. Unlike the waves of Vampire Survivors clones, Sidestep Legends barely features any attack that can be used to damage opponents while moving, so players will be required to keep switching between moving and standing still, to dodge and to attack respectively. This is a fun take on the genre for sure, as it adds an extra layer of strategy and decision-making, on top of a higher skill ceiling. The issue is that it doesn't really feel too rewarding. The enemies are not very varied, and they pose a challenge pretty much only because the player has to stop to fight them, with an initial attack range pre-upgrades that is quite laughable. The base attacks and speeds are also superlow, though upgrades make them a lot more satisfying eventually. The map has XP gems and coins spawn all across, with even treasure chests and challenges filling in the blanks, but often these happen far away from enemies who, remember, follow predetermined paths. The game actively pushes you away from the action a lot of the time, with traps like gas waves, fire areas and hooks pulling the player back for extra challenge. This is the game's incentive to have the player moving... but again, you are supposed to stop to attack, which means that most of the time you will not be attacking, as it doesn't take long before you are looking at a couple dozen enemies and traps are spawning everywhere. Couple all this with fairly unimpressive 3D visuals and a skill tree that's packed with tons of expensive yet minor upgrades, and I just can't say that I truly enjoy or want to recommend this game yet. Even when the upgrades become more satisfying, some higher level skills and characters are unlocked and you're battling against a giant boss, at its core Sidestep Legends feels like you're fighting against the game's design trying to slow your every move and attack more so than the hundreds of identical minions you encounter in a run. A good bullet heaven and a good MOBA both make you feel swift and powerful, and unfortunately that feeling is too rare here for me to recommend the game as of now. I plan to revisit it in the future because it's still in Early Access and I believe the concept can achieve a lot more with some balancing and design tweaks. Bullet Heaven Fandom review #47. If you're looking for extensive coverage of the games in this genre, consider checking out my [url=https://store.steampowered.com/curator/43402758-Bullet-Heaven-Fandom/]Bullet Heaven Fandom[/url] curator page.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 35 reviews with recorded playtime.
The first few times I played, it was really difficult but once I figured out a good combination of upgrades I was able to survive for longer. I also had more fun by then. I've played a lot of heroes of the storm so it was easy to understand what to do and how the ablitiites work. + Lot of things to unlock + Customizable controls, camera etc. + Good-looking maps and characters
Every Irelia player's dream: weapon-dash-spamming a huge sea of minions!
Addictive little game this is. Couple of fun different builds you can go for, my favourite so far is ADC. The game could need a score board, to make it easier to be competitive. My world record, as recognised by the discord community, stands undefeated so far though. Got a few maps left to play, and more builds to try out, but still recommend the game. Well worth the cost.
This is such a great twist (or should I say *sidestep*) to the arena survival genre formula. You have to strategize your in-run upgrades to create a balanced build that will allow you to have just the right amount of offense combined with defense and mobility to be able to survive the bullet hell. Lots of starting skills and they all combine and synergize with each other to create more unique skills. There's also meta-upgrades, characters and maps to unlock that makes for good replayability. The kind of game that really compels you to do "just one more run". Some gameplay here - https://youtu.be/f60rqswr7CQ
Played the demo a lot before which I had a lot of fun with. The full game is an improvement with multiple maps, characters. and new abilities. I need more game time, to figure out which combos are best. At the moment I like to play Thor with, dash, weapon throw, healing ability and shield. My advice would be to stall the boss Sidestep Legends is a perfect addition to my library. This game was money well spent.
game play here: https://youtu.be/V_nF0e91ydA Definitely recommend checking this out especially for the price the game is a good deal of fun and can be a helpful tool if you want to improve at your moba dodging skills. The creator is very receptive to feedback and improves the game constantly it's a unique take on roguelikes survivor games and a blast to play.
still early access but i've definitely gotten my $3 worth. that extra layer of dodging skillshots and traps adds refreshing depth that is truly unique among survivors games up till now. definitely had some of my most chaotic moments out of any survivors clones playing this game!
Just bought this game and played one game. Just AMAZING, so easy to get started, but still complex enough that it will take me a lot of time to master. Had so much fun! Strongly recommend this game to anyone!
Don't Do It. Artificial difficulty masquerading as a skill based Bullet Heaven Lite.
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