
Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits. Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits.

Resources are scattered across the game map
Acquire resources by founding cities
You decide building placements; cities manage citizen needs autonomously
Cities have their own budget and resources

Cities buy/sell resources and goods independently
The player receives a percentage of taxes from city trades
Wealthy cities are generous; poorer cities are stingier
Happier citizens pay more taxes, increasing city revenue


Protect cities from robbers attracted by wealth
Purchase goods through the castle for various needs and improvements
Strategically trade goods for profit or store them for harder times
Various scenarios with different challenges for dynamic gameplay
Relaxing city-building without outside threats 🏰
Watch the complex economic systems unfold on their own 📈
Research many different production buildings and resources 🏭
Send out your knights to scout for new lands or to protect your economy from cheeky bandits 🤺
Check out our campaign and help the king and his trusty advisor, Mr. Nuts, prepare for their special event 👑
Or play on your own terms in sandbox mode 🤸
Create your own scenarios with our built-in scenario editor and share them on the Steam workshop 🔨
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein supertolles Aufbauspiel! Tolle Grafik, die Sounds sind schön und die Spielidee, offensichtlich inspiriert vom Brettspiel "Siedler von Catan" sowieso klasse! Es ist Einsteigerfreundlich und leicht zu verstehen, wobei es im weiteren Verlauf auch komplex werden kann - perfekt für Strategiespiel - Liebhaber:innen. Macht sehr viel Spaß und klare Empfehlung!
I now know how to trade. Good Game.
fun game and easy to grasp.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favourite strategy game of 2026 (found in 2026 lol)
我就想问下那个抚摸猫咪的成就怎么做?! 还有那个海运卵用没有,只有让城市成为孤岛才会使用海运,否则不管多远都只会走陆路,请问这是什么脑残设定?宴会1级结束后加5商人,请问加在哪里了我就请问??
good
Super fun economy builder.
Nice management game for a few evenings
JA
Wonerful Game, it takes like 2 hours to learn it ( i ragged quit a few times) yet after that the game becomes wonderful. i usually find city building games to be the game reagrdless of theme or building design, in this one the twisty of letting them trade is what made the deal a fresh concept.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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