
Legends of Amberland: The Forgotten Crown is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic, slightly humorous and without the need of endless grind to progress.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I went in with the expectation of enjoying a game similar to the first Might & Magic games, and didn't get disappointed. With a very simplified gameplay base, I found it to be pretty charming for what it is. The story's pretty simple with the main goal given straight on, chaining into multiple quests required to get to the end, and there are some side quests one can do which helps to advance in the end. Didn't come across any problems with progress of quests as the hints you get are pretty much on the spot. Music's looping rather quick, but never felt bothersome or annoying so I was very fine with it. The tune's are good and comfy in the long run, suiting to the setting and areas. You can pick your difficulty level at the beginning, giving everyone a comfy to intense time to get through the game. Balance-wise, it was mostly fine to me. Getting from early to mid-game has its ups and downs here and there but that's a given when you lack the better equipment. The more I got into the endgame, the more I could mostly just faceroll over enemies if they were alone so progress was noticeable. I can't tell what the second and third game did about balance, but I sometimes felt a bit more pressured when critical hits were able to instantly KO one of my front-liners, thinking crits do triple the amount of damage as you can see enemy stats and it felt like that. Some of the spells felt a bit too much like a high-roll spell when the min and max damage were far away from each other which was noticeable on single target spells early on. Wasn't horrible but it felt similar to playing a lightning sorc in Diablo II. If you enjoy dungeon crawlers like Might & Magic, and like retro/pixel games, Legends of Amberland should be a good experience for you like it was for me.
I really enjoyed the Might and Magic games this series was graphically and spiritually based on, and Legends of Amberland really brings the nostalgia feels for me!
Очень минималистичная, порекомендую, если в разные другие блобберы уже играли и хочется ещё, иначе, например, попробуйте Lords of Xulima
Fun Blobber with a colourful look, fast combat for a Blobber and basically no need for grinding. The gameplay itself is simple and on normal difficulty the challenge isn't too big. Really enjoyed it and bought the second. Looking forward to playing it.
Played this game after getting (and finishing) the 3rd game first. Very similar, but of course not quite as detailed (no secret doors), and less character options. I had fun, but 3 is more versatile, as you can get burned out or stuck on one area and just try some other place to explore. First game is smaller in scope and sometimes you just have to plow through tough monsters to progress.
Legends of Amberland: The Forgotten Crown is a classic-inspired role-playing game developed and published by Silver Lemur Games that deliberately recreates the feel of early computer RPGs from the late 1980s and early 1990s. Rather than attempting to modernize every aspect of the genre, the game embraces the design philosophy of old-school dungeon crawlers often referred to as “blobbers,” where a full party of adventurers moves together as a single unit through a grid-based world. The result is a game that feels like a lost relic from the golden age of RPGs while still incorporating a few quality-of-life improvements that make it more approachable for modern players. Its colorful presentation and straightforward gameplay give the adventure a nostalgic charm that immediately appeals to fans of classic fantasy role-playing. The story unfolds in the magical kingdom of Amberland, a land filled with forests, castles, villages, and dangerous dungeons waiting to be explored. The central mystery revolves around the legendary royal crown, a powerful artifact that once belonged to the rulers of the kingdom but has somehow vanished not only from the world but from the memories of its people as well. A strange spell has erased all knowledge of the crown’s existence, and only fragments of ancient records hint that it was ever real. When a royal wizard uncovers these clues, he begins to suspect that dark forces may be responsible for the magical amnesia affecting the entire kingdom. In response, a group of heroes is assembled and sent across the land to investigate the truth behind the forgotten relic and uncover the forces that caused its disappearance. Players begin the adventure by assembling a party of seven characters drawn from different races and classes, including humans, elves, dwarves, and other fantasy archetypes. Each character fills a specific role within the party, such as frontline fighters, spellcasters, healers, or ranged attackers. The game allows players to create custom characters or choose from pre-generated ones, making it easy for newcomers to jump into the adventure while still offering flexibility for players who enjoy customizing their party composition. As the story progresses, characters gain experience through battles and quests, gradually improving their attributes and unlocking stronger abilities and spells. Managing the party’s balance between offense, defense, and magical support becomes an important part of surviving the game’s increasingly difficult encounters. Exploration is one of the most satisfying elements of the experience. The world of Amberland is presented as a large overworld map filled with towns, wilderness areas, hidden caves, and ancient ruins. Movement occurs on a tile-based grid where players turn in ninety-degree increments, a hallmark of classic dungeon-crawling RPGs. While this control style may feel unusual for players accustomed to modern open-world RPGs, it reinforces the game’s nostalgic identity and creates a methodical rhythm to exploration. As players travel across the land, they encounter side quests, treasure chests, wandering monsters, and secrets hidden throughout the environment. The world is relatively open, allowing players to explore many locations in different orders, though venturing into dangerous areas too early can lead to difficult battles. Combat in Legends of Amberland follows a traditional turn-based format that emphasizes simplicity and clarity. During battles, each party member can perform actions such as attacking with weapons, casting spells, using items, or defending against enemy attacks. Enemies take their turns as well, creating a back-and-forth rhythm that allows players to carefully plan their strategy. Although the system does not include highly complex tactical mechanics, it remains satisfying thanks to its brisk pacing and clear structure. Battles are quick and straightforward, which helps maintain the flow of exploration without forcing players into excessive grinding. One of the most appealing aspects of the game is how it modernizes certain aspects of classic RPG design without sacrificing the retro feel. Features such as streamlined inventory management, quick travel options, and clear user interface elements make the experience much more comfortable than many of the older games that inspired it. These quality-of-life improvements remove much of the frustration that often accompanied early dungeon crawlers while preserving the sense of adventure and discovery that defined the genre. Visually, the game uses bright pixel art that intentionally mirrors the aesthetic of early PC RPGs. The environments are built from simple but colorful textures, while monsters and character portraits feature exaggerated, almost cartoon-like designs that give the world personality. Rather than striving for realism, the game embraces its retro roots, creating an atmosphere that feels nostalgic and playful. The soundtrack complements this aesthetic with cheerful fantasy themes that reinforce the lighthearted tone of the adventure. However, the same retro philosophy that gives the game its charm may also limit its appeal for some players. The combat system, while functional, can feel relatively simple compared to modern RPGs that feature deep tactical mechanics or cinematic presentation. The story also follows a fairly traditional heroic fantasy structure and rarely deviates from familiar genre tropes. Players who prefer more complex narratives or cutting-edge gameplay systems may find the experience somewhat basic. Even with these limitations, Legends of Amberland: The Forgotten Crown succeeds remarkably well at achieving its goal of recreating the feeling of classic role-playing adventures. The game offers a large world to explore, a satisfying party progression system, and a nostalgic atmosphere that captures the spirit of early computer RPGs while remaining accessible to modern audiences. Its balance between retro design and modern usability makes it particularly appealing to players who appreciate old-school dungeon crawlers but prefer a smoother and more streamlined experience. In the end, Legends of Amberland: The Forgotten Crown stands as a heartfelt tribute to the roots of the RPG genre. It may not redefine role-playing games with groundbreaking mechanics, but it delivers a charming and engaging adventure filled with exploration, party management, and classic fantasy storytelling. For fans of retro RPGs or anyone curious about the style of adventures that helped shape the genre decades ago, the game offers a rewarding journey through a colorful and nostalgic fantasy world. Rating: 8/10
An excellent game inspired by the games of old, specifically Might and Magic: World of Xeen. Combat is a little different: there's no ranged attacks and combat only begins once you move into a space containing an enemy. The encounters were a good difficulty, assuming you use your equipment and spells effectively. There's lots to explore and discover, including many side quests for additional items and experience.
Reminds me much of the early Might and Magic games(3,4,5) played them back then. Cool that someone did a game like that
Short and sweet gameplay focused dungeon crawler. It's nothing ground breaking and is probably a bit too simple, but it's short enough that it doesn't wear out its welcome and is easy to pick up and play. A good choice to pick up on sale and play over a weekend or two.
A well rounded dungeon crawler. Looking forward to trying following games in the series.
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