
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The best thing about this game is they gave it for free and I pay the respect to write this review after playing all three free characters' missions and completed ascension 20 once. Honestly, it's just an okay game that I can tolerate to finish it but not a game fun enough to be recommended. I only recommend this game because it has the traditional chinese language localization (albeit terrible).
Love this game, very much. I originally bought it on Playstation and it felt very easy to navigate it. I've now gotten it for my Steam Deck and it feels much worse to navigate. If we could get some UI navigation improvements for Steam Deck, that'd be amazing! Otherwise I have zero complaints, nor criticisms. Thank you!
A nice game, although a bit on the light side. Surprisingly not as repetitive as I thought it would be. The concept is great. This is my first game with this developer as far as I know and I'm excited to see how they've grown.
Excelente juego, sencillo y facil de aprender, podes armarte muchas formas de jugar con diferentes sinergias, quiza despues de un tiempo empieza a ser monotono si lo jugas mucho tiempo seguido, despues de eso jugar un rato cada tanto va como piña, recomendado.
不好玩
Legend of Keepers: Career of a Dungeon Manager 通關心得 照官方說,這是一款"roguelite地牢管理游戏",你是地下城的BOSS,為了保護地下城的寶物,你要用怪物和陷阱和自己去打敗挑戰地下城的勇者隊伍,放置怪物之後是回合制戰鬥。劇情是沒有的不說了。 主線一共有五關,每打一關會解鎖新的怪物和陷阱,也會有新的BOSS給你用,(無DLC最多3個)我只有用初始的。每關能用的怪物都不同,初始的神器亦不同(參考尖塔)。 看評論很多人說難度太高,我自己是五關都一次打完,另外有兩關特殊關卡沒打。 難度曲線確實是有點問題,勇者每次都變強太多了吧…… 這遊戲有點像爬塔遊戲,勇者大概每5個行動就要打一次,其餘是隨機的強化事件/商店/升級怪物陷阱等等的東西。 一開始就給你六隻怪物,一次挑戰可以放兩隊,每隊3隻,所以是剛剛好的。 第一場戰鬥通常都很簡單嘛,可是第三、四次之後勇者等級都很高,而你的怪物就升不上去,因為錢賺不了那麼多去升級,也不一定遇到升級設施。 然後就會發現,你派出去的怪物通常撐不了三個回合,能攻擊兩次已經不錯了,有時候甚至一出來就死了。 就會變成你的目標是要讓怪物能撐2回合,那就要放血比較多和防禦力較高的上場,盡可能多打幾下。 當然這遊戲本來就沒打算給你第一關就KO勇者,還有陷阱和第二隊怪物,第二關副本之後還有一個小BOSS幫打。 勇者通常都很強很高攻,技能又很有用。但要說是不是打不過,顯然不然。 這時候每一關的初始神器就很重要了,比如說強化士氣攻擊的等等,加上每一關的初始怪物,可以看出這次副本是想你打什麼組合。 拿第五關副本為例,神器就是強化士氣攻擊,初始怪物都是士氣攻擊型,那這場很明顯就要以士氣攻擊為核心去殺勇者。(勇者有兩條血,一是HP一是士氣,隨便一個歸0都會死) 那麼整個配搭就是,陷阱要扣士氣,怪物盡量多撐一會而且攻擊士氣,小BOSS要打士氣。這樣下來沒幾次勇者隊伍是能撐到見到我這個BOSS的。 又例如有一關的初始怪物有自爆兵,自爆攻擊力很高,神器又是只能派一隊,這隊的HP和攻擊力加50%。 那自爆兵就是這場副本的核心,要在自爆兵死之前發動到自爆傷人。一個自爆下去,勇者都會扣個1/5血左右。而在死之前,怪物通常能打3下。加上後面的小BOSS,綽綽有餘。真的不行也有BOSS幫打一下啦。 結語,如果沒想好配搭就打的話很容易輸,也確實有幾個特別有用的怪物,導致變化不大。玩幾場就容易膩,不是個會讓人上癮一直玩的遊戲((尖塔就是毒性很強))。 但要說難度是不是太高,我覺得還行。
good game
Very fun! I really enjoy experimenting with different monster synergy combinations. The custom starting lineup in Endless and Ascension modes makes every run even more enjoyable.
Good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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