
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad Game
不好玩
<3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente juego, sencillo y facil de aprender, podes armarte muchas formas de jugar con diferentes sinergias, quiza despues de un tiempo empieza a ser monotono si lo jugas mucho tiempo seguido, despues de eso jugar un rato cada tanto va como piña, recomendado.
1
The best thing about this game is they gave it for free and I pay the respect to write this review after playing all three free characters' missions and completed ascension 20 once. Honestly, it's just an okay game that I can tolerate to finish it but not a game fun enough to be recommended. I only recommend this game because it has the traditional chinese language localization (albeit terrible).
bom game su
Guten Tag meine Lieben, Legend of Keepers ist ein klassischer Dungen-Crawler. Man wird von Helden angegriffen und muss seinen Meister mit Monstern und Fallen verteidigen. Diese kann man leveln, es gibt tonnenweise Ereignisse und der Umfang des Spiels hat im Laufe der Jahre massiv zugenommen. Mittlerweile umfasst das Game fünf oder sogar sechs verschiedene Meister (hab mir nicht alle DLCs am Schluss gekauft) und diese bringen jeweils einen neuen Monstertyp mit, sodass der komplette Content ordnetlich groß ist. Es gibt viel freizuschalten über die jeweiligen "Kampagnen", es gibt einen Endlosmodus und einen Herausforderungsmodus, welcher sich Aufstieg nennt, wo man mit jeder Stufe einen weiteren Malus bekommt, was es von mal zu mal schwieriger macht. Der Soundtrack ist meiner Meinung nach echt mega, es gibt verschiedene Biome der Arenen und die passende Musik dazu. Grafisch siedelt sich das in einer modernen Pixeloptik an, sieht aber echt gut aus. Die Animationen und alles drum und dran kann sich ebenfalls sehen lassen. Die Geschwindigkeit der Kämpfe lässt sich beschleunigen, falls es einem zu lange dauert. Obwohl Dungeon-Crawler eigentlich so gar nicht mein Genre sind und ich da nur durch ein Placement reingedippt bin, hat mich das Spiel über 50h begeistert und ich bin immer wieder gerne von Zeit zu Zeit zurückgekehrt. Die Achievements haben mir nochmal einen zusätzlichen (naja gut ok, den hauptsächlichen) Grund geliefert das Game zu spielen und nun, da ich die 100% erreicht habe, ist diese schöne Reise für mich beendet. Müsst ihr wissen! Lg SyS
[h1] Positif [/h1] Le jeu est fun et prenant. Et l'aléatoire n'est pas trop punitif. De nombreuses stratégies s'offrent à nous et sont viables, même si certaines sont meilleures que d'autres. Les pouvoirs des différents maîtres du donjon à incarner permettent de diversifier les stratégies pour éviter que le jeu devienne trop vite répétitif. Et les types de monstres jouables changent en fonction des maîtres du donjon et des niveaux joués. On a globalement assez d’information sur les adversaires et les évènements à venir pour pouvoir se préparer correctement. [h1] Négatif [/h1] Le jeu peu être frustrant quand on fait face a des héros avec une immunité aux malus sur lequel on a basé notre stratégie, puisque cette information n'est découverte qu'après avoir choisie les héros a affronter. Il n'est pas possible de connaître a l'avance l'ordre des salle dans l'affrontement contre les héros. Or certain pouvoir ou monstre n'ont de l'intérêt que lorsqu'il sont placer avant ou après un type de pièce précise. c'est donc dommage de ne pas connaître cette information a l'avance pour pouvoir adapté ça stratégie en conséquance... surtout qu'on est quand même être le maître des lieux !
一款回合制战斗地牢探险类的游戏,非常有想法且富有创新性的作品,不像传统游戏那样扮演一个英雄,而是扮演怪物(反派),并需要保护地牢免受英雄的攻击。虽然我个人不是很喜欢这中类肉鸽游戏吧,但觉得还挺惊奇的,算是steam喜加一中的小精品了。缺点就是战斗模式缺乏多样性,玩多了几乎可以预测到所有攻防可能,打全成就就会觉得重复了。此外,这个游戏里有一个少见的“士气系统”蛮有意思,可惜游戏没有很好的展现这一系统特点,相比与常规的生命值伤害相比,它有意思但几乎没什么用。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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