
Legends Unite! The Dynamic Duo of Batman and Robin join other famous super heroes from the DC Universe including Superman, Wonder Woman and Green Lantern to save Gotham City from destruction at the hands of the notorious villains Lex Luthor and the Joker.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.6Kreviews | 95% | — | $4.8M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego, lo tengo con su 100%
Batman but Lego
This is from the era of Lego games that has the explorable overworld. While it has half the number missions of the first game, those missions are both longer and much more well designed. This one also adds a whole bunch of DC heroes and villains that weren't in the first game. I think this is super cool, but find these additions to be largely under-utilized. The major thing holding these other heroes back, as often is the case, is Superman. Well, not exactly. It IS an issue with the overall design of the game, more than it is an issue with Superman himself. The thing is, Superman can fly and has laser vision, super strength, ice breath, and speed building. To top it all off, he is invincible. Yup. Not even with cheats, Superman is straight up unkillable in most cases. not only that, but he is playable for over half of the games main campaign, and all of the games side content. I think it is really cool to have Superman represented in this way, but it does take away from the already low stakes that the Lego games can provide. Don't get me wrong, I still loved playing this game. I'd go so far as to say it is better than the first game. I just don't fully understand what they were thinking here. Worst part is, they have a part of the story where Superman gets weakened by Kryptonite, but all it really does is make him unable to fly. He builds a little bit slower too, but he still has all of his other powers and is invincible. Weakening Superman would've been a really cool way to show you all that he can be for a couple levels and then take all those powers away. It could highlight Batman and Robin's suit abilities, and they could slowly return Supe's powers throughout the rest of the levels, to get him fully back online. Overall, he isn't game ruining or anything, just a huge missed opportunity. Apart from the story levels you also have a fairly large map to explore and collect in. As you activate the remote terminals and fill out the map, villains will appear in the overworld for you to defeat and collect. These villains have a fairly diverse set of abilities, but none of them are unique. They are just easier to switch to, as using those abilities as Batman and Robin requires you to use one of the suit changing pads. In the first game, as long as you were in free play mode, you could switch to Batman and Robin's different suits on the fly, assuming they were unlocked. I appreciate TTG making the suits more robust and diverse in this game, but not having them in the character menu means it is easier to switch to a villain that has that ability, when solving puzzles in the overworld. Speaking of which, you can save citizens from peril, solve puzzles, and complete vehicle courses to unlock gold bricks. These bricks are used to construct gold gates, from which you can purchase other heroes to use in the overworld and in free play mode. Some of these heroes were certainly useful; but again, Superman kind of steals the show here. Weirdly, many of the puzzles had the same gimmicks. Notable, a huuuge number of gold bricks can only be obtained by getting Robin up to a rooftop while wearing his acrobat suit. When you reach the top, he can make a hamster ball around himself to control a mechanism that opens an indestructible enclosure with the gold brick inside. Most other puzzles can be solved by switching to one of the villains, as the suit abilities are shared by a few of them. Unfortunately, this puzzle was repeated more than most and didn't have quicker option, like the others do. I guess I just wish the powers were a bit more varied, and that there were more types of puzzles to give the unlockable characters more purpose. At the very least, the side content doesn't take an extra 40 hours to get through, like it does in Lego Hobbit, but it felt more like I was checking off boxes than really enjoying what the game could have been offering. But, the story levels carry this game, and so does flying around as Superman. Despite my prior complaints about him, I actually had a lot of fun with him in the overworld. If you are completionist, like me, he actually speeds that side content along significantly and in a (mostly) fun way. Sadly, there are no achievements, but I am happy with a 100% save file. Playing through this again has also made me excited to play Legacy of the Dark Knight, but first I have to get through the 3rd game and the DC villains one. Hopefully those can live up to this great game!
Media
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Polish, Portuguese - Portugal, Russian, Spanish - Spain
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goof
Best lego game of all time, enough said, 10/10
love it
bom pra caramba
w
fun
huh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 6K | 88% | $19.99 | |
| $14.5M | 31.4K | 96% | $19.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $8.2M | 16.5K | 89% | $19.99 | |
| $8M | 16.2K | 90% | $19.99 | |
| $4.7M | 9.5K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.3K | 75% | $39.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.8M | 6K | 66% | $24.99 | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.8M | 5.4K | 74% | $22.49 |