
Lex Mortis is an open-world horror game set on a fully explorable island. The game’s atmosphere is directly affected by the time of day. During the daytime you will study the island and it’s mysteries. But at night the enemies reveal themselves, and the worst nightmare becomes real!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma espécie de Arma bioquimica mutante dos restos da EA games? Impossível entender como um game desse consegue se manter ativo e vendível na steam, não importa o seu pc O game vai apresentar problemas e não pequenos problemas; grandes do tipo que parece ser um game inacabado. É complicado pegar o projeto de um desenvolvedor e ofende-lo mais também é muito complicado entender como desenvolvedor ofende o potencial publico do seu produto assim. O game flica todo tempo,e todo tempo tem alguma coisa renderizando no cenário; o escuro do game de penumbra poderia ser para criar uma atmosfera de game de terror e dar sustos ao player, mais é para esconder imperfeições ( muitas paredes mal são paredes, são ciscos abertos em forma de fenda). Objetivos que você vai no ponto e o game ainda não processou que você esta la, cenários que você entra e some a porta ou como uma parte em que eu estava voltando para o bote para ir embora da ilha e sumiu o chão e cai entre o caminho e água. Lex mortis é uma péssima experiência e agride não só você, mais seu PC. E a história que podia ser o ponto chave a salvar é sem nexo e sem sentido, o game mal consegue se explicar do por que é "mundo Aberto" já que tudo que vc pode fazer é ir até os locais das missões e fora isso é tudo morto e sem colecionáveis e sem motivos para estar la . Recomendo passar longe desse jogo!!
No - not a good game. I've played worse but this really isn't worth your time. I quite like the idea of an open world horror but this is not how you implement it. Most of the time the "open world" bit is forcing you to run back and forth down the same stupid stretch of road over and over between the same two points. Thankfully you have a generous stamina bar so you can run most of that, breathe for a second and then be off again. Unfortunately as soon as you go indoors your movement speed slows to a crawl. I guess they wanted to build atmosphere but instead adds only frustration. Especially as the manual save functionality doesn't seem to work correctly, and the enemy monsters and security turrets all kill you in one hit. I've tried saving multiple times and it just put me back to the last checkpoint on death. Thankfully the game does give you a car to traverse to the far town, but again, it forces you to run back and forth down that same road to collect fuel for it. And then just before I arrived at my destination in my car I touched an invisible bit of geometry near the side of the road and my vehicle was promptly tossed hilariously up into the air and onto its side. If I hadn't been within walking distance of my end goal I probably would have rage-quit right there. And on that note it has to be said this game has bugs out the ass. At one point you pilot a boat to traverse a bay. Upon arriving on the other side the game automatically set me down on the pier, and restores my full control of my personal aiming...but not my movement. So in a truly comic moment I was able to pilot the boat around the bay without being at the rudder, or anywhere near the boat. A quick reload fixed this but honestly this and the many other bugs just fought me every inch of the way to stop me being immersed. The game actually did an okay job of building an atmosphere, at least initially, and I genuinely was spooked a couple of times as I explored the first house at night. But after the first 30-40 minutes, it was just padding from there on out really. The stealth was poor, you couldn't really tell where the enemies were looking. The dialogue, spelling, grammar and delivery was all atrocious. And the story was cliche and boring. You get cryptic messages from your dad that people are disappearing on your home island. And then he falls out of contact. Also the protagonist gives not an ounce of emotion any time he brings up the fact his mum disappeared. You arrive to find the island deserted, and then [spoiler] as you explore about you find out there's a secret military base on the island (it's a small island, how did the locals not notice them building it?) where the army guys were abducting the locals to, and it's not clear but I think they were creating the monsters out of the locals by experimentation. But if that's the case then I'm not sure where the alien spaceships are from - maybe it's just really advanced army tech? Who knows. But anyway the base is also overrun with the monster/aliens and the army guys have all been slaughtered, so you need to find your way to the command centre to enact your binary choice ending - either upload the evidence videos to the internet of the horrors committed, or self-destruct the base to kingdom come. Why it doesn't let you do both is also a bit unclear. [/spoiler] Now lighting is normally not something I would mention in a review. But I have to call it out here as it's beyond shocking here. It appears the developer added a weird fog to indoor levels to lower your visibility even more as you hug the walls, get stuck on furniture, and try to find your way out of a room. It is not adding to the atmosphere, it's just annoying. There's also loads of small flashlights scattered about on desks, boxes, crates, etc. - why your protagonist never lifts one is beyond me. And in terms of longevity it's mercifully brief - there's about 2 hours play here if you don't get overly stuck during the stealth bits. Now to be fair, it was a one man team who delivered this. Though it must be said, he mispelt his name. Either in the credits, or on the steam page. I'll leave it at that to give you an idea of the level of care and polish that went into this. Avoid.
还行吧。 Not Bad.
If you want to play the game DO NOT BUY THIS VERSION. Buy Reflecting Fate instead. That version is a "slightly" revised version of the same exact game. Lex Mortis was version 1.0 and Reflecting Fate is 1.0a. There's a completely different developer and publisher listed on Steam for Reflecting Fate. They are the same game though. The game is not that great. A lot of empty space to appear "open world" with piles of empty buildings, locations, etc. A lot of bad translations will also be found throughout the game as well. I don't know if they fixed it in Reflecting Fate but in my 35+ years of gaming they win the award for the absolutely worst driving mechanics. I gave up and walked. LOL!
Played on Linux using Proton, Horror Game running on Cry-Engine, I really wanted to like this Game but once i got to the House it's just to dark, and looking at other reviews it seem's that you do not have/find a torch, lighter, lamp, Etc. What little i played it seem okay, a few jump scares, but with no light source or gamma/brightness settings it's pretty much impossible to play. So i don't recommend this game in it's currant state.
I wanted to like this game and at least play through the main tasks because it is clear someone spent time building a beautiful landscape. My problem is that once I got to the factory after already basically feeling my way around the walls in the house to solve that task, I couldn't find the key in the factory the same way. It is just too dark. Please add gamma options and I will happily reinstall and change my review to positive after playing a bit more.
I've seen worse running simulators.
The game looks good when the textures aren't completely ruined by bad reflections. The recommended specs include a GTX 660 and I'm running 2 GTX 660Ti's and even at the lowest settings this game does not run above 40fps when outside of menus. The lighting sources don't actually light anything up. It feels like the actual environment lighting doesn't come from a specific point and all of the lamps or lights are just cosmetic and don't actually function. When I got to the first little village to explore it had become night time, and the objective was to explore and it was so dark there was no way I could see anything. The spelling and grammar in this game is pretty bad, but I'm pretty sure that the developer is not a native english speaker. So this is understandable If this game was still in early access I'd say wait until it was finished because there's potential for an interesting horror game, but apparently this game is out of early access, so I can't recommend it. Hopefully the dev updates it and at least fixes the textures and lighting
https://www.youtube.com/watch?v=hYsh7PWFs2w&ab_channel=Pray%26Play Все авторы Хоррор ИГР ПРОСТО ОБЯЗАННЫ СЫГРАТЬ В НЕЕ ТАКИЕ ХОРРОРЫ ДЕЛАТЬ НЕЛЬЗЯ НЕТ ЗВУКА ОДНА МУЗЫКА ВЗЫРВЫ,СКРИМЕРЫ И ПРОЧЕЕ + НИЧЕГО НЕ СЛЫШНО
нет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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