
Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−80% | 1.4Kreviews | 84% | — | $41.5K |
| $7.99 | 316ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, I cannot recommend this game. I enjoy the genre, and it is very fun to play and look at when it works. However, it constantly freezes and unfreezes, making it unplayable. The performance slider does not help with this despite the description literally stating it will. Discussion threads regarding this have gone unanswered by the devs and as this is such an old game it is unlikely there will be any fixes.
It is what it says on the tin. They come, you shoot them down, you come.
7.2/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.99 |
| 224ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si.
Geralmente eu gosto de jogos ruins, desse não.
固定砲台となって 武器のアップグレード等を行いながら 何とかステージを進んでいく感じ マイナスな評価のレビューの方の指摘の方が自分は納得できた まずは爽快感に関しては たぶんそこはプレイヤーの感覚的な話だと思うので 好きな人は好きだろうし 爽快感を感じる人は爽快感なんだろうと思う 自分はそこまで爽快感は感じなかった 硬さ、を感じてしまったので あとパッド推奨にしてた人がいたのは たぶん武器のトリガーが 右クリ左クリックホイールボタン しかも長押ししたり等で 押しづらい! モンハン握りどころじゃない 押しづらい! からだと思う 内容は動画通りだし セールで100円代とかになるので まぁ動画見て面白いかもなーぐらいで 自分は80%オフの184円で買ったので まぁジュース一本分と考えたら十分なのではないかなぁと 定価で買うかと言われたら買わないです
Recommended Let Them Come did not grab me immediately. At first, I thought I understood it: sit still, shoot aliens, keep the screen clear. Simple enough. Then the game started asking more of me. This is a fast-paced pixel-art shoot ’em up about surviving wave after wave of alien creatures, with loadout customization, tactical enemy patterns, and boss fights that demand more than just holding the trigger down. Once it gets going, it gets really fun. The rhythm of clearing the screen, managing threats, and chaining the right tools together gives the game a surprisingly tactical bite. What I like most is that it rewards precision and smart combos. You can brute-force the regular waves for a while by keeping the screen clean, but the bosses are where the game stops letting you autopilot. You have to pay attention. You have to learn patterns. You have to actually respect what is happening in front of you. That said: I hated the second boss. Not in a cute “haha this is tough” way. More in the “alright, we are doing this now, apparently” way. It felt like the point where the game’s demands jumped harder than I expected, and I had to decide whether I was willing to meet it there. Turns out, I was. Recommended if … You like arcade shooters with tactical loadouts, pixel gore, chunky weapons, and wave-based pressure that becomes more thoughtful than it first appears. Not recommended if … You want a pure power fantasy where clearing mobs is enough, or if boss difficulty spikes make you bounce off a game fast. What it is: A grimy, fast-paced pixel shooter where you hold the line against waves of alien monsters using upgraded weapons, ammo types, and tactical tools. What it nails: The game feels great once the combat rhythm clicks Clearing waves has that nasty little arcade satisfaction Loadouts and combos matter more than expected It rewards paying attention instead of just spraying bullets The presentation has strong “small game with teeth” energy Where it slips: The second boss can feel like a nasty difficulty spike It takes a little time to understand what the game actually wants from you Early impressions may undersell how tactical it becomes Final call: Let Them Come grew on me. I came in expecting a simple alien shooter and found a sharper, meaner, more tactical arcade game than I was ready for. It is fun when it gets moving, frustrating when it digs in, and satisfying when you finally start speaking its language.
I really wanted to like this cause I was looking for a casual/short turn your brain off type of game, but this required basically zero braincells. Basically boils down to hold down LMB and buy a few upgrades.
Took my infinite ammo and didnt give it back. Impossible to win a boos with a game like this!
Конечно сразу показалась не очень интересно, но чувство постоянного нагнетения и динамики боя делают своё дело
Players by region
Where this game's players are, estimated from review languages.
Related
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| $21.1K | 75 | 96% | $11.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.5K | 296 | 88% | $4.79 | |
| $41.5K | 262 | 84% | $9.99 | |
| $41.4K | 129 | 69% | $14.99 | |
| $41.5K | 93 | 91% | $9.99 | |
| $41.5K | 212 | 57% | $7.99 | |
| $41.4K | 218 | 74% | $19.99 |