
Cosmic Bounty is a metroidvania style action platformer. You play as Jekt, A Bounty Hunter commissioned with hunting down a rebel General named Volgat. Explore areas to gain new abilities and increase your stats so you can defeat powerful enemies.
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Cosmic Bounty is a metroidvania style action platformer. You play as Jekt, A Bounty Hunter commissioned with hunting down a rebel General named Volgat. Explore areas to gain new abilities and increase your stats so you can defeat powerful enemies.

Jekt has different abilities than the previous game's hero Trion. Jekt's new abilities include The Beam, Gliding, Rapid Shot among others.

A More In-depth Map
A New Framework So the Game Runs smoother.
New Characters and A New story.
More User Optimization.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
This game is exactly as advertised: a simple Metroidvania where you run around an alien complex for a few hours, collecting upgrades and unlocking new areas until you finally meet the boss at the end. The game is a little rough around the edges, and the level design is very basic, but it does the jumping mechanics right, and the character moves quickly enough (after getting the unlimited sprint upgrade early in the game) that exploring never feels tiresome. It is also very easy to complete 100%; all of the achievements are tied to progress, so if you play through the entire game and defeat the boss at the end you are guaranteed to get them all. I paid less than a dollar for it on sale and I am completely satisfied with my purchase.
Fala galerinha, Cosmic Bounty é um game simples o qual lembra muito megaman, pois achar poderes é com eles msm hehehe, jogabilidade simples, gráficos básico, enredo simples, bom ótimo jogo para descontrair. Recomendo 8/10.
This is a low budget Metroidvania that I found weirdly… fun. There’s a **lot** of room for improvement, but it definitely nailed some core components. The good - player upgrades. It very slowly and gradually upgrades your movement and combat abilities, almost imperceptibly, and by the end you are cruising through rooms. It did a great job of rewarding exploration in that way. I also liked the tile sets. Nice color and texture variety. Combat felt serviceable, and map design was good as well. But on the map… there are 12 “areas” like a typical Metroid game. But for some reason there’s no way to see an overview of them all, or know how anything actually connects. It’s very frustrating, because many times you have to go through multiple areas to find the next key upgrade. The level design- really basic. Most rooms are basically flat with a few enemies. There’s only a handful of times where platforming is a consideration, which is a missed opportunity. I hit a bad bug at the end where I needed to use a keycard to open a final door. The keycard somehow disappeared from my inventory. Luckily, restarting the game managed to open the door. For a discount, I think this was a fine 3 hour Metroidvania experience. It feels like a “first project”, but I can definitely see potential in the dev. I’m gonna hop into their newest release now, so hoping to see some improvement there.
I was enjoying the game alright until I hit a glitch that made a red key-card disappear right at the end of the game (92% complete) making it impossible to progress. I tried exciting various times to close the game out and go back to the location of where they key-card should be, but it's just gone.
This game is exactly as advertised: a simple Metroidvania where you explore an alien complex, collecting upgrades to unlock new areas until you face the final boss. While the game is a bit rough around the edges and the level design is basic, it gets the core mechanics right. The jumping feels good, and after getting the unlimited sprint upgrade early on, exploring never feels tiring. It’s also very easy to complete 100%, as all achievements are tied to progress. I paid less than a dollar on sale and feel completely satisfied with my purchase!
Buggy mess. I got softlocked twice during the playthrough bc the dev didn't consider backtracking (and this is a metroidvania of all things) after each upgrade and certain keycards literally disappear, to the point the last boss door needs 3 but if you get 2 the first one gets sent to the shadow realm, so if you did this and saved before realizing that (like me), then congrats, you softlocked the game again and will have to replay all this mess again. I just went for the achievs but now I regret tbh. Avoid it.
Recomendo.Joguinho divertido, vale a pena quando tiver nas promoções.Com progressão à la metroidvania.Só tem uns problemas no mapeamento de controle,mas nada que não de para resolver.
Not as good as the first installment "Legends of the Universe - Starcore" but still a steal for it's price. I don't like that the game spoon feeds you everything. The first game didn't do that at least. Not a bad game though and I would still recommend it.
Nice metroidvania in 8 bit style, a jump back in the nes era
Playable. The music was pretty silly. I needed something more in the production department to be able to get immersed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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