
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 781 reviews with recorded playtime.
Reviews
Themes across 779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没的说,真玩爽了
인생살아오면서 게임한번 엔딩보면 2회차를 한적이 없는데 이건 100회차도 할수있을듯.. 큰회사에서 제작비 쏟아부어 만든 게임보다 훨씬재미있음 게임에 쏟아부은 정성이 느껴지고 게임에 영혼이 있는듯 걸작입니다!!
更新了!!!!!!!
好
給你錢 快點做!!!
This is a very good game to play.
配樂好聽、劇情優秀、文本無敵、角色立體,就算現在遊戲還沒更新到完全體但每次重開新周目都有沒看過的文本所以每次都覺得少玩了10塊,而幾條目前可結緣的女角線也都算完整了,除了龍湘線的內容有點少外(比較像是主線額外延伸一點點出來給龍湘而已),師傅、雲裳、小師妹都有各自獨立的內容。(永支師傅線!) 以下微雷 前兩周目自己玩沒看攻略只走出暗器線、解散唐門的小師妹線,看了攻略後發現自己直接少玩好幾個月的內容。不同於暗器線的悲壯,西武林盟線令人熱血沸騰,看到趙活一路走來從默默無名的醜男,慢慢變成許多人願意追隨及結盟的的活俠,再搭配上大師兄復活幫擋以及最後對戰瑞苼的配樂,整個人都燃起來了。而整個遊戲都如同西武林盟線最後回憶中掌門所說的一樣:「何必成為龍淵,你可以成為任何人。」遊戲中任何選擇、任何數值的高低以及技能的有無都很容易影響到劇情走向,可以走道德高的老好人路線,可以走嘴力高道德低的嘴砲路線,也可以因為一次選擇的失誤變成盲劍客等等,總之劇情上的自由度是相當高的,這也就是為什麼每次玩都看得到新的劇情文本,因為故事中的分支真的做得太細了,令人讚嘆,只希望這遊戲可以趕快更新並讓我能玩到完全體!
神文本
스토리 하나만으로도 두고두고 하게 되는 게임. 가끔 지칠 때 와서 올바르게 살아야지라고 생각하게 되는 게임
很喜欢这种武侠风的游戏,剧情真的很惊艳
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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