
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ну пойдёт
Not exactly my favorite genre but it wasn't exactly bad experience Pretty unique concept combined with good pixel artwork Far from "bad" game, especially when recieved for free
反套路类型游戏,还可以
I like the core idea, of the reversed dungeon, but the main issue for me would be the RNG, it's way too random, sometimes it doesn't matter how you plan, bad "rolls" can fail a run and you have nothing to do about it. Also, regarding the DLC's, there isn't much difference between the "classes" and each time you start a new class you just start from scratch so it gets repetetive, going for the same strategies if you want more chances to actually win, realizing most things are useless because it isn't balanced too well. While the progression grind is slow, you need lots of xp to unlock talents that don't give you that much to start with, most of it is determined during the run anyways. Since there isn't a neutral review, I'd still recommend it, but only for a discount, especially if you want the DLC's, because the full price with them isn't worth it.
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aga fotolara bakıp bunehamna demıstımde oyun fena deılmıs mobılden oynanılan stratejı oyunları gıbı para vermem ama beleşse oynanır
Oynamayın
一款回合制战斗地牢探险类的游戏,非常有想法且富有创新性的作品,不像传统游戏那样扮演一个英雄,而是扮演怪物(反派),并需要保护地牢免受英雄的攻击。虽然我个人不是很喜欢这中类肉鸽游戏吧,但觉得还挺惊奇的,算是steam喜加一中的小精品了。缺点就是战斗模式缺乏多样性,玩多了几乎可以预测到所有攻防可能,打全成就就会觉得重复了。此外,这个游戏里有一个少见的“士气系统”蛮有意思,可惜游戏没有很好的展现这一系统特点,相比与常规的生命值伤害相比,它有意思但几乎没什么用。
Норм игруля
It is great but need a decent time spent playing to get the hook. While there can be really strong synergy, every monster will start at lv1 or lv2. And with uncertainty of strong artefacts will come along at start, beginning of a run is always the plain, tasteless, boring part. The monsters will die, yes. Keep switching and it will be fine.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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