
Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits. Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the name of the king, you need to build flourishing cities, explore and produce resources, and protect the economy from cheeky bandits.

Resources are scattered across the game map
Acquire resources by founding cities
You decide building placements; cities manage citizen needs autonomously
Cities have their own budget and resources

Cities buy/sell resources and goods independently
The player receives a percentage of taxes from city trades
Wealthy cities are generous; poorer cities are stingier
Happier citizens pay more taxes, increasing city revenue


Protect cities from robbers attracted by wealth
Purchase goods through the castle for various needs and improvements
Strategically trade goods for profit or store them for harder times
Various scenarios with different challenges for dynamic gameplay
Relaxing city-building without outside threats 🏰
Watch the complex economic systems unfold on their own 📈
Research many different production buildings and resources 🏭
Send out your knights to scout for new lands or to protect your economy from cheeky bandits 🤺
Check out our campaign and help the king and his trusty advisor, Mr. Nuts, prepare for their special event 👑
Or play on your own terms in sandbox mode 🤸
Create your own scenarios with our built-in scenario editor and share them on the Steam workshop 🔨
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun city builder, economy management
A relaxing little city builder that allows you to grift off small town trades. I wanted a little more depth and things to do, but it kept me entertained. It is a game where you have to smash the fast forward button as you approach midgame, which tells you something about the pacing. Each map has its redundancies, doing many of the same things as previous maps before you get to the point of building something new, so be prepared for repetition. By the time I got to the end, there was no desire to replay anything, which makes this a one and done. Climbing up the tech tree and upgrading your villages as you try to balance supply and demand is the main dopamine drip. No bugs or tech issues for me. I had an enjoyable time and would recommend this game to people looking for a relaxing city builder experience. 7/10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At its core, Let Them Trade is based on a nice idea. The art style is decent, and there is always a certain satisfaction in watching the bustling activity on your game board. However, you spend a lot of time waiting for research—and that starts all over again on every new map. This is repetitive and tiring. The mostly single-digit play hours of other reviewers speak volumes here, despite the predominant purchase recommendations: most people didn't enjoy the game for very long. And as is so often the case, a multiplayer mode is missing, which could tip the scales toward a recommendation. If you are looking to move goods and build logistics chains, you are much better off with other titles.
Harika bir oyun, tam ticaret kafası, ürünlerin fiyatı ihtiyaca göre değişiyor bu yüzden ticaret dinamiği mükemmel. Bu diğer ticaret ekonomi oyunlarına kıyasla hem nadir bir özellik hem de güzel çalışıyor. Çok detaylı ama o detaylar sizi yormuyor.
玩的让人莫名火大,一直有一种被卡住恶心的感觉,前期先是钱不够用,每研发一个科技都要挂十几秒的机等钱,后期钱又完全溢出,不管是升级还是宴会都不见它往下掉的。单一城镇有城区格子数建造上线,要等半天升级材料从别的城市运过来,卡你一下,城镇数要科技解锁卡再你一下。 城铺大了不行,城内送货工不够用,城铺小了也不行,总共就那几个城市数上限;城离得近不行,城与城之间必须空一格隔离带,城离得远不行,商人跑的距离远运力就会不够;生产线铺在同一个城市不行,不产税收,生产线铺在不同城市也不行,商人运力不够。商人和送货员科研升级完全是杯水车薪,城镇升级也赶不上新建筑增加的需求。 你这游戏出这么多要玩家解决的问题可以,但你总要给玩家解决的方法啊。比如可以用石头砖头给路升级加商人移速,城内允许造配给站加送货员数量,科技里允许玩家造更多城市,啥也不给,就让玩家看着城镇面板上两条红杠。战役打打得了,沙盒模式不要碰,给我恶心坏了
Seem like a very complex game but the tutorial is so good that it makes me understand how the game work within 1 hour. This game is a trading sim game in god POV (you).
도시건설, 자원관리 게임인데 가볍게 즐길 수 있는 게임-이기만 하면 그냥 그저그런 게임이지만 도시마다 자금이 따로 있고, 내가 운용할 수 있는 자금이 따로 있는 점이 다른 게임이랑 다르다. 이 덕분에 도시마다 마이크로 매니지를 덜해도 되는 장점이 있지만, 수레에 여러 상품을 싣고 와도 되는데 돈 때문에 한 종류만 싣고 오는 등 내가 관리 해줄 수 없는 단점이 있다.
The art is beautiful! Also this game looks simple but has surprisingly good depth! Definitely recommend!
Great game, never played a sim or management game about strictly trade optimization. I always loved this part in RTS, never thought to look for something like this specifically. Game is pretty generous in progression. Wish it could be longer with maybe some rotating challenges.
Played for 4 hours saw everything the game had to offer including beating the whole campaign, not even sure this is worth it on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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