
This is a deck-building Roguelike game with simple operation but super playability. How to play: Select a level to break through, and after passing the level, choose a fellow Taoist to join the team. Daoists will have skills to increase each other's attack power, choose the team reasonably.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese, Japanese, Korean, Thai, Vietnamese, Malay, Indonesian, Filipino*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
立绘好评,光是看商店页面我弟弟就吐了,所以说,这游戏没必要买,没什么好玩的内容,最有价值的内容已经在商店页面了
The idea is interesting, but the game is too repetetive without enough variance. Basically there are several group of characters and after you choose which group you gather this time you have a single way to make a build. Not because other ways would not work, but because there are no other ways. You are always scale damage with everything possible. Options are: artifacts, which gives flat increase, or other characters that either add flat increase or multiply the attacks. There are some exceptions, and some groups don't have one or another. Also each group has their own set of 1 to 4 artifacts and 0 to 4 (might be even less) characters you can use for damage scale. Fights are always the same too. The difference between common fights and boss fights are so big, that you don't really care about common fights. Same difference between bosses and last boss who is about ten times stronger than the rest. Unless you have an idea what you are going for you have no way to foolproof your build until that fight. And literally no way to influence the fight if you do get there and did not have enough damage. And there are nothing else other than keep a group, gather specific artifacts and characters with tweaked in your favor random and click enough time to get through 10 levels. There are no combos other than more damage if these two characters are nearby. There is no status effects, no conditions other than having specific characters near. There is healing, but currently it might as well not exist. Good build, read focused on one group of characters, will kill everything, last boss included with alpha strike. Bad build has no chances at all. It could be saved with NSFW content, but you can see all the game has to offer on its store page. Only thing you get in addition to that is something they call "breathing animation" and it is just animated idle pose for the character. Well, at least not in the first 10 difficulties. And there is no hint that something else could be unlocked too. Add to this that the translation to English is incomplete and the story is non existent and you get a picture of what this game is. I should add - it is not exactly bad, just shallow. It could be improved with more combos, or more NSFW art, or with more modes of playing, or with more events to encounter, there are countless options and most of them are available by the technical side. But maybe wait for more updates to see if anything will be actually added.
[h1]《九霄风云录》:本想开无双,不料一通操作中途陨落[/h1] [h1]前言[/h1] 这游戏它正经吗?本作是由正经游戏开发组制作并发行的一款肉鸽翻牌爬塔制游戏,故事发生于九州大陆,这里崇尚修仙,不料突生异变众人无法结成金丹从而更进一步进行修炼,抱着相同的目的众人踏上了寻求真相的征途。 [h1]游戏内容及体验[/h1] 初闻少女相伴以为是久伴吾身,不料却是化作还是非唯一卡牌与玩家并肩作战。爬塔机制下玩家可以看到自己前方是什么事件从而来进行路线规划,战斗、商店、灵宝、升级等等需要玩家根据自身情况来定夺,入及时休息补充血量,花费叶子升级卡牌,这一路下来基本上就是为了在BOSS战前得到足够的战力提升,以少女卡牌及灵宝为主,值得一提的是整个过程没有后悔可言,卡牌一旦入库想要删除就非常麻烦,在一路战斗得到的美女卡牌玩家需要在意的是各种羁绊加成,同类相叠仇敌另类变强的原则下,都要求玩家要在选好自己的一套卡牌体系来铸就强大的队伍,这一点上游戏也会标注推荐供予参考,使得玩家在多周目挑战的前几周目还是可以一路高歌猛进,斩尽一切怪物。 另外,不得不说的是本作提供贴心的跳关机制,即游戏剧情战即BOSS前有大量关卡等待着玩家爬塔式前进,二玩家如果感觉自身实力强劲就可以直接挑战BOSS,省略了中间的大量过程,而这就会造成玩家对自己实力的自信,每一关地BOSS强度提升还是非常明显的,一旦没有注意非常容易倒在这里只好重新来过了,吃到这个亏真的是止不住的后悔啊,步步为营稳扎稳打才是正解! 而战斗上基本无需玩家,少女们会竭尽全力为玩家战斗,回合制作战下每回合通过抽取卡包众20位少女病置于区域中,根据摆放的顺序不同影响着各种羁绊的生成使得每一次攻击都充满着变数,伤害上也会忽高忽低,而这同样取决于玩家的卡组情况,量少实用地话在该阶段就非常舒服,而牌比较杂那就自动模式下听天由命吧,只要我方血量未清空,就还能再战,同时每回合的伤害取决于卡牌基本数值以及场上羁绊的效果加上灵器叠加的大量伤害,如果搭配得当往往敌人几回合就败下阵来了,十分有趣。 [h1]总结[/h1] 不得不说,本作以有容奶大的少女位宣传吸引了大量玩家一试,不曾想到没有想看的画面,那便只好与少女们一同爬塔翻牌,玩法尚可下成为修仙世界一介救世主! [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url= https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力[/quote]
当消遣可以,反正也不贵 不太好的地方: 1.加buff的时间太墨迹了,不如一到到位 2.游戏中不能查图鉴,有时候想解锁动画忘了要哪些组合才能解
這遊戲怎麼沒有瑟瑟....
[h1]《九霄风云录》:快翻好多清凉美少女的牌子![/h1] 九州大陆灵气异变!这时候修仙者无法将灵气凝结成金丹了,无奈,大家只能将灵气存储在体内某个部位,而随着修仙者实力的增强,这些特殊的部位可能随着灵气的修炼,会变得更加庞大,一发不可收拾……但是面对这样的情况。这些女孩子们为了探寻真相,于是展开了冒险的旅程……当然咯,途中也会遇到好多的情况,以及好多的上古灵兽等等,但是这些都不重要,重要的是如何解决掉这一怪异的现象,嗯嗯,这里就会有好多可爱的女孩子一同踏上旅途,并壮大队伍,提升实力。 [h1]摇人?不,是要翻美少女的牌子![/h1] 本作的战斗设计其实比较有趣,玩家并不需要过多的去考虑众多的要素。在这里只需要考虑一下该吸纳哪个妹子加入队伍,以及可以携带什么样的灵器即可。但是本作对于妹子和灵器的接受,是需要看羁绊的,也就是如果有羁绊在上场时被成功组合,那么就可以发挥更强力的效果——嗯,本作的攻击机制就是靠“翻牌子”,在5×5的方格中召唤很多的少女,然后这些少女就可以同时发力(同时也可以发挥角色各自的技能以及羁绊技能),一起去攻击对面的敌人。当然咯,光靠少女本身的实力和数量可能无法激发出更强的效果,而灵器的出现就可以帮助她们增强技能效果,从而有的时候击打精英怪物可能会一招带走……当然咯,本作也有一点就是不一定求“多”,因为翻牌对于角色的上场和位置都具有很强的随机性,所以有时候为了保证攻击发挥稳定,可能队伍不需要更多的角色,也就是角色和灵器都需要有所取舍,这才能保证能够发挥更为强劲的实力。 说白了,这就是个以少女为卡组的构筑Roguelike游戏,在场景、战斗方面都具有很强的随机性,而操作也是简单,只需要搭配好少女(卡组)的羁绊,以及灵器的配合就好,接下来就是欣赏击倒一个个对手的快感啦。 [h1]身体要紧,穿得清凉些![/h1] 看着本作中骄阳似火,各个少女会遇到前面的各路敌人,自然打着打着身上容易发热,那么如此善良的我们怎么会忍心这些美少女燥热难耐却无可奈何呢?!没错!在这里为此就贴心地设计了“省布料模式”,看着这些美少女都可以穿着清凉的衣衫,显露出洁白的乳房、白皙的大腿,来非常开心地对抗敌人的时候,我心里也是由衷地为她们感到高兴,毕竟……她们感到发热从而难受的问题解决了,嗯,这的确是一件好事情,嘿嘿。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
好玩的牌组游戏,简单无脑,适合休闲。 立绘可以看出设计上各有特色,但是美术水平太简陋,如果可以用AI重绘一下,那就是一款精致的作品了。
你们TM了个B的,自己玩玩那个无尽模式,你M了个B的十关一个BOSS,撕卡的撕卡撕神器的撕神器,你M了个B的这是人玩的难度?运气不好十关都过不去,好不容易来个好神器直接给你撕了,你们MD脑子是怎么想的,每回合给卡刷新也不给,玩的NMD纯纯坐牢,我可真去你M的,看见的都别玩了,周目没难度,无尽恶心你。
立绘还行,但不够精致,像素不行。游戏性目前来看也不行,玩家的血攻防盾如果能和召唤角色的培养挂钩会更有趣。法宝什么的,技能也太单一。
玩法无聊的要死,为出角色而出角色,用的永远是那几个,其它的啥用没有
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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