
Legends of Ellaria is a unique blend of sandbox action-RPG and real-time strategy. Build a new kingdom for your people, construct and manage its cities, command your troops in epic battles and join them fighting in third-person action, and live adventures in an immersive high fantasy world.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mal optimisé. toujours des loadings, encore des loadinds, des osties de loading par dessu des loadings qui font juste faire des loadings. je suis tellement en loading que je load plus.
Legends of Ellaria is an ambitious hybrid fantasy title developed and published by Larkon Studio that attempts to fuse multiple genres into a single cohesive experience. At its core, the game blends action RPG combat, open-world exploration, real-time strategy management, and kingdom-building simulation within one interconnected framework. The premise places you in the role of a displaced noble fleeing a ruined world through a dimensional rift, arriving in the land of Ellaria with the goal of carving out a new domain. From the outset, the game signals that it is not content with being confined to a single gameplay identity; instead, it aims to give players control over both their personal hero and the broader fate of an emerging kingdom. The world-building establishes a backdrop of fractured civilizations and competing factions who have similarly escaped to Ellaria. This shared migration creates a natural tension between diplomacy and conquest. Players are tasked with securing territory, constructing settlements, managing resources, and defending their realm against rival powers. The overarching narrative is less about a tightly scripted storyline and more about sandbox-driven progression. Ellaria serves as a playground where your decisions—whether economic, military, or diplomatic—shape how your faction develops over time. One of the defining features of Legends of Ellaria is its dual-perspective system. Players can oversee their territory from a strategic map view, making decisions about city construction, army movements, and research development. At any point, however, you can shift into direct control of your character in first- or third-person perspective, engaging in combat or exploring the terrain personally. This mechanic aims to bridge macro-level strategy with micro-level immersion. Leading an army from the front lines, rather than simply issuing commands from above, creates moments where strategic planning transitions into hands-on execution. The concept is compelling and gives the game a distinct identity compared to more traditional RTS or RPG titles. Kingdom management introduces layers of resource allocation, infrastructure expansion, and military recruitment. Settlements can be developed with new buildings that support economic growth or strengthen defensive capabilities. Research unlocks improved units and technologies, encouraging long-term planning. These systems provide a foundation for players who enjoy strategic depth and incremental development. Watching a modest settlement grow into a fortified stronghold delivers a tangible sense of progression, especially when those developments directly impact battlefield outcomes. Combat mechanics attempt to blend large-scale warfare with individual hero action. On the strategic level, players command armies and position units to take advantage of terrain and composition. On the ground, direct character control allows for melee and ranged engagements, adding a layer of personal involvement. While this duality offers exciting potential, the balance between the two modes can sometimes feel uneven. The game strives to provide meaningful depth in both strategy and action, though fully mastering either layer requires time and adaptation. Exploration in Ellaria reveals diverse environments, including forests, plains, and ruins scattered across a procedurally influenced map. The open-world aspect encourages roaming beyond settlement borders to uncover quests, resources, and hidden threats. These excursions reinforce the sense that you are building your kingdom within a living, reactive environment rather than a static campaign map. The sandbox structure supports multiple playstyles, allowing players to prioritize expansion, diplomacy, trade, or military dominance. Visually, Legends of Ellaria reflects its indie origins. Environments are serviceable and expansive but lack the high-end polish of larger studio productions. Character animations and environmental detail can appear modest, yet the overall aesthetic captures a traditional high-fantasy tone. Performance and interface design have been points of mixed reception among players, as managing complex systems through menus can occasionally feel less intuitive than ideal. However, the scale of what the game attempts often offsets some of these technical limitations for those drawn to its hybrid ambition. The game’s reception has been divided largely because of this ambition. On one hand, players appreciate the freedom to shape both a hero’s journey and an entire civilization. The combination of sandbox kingdom management with real-time personal combat remains relatively rare. On the other hand, juggling multiple systems can result in uneven pacing and occasional rough edges in execution. Some mechanics may feel less refined than those in genre-specialized titles, reflecting the challenge of merging so many gameplay styles. Ultimately, Legends of Ellaria stands as a bold experiment in genre fusion. It offers players the opportunity to build cities, command armies, and personally participate in battles within the same expansive world. While not without imperfections, its willingness to merge strategy and action into a unified sandbox experience makes it distinctive. For players who enjoy open-ended kingdom building paired with immersive role-playing combat, Legends of Ellaria delivers a multifaceted journey that prioritizes scale and player agency over streamlined specialization. Rating: 5/10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute dogshiz
Naja was soll ich sagen. Ich hab das Spiel 2017 herum in der Pre Alpha gesehen und empfand das Konzept dahinter eigentlich ganz gut. Hab es damals zum vollen Preis gekauft um die Entwickler zu unterstützen. Damals war die Grafik schon nicht schön und die performance unterirdisch. Dann kam ein Update und irgendwie wurde alles schlimmer. Jetz nach sovielen Jahren hab ich den Release mit bekommen und naja. Es wurde noch schlechter aus meiner persönlichen Erwartung heraus. Die Grafik ist altbacken und könnte schon vor 10 Jahren als nicht mehr Zeitgemäß betiteln. Die Ui ist teilweise verwirrend und teilweise nicht schön anzusehen. Die Steuerung ist schwammig, gerade was das Springen angeht und fühlt sich einfach "clanky wie nen monkey" an. Statt wie früher wie in ein RTS aus der Vogel-Perspektive sein Dorf bzw Stadt Haus für Haus zu errichten und die position selber auszusuchen. Benutz man nun eine wenig Detailreiche Openworl mit Menüs. Ähnlich wie in Mount and Blade oder Total War. Man kann zwar noch in die Third Person ansicht wechseln, doch hat es nur seinen Zweck um in bestimmten gebieten Dungeons oder Aufgaben zu lösen. Daher verbringt man wohl eher mehr Zeit damit auf die Weltkarte zu schauen. Die Fehler die es damals gab, gibt es heute noch. Skills haben kein Tooltip zum erklären ihrer Funktion, es gibt perfomancen probleme bis hin zu abstürzen. Das Zielen mit den Bogen bzw Schießen ist zu schwammig und die Stauerung ist allgemein eher hakelig. Die Entwickler haben sich einfach übernommen und selbst auf ihren Youtube Kanal kamen nach dem Early Access keine weiteren Videos. Das Interesse ist wohl nicht mehr vorhanden und der Aufwand dieses Spiel wirklich release fertig zu machen zu groß, als das es sich noch finanziell lohnt. Selbst der Release ist für andere Entwickler nicht mal auf den Stand von Early Access. Zuviel gewollt, zu wenig gekonnt würde ich mal sagen. (PS: Ich habe die pre Alpha so um die 12 Stunden gespielt. Die release version nur so ca. 2 Stunden. Ich wollte warten mit eineer Review, weil ich damals zwar auch die Probleme gesehen habe, aber ebenso das Potential was es werden könnte. Letzteres nun aber leider nicht mehr.
What a grand disappointment.
jeu abandonné, ne pas acheter / do not buy it
Hello there, the game has definetly some interesting and fancy ideas like all the genre mixups, but today it just feels like a dead game. Long loading times, clunky combat, buggy locations and an overall feeling of unfinshed work. If you want to dump a bit of time in it and don't mind mentioned points, you probably won't be disapointed. [b] Only buy it for a few bucks [/b]
While the story seems interesting, I cannot get over how bad the wonkiness of this game is. Maybe it's my computer. I dunno but it honestly has made playing the game unbearable. Glad I got this game when it was on sale because it honestly isn't worth full price.
The game play is buggy and when the tutorial states you need to press a button, you get an error saying , "You can't do that right now." I would not get this game today. It feels like a game from twenty years ago.
this game has some major stability issue
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